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스포테인먼트를 위한 스마트 바이크 스튜디오 설계

Design of Smart Bike Studio for Sportainment

  • 방그린 (숭실대학교 정보통신소재융합학과) ;
  • 성보경 ((주)피디케이리미티드) ;
  • 고일주 (숭실대학교 정보통신소재융합학과)
  • 투고 : 2017.09.11
  • 심사 : 2017.10.20
  • 발행 : 2017.10.20

초록

사회적으로 일상생활에서의 건강에 대한 관심이 높아짐에 따라 ICT기술을 스포츠에 적용시키려는 다양한 학문분야의 융합연구들이 진행되고 있다. 본 연구를 통해 지속적으로 균형을 유지해야 주행이 가능한 스마트 바이크를 개발하고, 이를 체험하기 위한 스튜디오 공간의 인터페이스를 설계하여 제안하고자 한다. 스튜디오는 체험을 위한 장치인 스마트 바이크와 1인용 콘텐츠의 몰입을 위한 지오데식 돔 스크린, 그리고 다양한 현실공간의 경치를 즐길 수 있도록 구현된 가상현실 콘텐츠로 구성되어져 있다. 스마트 바이크를 위한 1인용 체험공간에 최적화된 스튜디오의 설계 및 제작을 시도하였다는 점에서 의의가 있으며, 확장 가능성이 높은 인터페이스를 가지기 때문에 스포테인먼트를 위한 체험형 콘텐츠에 적용이 가능할 것으로 기대해 볼 수 있겠다.

With the increase in interest in health in the society, a variety of fusion studies have been conducted by ICT to sports. This study develops a smart bicycle that is run only when a rider maintains balance, and proposes an interface of studio space where the smart bicycle can be experienced. The studio consists of interactive smart bike, a geodesic dome for immersion of content for a single person, and virtual reality content that is implemented to enjoy various sceneries in real space. This study contributes to attempts of design and production of studio that is optimized to interactive space of smart bike for single person. This studio has a scalable interface, which can be applicable to various other interactive contents for sportainmnet.

키워드

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