References
- Byungwoo Won, "Game market analysis of Year 2002 - PC package", Game Mecca, 2003.
- Minwoo Lee "Spent 20,000,000 Won in two days - Issue of Speculation in Lineage M", Sisa Journal, 2017.
- Minjae Paek, "Myeongsook Yeo says 'Probability-Type Item is gamble and self-regulation is delusional", Game Toc, 2017.
- Smithsonian, "The Father of the Video Game: The Ralph Baer prototypes and electronic games", National Museum of American History, 2017.
- Jungbin Ahn, "The origin and history of Probablity-Type Item", Inven, 2015.
- Paul Tassi, "Star Wars Battlefront 2's Loot boxes seem like they're going to be a serious problem", Forbes, 2017.
- Sam Machkovech, "Loot box in video game will soon get a review flag from OpenCritic", ArsTechnica, 2017.
- Alex Avard, "Video games have a loot box fetish, and it's starting to new harm the way we play", Gamesradar, 2017.
- Stephany Nunneley, "Overwatch earned $269M in digital revenues across PC and console - SuperData", VG247, 2016.
- Nick Statt, "Overwatch's loot box system is Blizzard's true masterpiece", The Verge, 2017.
- Jinsub Shin, "On Overwatch Festival, let's see the probability of 'Legend-grade Skin'", Global Economic, 2017.
- Jason Schreier, "ESRB says it doesn't see 'Loot Boxes' as gambling", Kotaku, 2017.
- District Court, E.D. New York, "Major League Baseball Properties, Inc. v. Price, 105 F. Supp. 2d 46 (E.D.N.Y 2000)", New York, 2000.
- Seungje Lee, Daeyoung Lee, & Euijun Jeong, "The effects of gambling game play on adolescent's mortality - Focus on the personal trait", Journal of Korea Game Society, Vol. 16, No. 2, pp87-96, 2012. https://doi.org/10.7583/JKGS.2016.16.2.87
- Tae-Soon, Park, "A study on the internalcharacters of gambling issue", Journal ofKorea Game Society, Vol. 7, No. 3, pp57-68,2007.
- http://playoverwatch.com