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A Validation of Differences in Academical Achievement among Bartle's Player Types in Educational Gamification Environments

교육 게이미피케이션 환경에서 바틀의 플레이어 유형간 학업 성취도 차이 검증

  • Park, Sungjin (Dept. of System Management Engineering, Kangwon National University) ;
  • Kim, Sangkyun (Dept. of System Management Engineering, Kangwon National University)
  • 박성진 (강원대학교 시스템경영공학과) ;
  • 김상균 (강원대학교 시스템경영공학과)
  • Received : 2017.06.29
  • Accepted : 2017.08.16
  • Published : 2017.08.20

Abstract

The purpose of this study is to verify the difference in academic achievement among Bartle's player types in an educational gamification environment. For the research, we conducted a questionnaire survey of 250 students who took courses at the K - university in $2^{nd}$ semester, 2016. A total of 235 people participated a survey. The Overall score data and player type questionnaire results were combined and statistical analysis was used to validate the difference in academic achievement. According to the results, there was a significant difference in academic achievement by each type of players. The result of this study may be used to design a gamified curriculum considering the characteristics of learner's player types.

본 연구의 목적은 교육 게이미피케이션 환경에서 바틀의 플레이어 유형간의 학업 성취도 차이를 검증하는 것이다. 연구를 진행하기 위해 2016년 2학기 K대학교에서 진행된 게이미피케이션 전공과목 수강생 250명을 대상으로 설문조사를 실시했다. 총 235명의 학생이 참여하여 바틀의 플레이어 유형에 대한 설문에 응답했다. 최종 성적 데이터와 플레이어 유형 설문 결과를 종합하고, 통계적 분석을 통해 학업 성취도 차이를 검증했다. 연구결과에 따르면, 각 플레이어 유형별로 유의미한 학업 성취도 차이가 발생했고, 이는 플레이어 유형별로 다른 학습 태도를 가지고 있음을 의미한다. 본 연구결과를 통해 교육 게이미피케이션이 적용된 수업을 구성할 때, 플레이어 유형별 특성을 반영한 수업 커리큘럼개발에 참고가 가능하다.

Keywords

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