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Instructional Design of m-Learning for Effective PBL in Engineering Education

공학교육에서 효율적 PBL을 위한 m-러닝 교수설계

  • Lee, Keunsoo (Dept. of Computer Science and Engineering(Computer System Institute), Hankyong National University)
  • 이근수 (한경대학교 컴퓨터공학과)
  • Received : 2018.02.26
  • Accepted : 2018.03.09
  • Published : 2018.03.31

Abstract

This paper aimed to design a computer course teaching-learning strategy for (m-learning?) to be used in a Problem Based Learning (PBL) environment. The research findings were as follows. Firstly, learning contents were provided as educational tools for mobile device usage. The educational contents provided were designed for effective usage on mobile devices, such as smartphones, thereby making mobile devices suitable for use as learning tools. Secondly, learning contents for PBL were provided. PBL problems (for computer engineering courses) were made with the principles of teaching plans. The learning objectives were achieved through the problem-solving progress of the learners and their self-directed and cooperative learnings. Thirdly, learning resources were provided that were easily accessible through smartphones, laptops and PDAs. This study is about the PBL instructional design of creative engineering design subjects, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. We made a plan for creative engineering design subjects based on PBL, and focused on the process of PBL. This research was able to establish the basis for PBL usage in Engineering Schools and help achieve its ultimate goal of endowing professional intellectuals with creative problem-solving abilities.

본 논문은 컴퓨터 교과목에 적용하기 위하여 문제중심학습 환경에서 m-러닝을 위한 교수-학습을 설계하는데 그 목적이 있다. 연구 결과를 요약하면 다음과 같다. 첫째, 모바일 기기를 교육적 도구로 활용하기 위한 학습 콘텐츠를 제공하였다. 본 연구에서 제시한 콘텐츠는 스마트폰을 비롯한 모바일 기기에 효과적으로 구현될 수 있게 설계 및 제작되었기 때문에 모바일 기기를 교육적 도구로 활용하는데 적합하다. 둘째, 문제중심학습을 위한 학습 콘텐츠를 제공하였다. 문제중심학습을 위한 교수설계의 원리를 바탕으로 컴퓨터공학 교과목에 대한 문제를 만들었으며, 문제의해결을 통해 학습자들은 자기주도적이고 팀원들과 협동학습을 통해 학습목표를 달성 할 수 있는데 의의가 있다. 셋째, 스마트폰, 노트북, PDA 등이 가지는 휴대성, 정보접근의 즉시성을 통해 손쉽게 학습 가능한 자료를 제공하였다. 본 연구는 현대산업 사회에서 요구하는 창의적 문제 해결 능력을 갖춘 인재를 양성하기 위하여 효율적으로 학습할 수 있도록 하기 위한 방안으로 창의공학설계 교과목에 대한 PBL 교수설계 모형을 개발하였다. 이 모형은 크게 5가지 절차로 구성되어 있는데 즉, 분석, 설계, 개발, 실행, 평가 로 구성된다. 개발한 PBL 교수설계 모형에 기반하여 창의 공학 설계 교과목을 설계하였다. 본 연구는 창의공학 설계 수업을 위한 PBL 교수 설계 과정에 초점을 두었다. 이는 공대에서 PBL 활용을 활성화 하기 위한 기틀을 마련한 계기가 되었으며 창의적 문제 해결력을 갖춘 전문 인재를 육성하고자 하는 공과 대학 교육의 궁극적인 교육 목표 달성에 큰 시사점을 준다.

Keywords

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