참고문헌
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- C. H. Lee, S. H. Kim, D. M. Kim(2016). Understanding and actualizing software education, Yangseone Press.
- D. E. Kim(2018), Limitations and Improvement Plan of SW Education In Korea Through Comparison with Oversea Cases, Soongsil University Master thesis.
- E. J. Song(2016), Effect of flipped learning STEAM applied to science and sound chapter on academic achievement and motivation of elementary school student, Gyeongin National University of Education Master thesis.
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- J. S. Kim(2012). STEAM Education. Yangseone
- J. S. Kim, S. K. Han(2015). A Research on the Development of Teaching and Learning Models for SW Education (Research report. No. CR2015-35), Seoul: KERIS.
- Kapsu Kim(2016), A Recognition Analysis of Elementary Teachers for Software Education of 2015 Revised Korea Curriculum, Journal of The Korea Association of Information Education, 20(1), 47-56. https://doi.org/10.14352/jkaie.2016.20.1.47
- Keller, S. H. Song(1999). Attractive class design. Education Science Publishers.
- Ministry of Education(2015). The revised national curriculum 2015 for Primary and Secondary Schools, 75(10).
- M. K. Lee(2014), Case Study on Effects and Signification of Flipped Classroom, The Journal of Korean Education, 41(1), 87-116.
- S. H. Kim(2015), Development of Instructional Model for Flipped Learning Based on Smart Education, Incheon University, Doctoral thesis.
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- Waeshik Moon(2014). Development and Application of STEAM Education Model using Scratch Programming and Sensor Board in Class of Elementary School Students. Journal of The Korean Assocaition of Information Ecucation, 18(2), 213-224. https://doi.org/10.14352/jkaie.2014.18.2.213
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피인용 문헌
- Applying Flipped Learning to Coding Class of Elementary School vol.20, pp.9, 2019, https://doi.org/10.9728/dcs.2019.20.9.1831
- Research on SW Education in the COVID-19 Era:Focusing on Computational Thinking and ICT vol.22, pp.4, 2021, https://doi.org/10.9728/dcs.2021.22.4.629