DOI QR코드

DOI QR Code

VR & Changes in Cinematic Storytelling - Focusing on film composition unit, montage, space, mise-en-scène and perspective -

VR과 영화 스토리텔링의 변화 - 영화 구성단위, 몽타주, 공간성, 미장센, 시점을 중심으로 -

  • Received : 2018.07.09
  • Accepted : 2018.07.18
  • Published : 2018.08.31

Abstract

In the context of the 4th Industrial Revolution, IoT, Big Data, and VR are rapidly emerging as core sectors of future industries. In particular, the VR has been under the limelight as a new media content appealing to new generation. And the VR user is not merely a 'spectator', but the 'actor'. In other words, the newness of VR is not in the 'more likely representation of the virtual reality', but in the 'making it act more virtual (more technically, 'interactive')' in the virtual world. In this paper, we examine the VR cinema in terms of film composition unit, montage, cinematic space, mise-en-$sc{\grave{e}}ne$ and perspective. The VR cinema, which is in the early stage of evolution, is basically based on $360^{\circ}$ image that strengthens the autonomy of the audience's point of view, but other factors like haptic or sonic immersion are becoming increasingly important. In addition, the VR cinema will be combined with AR, MR, SR, and Interactive technologies, and will expand its horizon as it is produced in various forms. Therefore, it is expected that more detailed viewpoint will be applied in the subsequent study on VR cinema.

Keywords

References

  1. Virtual Reality, Dreaming of Another Resurrection, Samsung Newsroom, https://news.samsung.com/devkr/?p=230934 (accessed June, 30, 2018).
  2. W.L. Moon, "VR and Cinema," Cineforum, No. 22, pp. 351-375, 2015.
  3. L. Yount and T. Gale, Virtual Reality, Lucent Books, Detroit, 2005.
  4. D. Kushner, "Virtual Reality's Moment," IEEE Spectrum, Vol. 51, Issue 1, pp. 34-37, 2014. https://doi.org/10.1109/MSPEC.2014.6701429
  5. P. Milgram and F. Kishino, "A Taxonomy of Mixed Reality Visual Displays," IEICE Transactnoins on Information and Systems, Vol. E77-D, No. 12, pp. 1321-1329, 1994.
  6. About VisionerTech, http://www.visionertech.om/en/about/index.aspx (accessed July, 03, 2018).
  7. Definition and Classification of VR and $360^{\circ}$ Image, Venture Square, http://www.venturesquare.net/725643 (accessed July, 03, 2018).
  8. Definition of MR, https://www.leiphone.com/news/201510/RK62uakXjkR9DeI1.html (accessed July, 03, 2018).
  9. H.M. Lee, K.K. Kim, and M.Y. Sung, "Haptic Rendering Technology for Touchable Video," Journal of Korea Multimedia Society, Vol. 13, No. 5, pp. 691-701, 2010.
  10. W.J. Tam, F. Speranza, S. Yano, K. Shimono, and H. Ono, "Stereoscopic 3D-TV: Visual Comfort," IEEE Transactions on Broadcasting, Vol. 57, No. 2, pp. 335-346, June 2011. https://doi.org/10.1109/TBC.2011.2125070
  11. Y.S. Lee and J.W. Kim, "A Study on the Production Efficiency of Movie Filming Environment Using $360^{\circ}$ VR," Journal of Korea Multimedia Society, Vol. 19, No. 19, p. 2036-2043, 2016. https://doi.org/10.9717/kmms.2016.19.12.2036
  12. H.J. Shin, "An Examination of Point of View in VR Contents," Proceeding of Conference of The Animation Society of Korea, Vol. 2016, No. 6, pp. 183-188, 2016.
  13. H.J. Shin, "The Freedom of Viewpoint in VR Contents : With a Focus on Lost, an Animation," The Korean Journal of Animation, Vol. 12, No. 4, pp. 87-102, 2016.
  14. M. Chion, Film and Sound, Mineumsa, Seoul, 2000.
  15. E. Souriau, L'univers filmique, Coll. Bibliotheque d'esthetique, Ed. Flammarion, Paris, 1953.
  16. B.W. Jeon, La Representation des Lieux de Reception de la Television dans , Master's Thesis of University of Paris I, 2005.
  17. B.W. Jeon, "Etude de l'analyse filmique : de Peter Weir a travers des lieux representes," Etudes de la Culture Francaise et des Arts en France, No. 42, pp. 281-315, 2012.
  18. A. Gardies and J. Bessalel, 200 mots-cles de la theorie du cinema, Ed. CERF, Paris, 1998.
  19. S.J. Lee, Media Philosophical Interpretation about New Media, Korea Infomation Society Development Institute, Gwacheon, 2008.
  20. A. Bazin, Qu'est-ce que le cinema, Visual and Language, Seoul, 1998.
  21. M. Heidegger, Einfuhrung in die Metaphysik, Klostermann, Frankfurt, 1983.

Cited by

  1. VR 영화의 시점과 프레임-VR단편영화<동두천>을 중심으로 vol.20, pp.4, 2018, https://doi.org/10.5392/jkca.2020.20.04.518