DOI QR코드

DOI QR Code

A Study on the Expansion of Cultural Contents through the Case of Sherlock Holmes

셜록홈즈(Sherlock Holmes)의 사례를 통한 콘텐츠 확장성 연구

  • Received : 2017.01.13
  • Accepted : 2017.01.25
  • Published : 2017.10.31

Abstract

The purpose of this study is to contribute to the development of a source of cultural contents by proposing extension possibility of cultural contents based on an original source. To this end, this article examined an aspect of Sherlock Holmes contents based on the novel "Sherlock Holmes" published in 1887. It has been produced as 217 different contents from 1899 to 2017 after publishing the novel Sherlock Holmes, and consequently, it has become the best material for the study of the expansion of contents. As a research method, we examined the concept of Transmedia with the change of media environment. Next, we examined the production method of "Sherlock Holmes" contents, analyzed the transformation factors according to each media, and presented the expansion of contents through "Sherlock Holmes" contents.

Keywords

References

  1. C. Jung and J. Han, "Study on Smart Interactive Media of Future Environment," Korea Design Forum, Vol. 33, pp. 169-178, 2011.
  2. H. Lee, H. Park, W. Baek, Y. Kim, and J. Jung, "A Study of User Who Used Transmedia in the Age of Convergence," Korea Information Society Development Institute, Vol. 28, pp. 1-156, 2009.
  3. H. Jenkins, Convergence Culture: Where Old and New Media Collied, New York: NYU Press, 2006.
  4. C. Lyu, H. Han, J. Seo, J. Ahn, D. Lee, and B. Kwan et al., Understanding of Transmedia Storytelling, Seoul: Lee Hwa University Press, 2014.
  5. B.H. Stephenson, M. Alper, E. Reilly, and H. Jenkins, T is for Transmedia: Learning Through Transmedia Play. Los Angeles and New York: USC Annenberg Innovation Lab and The Joan Ganz Cooney Center at Sesame Workshop, http://www.joanganzcooneycenter.org/wp-content/uploads/2013/03/t_is_for_transmedia.pdf (accessed Dec., 22, 2016).
  6. R. Pratten, Getting Started in Transmedia Storytelling, http://talkingobjects.files.wordpress.com/2012/01/book-by-robert-pratten.pdf (accessed Dec., 23, 2016).
  7. D. Shin and H. Kim, "A Study of Transmedia Contents : Storytelling and Conceptualization," The Korea Contents Association, Vol. 10, No. 10, pp. 180-189, 2010.
  8. Op. Cit., R. Pratten, Getting Started in Transmedia Storytelling, http://talkingobjects.files.wordpress.com/2012/01/book-by-robert-pratten.pdf (accessed Dec., 23, 2016).
  9. J. Schell, The Art of Game Design, Morgan Kaufmann, Burlington, 2008.
  10. L.E. Stein and K. Busse, Sherlock and Transmedia Fandom, McFarland, London, 2012.
  11. The Science of Deduction, http://www.thescienceofdeduction.co.uk/, (accessed Dec., 26, 2016).
  12. Johnwatsonblog, http://www.johnwatsonblog.co.uk/, (accessed Dec., 26, 2016).
  13. Sherlock Holmes, https://en.wikipedia.org/wiki/Sherlock_Holmes, (accessed Dec., 26, 2016).
  14. D. Shin and H. Kim, "Conversional Aspect of The Theme Space Based on Visual Image Content : A Focus on Representation through Adaptation," Journal of the Korea Contents Association, Vol. 12, No. 4, pp. 186-197, 2014. https://doi.org/10.5392/JKCA.2012.12.04.186
  15. S. Kim, "Proust's Pastiche, Imitation or Creation?," Foreign Literature Studies, Vol. 53, pp. 61-81, 2014.
  16. H. Kim, "Sherlock Holmes' Character, You Can Use It Without Paying," Yunhap News, http://v.media.daum.net/v/20140101112607329, (accessed Aug., 16, 2017).
  17. Sherlock Holmes Pastiches, https://en.wikipedia.org/wiki/Sherlock_Holmes_pastiches (accessed Aug., 16, 2017).
  18. Ibid., Sherlock Holmes Pastiches, https://en.wikipedia.org/wiki/Sherlock_Holmes_pastiches (accessed Aug., 16, 2017).
  19. Y. Lee, S. Kim, J. Lee, "Analysis of Narrative for Mobile e-book Applications with Haeinsa Buddhist Tales", Journal of Korea Multimedia Society, Vol. 18, No. 3, pp. 429-436, 2015. https://doi.org/10.9717/kmms.2015.18.3.429
  20. Y. Lee, J. Kim, "A Study on the Production Efficiency of Movie Filming Environment Using $360^{\circ}$ VR", Journal of Korea Multimedia Society, Vol. 19, No. 12, pp. 2036-2043, 2016. https://doi.org/10.9717/kmms.2016.19.12.2036

Cited by

  1. 정치, 기업, 테크놀로지: 연극환경에 대한 소셜네트워크 분석 vol.20, pp.6, 2017, https://doi.org/10.5392/jkca.2020.20.06.267
  2. 공동체 정체성과 공동체문화의 지속가능성 고찰 - 예안면 부포리의 동계와 상여계를 중심으로 vol.24, pp.7, 2017, https://doi.org/10.9717/kmms.2021.24.7.942