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FPS게임레벨의 목표에 따른 플레이공간 구조분석

Structural Analysis of Play Space by Game Level Goals in FPS

  • 최규혁 (동서대학교 일반대학원 영상콘텐츠학과) ;
  • 오정 (동서대학교 일반대학원 영상콘텐츠학과) ;
  • 김미진 (동서대학교 디지털콘텐츠학부)
  • Choi, GyuHyeok (Department of Visual Contents, Graduate School of Dongseo University) ;
  • Ting, Wu (Department of Visual Contents, Graduate School of Dongseo University) ;
  • Kim, Mijin (Division of Digital Contents, Dongseo University)
  • 투고 : 2017.09.11
  • 심사 : 2017.10.20
  • 발행 : 2017.10.20

초록

게임플레이어는 게임레벨의 목표에 따라 구성된 플레이공간에서 레벨디자이너가 설정한 게임플레이를 경험한다. 플레이어의 경험적 행동들은 게임레벨 공간구조와 구조물 배치에 영향을 받는다. 따라서 게임레벨디자인 초기단계에서 게임레벨의 공간구조를 파악하고 분석하는 것은 중요한 과정이다. 본 논문은 공간이론을 바탕으로 FPS게임레벨의 공간구조 및 구성요소를 파악하였다. 3종의 FPS게임에서 게임레벨 204개를 대상으로 관찰실험을 진행하고 게임레벨 목표에 따른 공간 구성요소 분포의 차이를 확인하였다. 분석결과, 게임레벨의 목표에 따라 플레이공간에서의 경험적 행동은 뚜렷한 차이를 보이며 이것을 유도하는 공간구조는 차별성을 가진다.

A game player experiences gameplay that game designer sets in play space according to goal of a game. Player's experiential behaviors are affected by the space structure of game level and its arrangements. Therefore, it is an important process to understand and analyze the space structure of game level at the initial stage of game designing. In this paper, we was aimed to analyze the space structure and components of FPS game level based on space theory. To attain the objective, observation was carried out on a total of 204 levels in 3 different kinds of FPS games and the difference in the distribution of spatial composition factors by the goal of a game level was identified. As a result of the analysis, experiential behaviors in the play space show a clear difference according to the goal of the game level and the space structure that derives this is different.

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