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코딩교육 및 엔터테이먼트용 수중드론 개발

Development of Underwater Drone for Coding Education and Enterainment

  • 김응곤 (순천대학교 컴퓨터공학과)
  • Kim, Eung-Kon (Dept. of Computer Engineering, Sunchon National University)
  • 투고 : 2017.12.18
  • 심사 : 2018.02.15
  • 발행 : 2018.02.28

초록

본 논문은 컴퓨터의 기본 구조와 프로그래밍을 쉽고 재미있게 배우기 위하여 스크래치 프로그램을 사용하여 수중드론을 3차원적 이동을 할 수 있도록 개발하였다. 본 연구의 결과물인 수중드론을 통하여 사용자는 다양한 문제를 창의적이고 효율적으로 해결하는 컴퓨팅 사고력을 기를 수 있다고 사료된다.

This paper has developed a three-dimensional movement of the underwater drones using Scratch program to facilitate the basic structure and programming of the computer's basic structure and programming. Through the underwater drones of this study, the user can foster computing thinking power that creatively solves various problems.

키워드

참고문헌

  1. H. Sim and H. Lee, "Development of Sensor and Block expandable Teaching-Aids-robot," J. of the Korea Institute of Electronic Communication Sciences, vol. 12, no. 02, 2017. pp. 345-352.
  2. E. Kim, J. Kim, and S. Kim, "Development of the Underwater Drone for Coding training & Entertainment," Proceedings of the 21th international Conference on Electronic & Information Communication, Jungwon Univ, vol. 11 no. 2, Oct. 2017, pp.157-158.
  3. I. Yoo and T. Kim, "The Effects of MINDSTORMS Programming Instruction on the Creativity," J. of the Korea Institute of Electronic Communication Sciences, vol. 9, no. 1, 2006, pp. 1-11. https://doi.org/10.13067/JKIECS.2014.9.1.1
  4. J. Park and C. Kim, "The Effects of the Robot Based Art Instruction on the Creativity in Elementary School," J. of the Korean Association of Information Education, vol. 15, no.2, 2011, pp. 277-285.
  5. Y. Jeon, J. Song, and T. Lee, "The Impact of Robot Use in Practical Arts Education on the Learner's Problem-Solving Ability," J. of Korean Practical Arts Education, vol. 14, no. 4, 2008, pp. 209-224. https://doi.org/10.17055/jpaer.2008.14.4.209
  6. Y. Suh, Y. Oh, and E. Kim, "Effective Color Block Play Coding System for Thinking Development for Infants," The J. of Korea Institute of Electronic Communication Sciences, vol. 11, no. 12, 2016, pp. 1251-1257. https://doi.org/10.13067/JKIECS.2016.11.12.1251
  7. J. Song, "Designing of Block-Type Puzzle Assembly Robott Education System without Computer," J. of the Korea Society of Computer and Information, vol. 18, no. 4, 2013, pp. 183-190. https://doi.org/10.9708/jksci.2013.18.4.183
  8. N. Kim and J. Ha, "Performing Missions of a Small Biped Walking Robot using Image Processing", J. of the Korea Institute of Electronic Communication Science, vol. 10, no. 3, 2015, pp. 395-402. https://doi.org/10.13067/JKIECS.2015.10.3.395