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Fast Computation of Projection Image Based on the Repeated Patterns of Intersection between Ray and Voxel

Ray와 Voxel 교차 길이 반복성 기반 고속 Projection 영상 생성 기법

  • Lee, Hyunjeong (Department of Electronics Engineering, Ewha Womans University) ;
  • Kim, Jeongtae (Department of Electronics Engineering, Ewha Womans University)
  • Received : 2017.08.09
  • Accepted : 2017.03.29
  • Published : 2017.06.01

Abstract

Ray-tracing based method for computing projection image calculates the exact amounts of the intersection between voxels and a ray. Among several different implementations of the ray tracing based methods, Siddon's method is the earliest one. Later faster implementation such as Jacobs's method, Zhao's method, were investigated. To our knowledge, Zhao's method is the fastest one among these. We improve the speed of the Zhao's method by predicting the number of the same intersection length between voxel and a ray. In our experiment, the proposed method showed significantly faster computation speed than Zhao's method.

Keywords

References

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