DOI QR코드

DOI QR Code

게임이 청소년 행복도에 미치는 영향에 대한 연구

An Analysis on the Relationship between Game and Happiness

  • 투고 : 2017.02.27
  • 심사 : 2017.04.20
  • 발행 : 2017.04.20

초록

본 연구에서는 게임 수행이 청소년들의 행복도에 어떠한 영향을 미치는지를 살펴보고자 하였다. 부산 지역 중 고등학생들에 대한 설문 조사 결과 게임 수행 여부는 청소년의 행복도에 영향을 미치는 것으로 파악되었다. 게임을 한다고 응답한 청소년들의 행복도가 게임을 하지 않는다고 응답한 청소년들의 행복도보다 유의미하게 높다는 결과가 도출되었다. 어떤 게임을 수행하는지, 그리고 얼마나 게임을 오래 하는지, 게임을 잘하는지 여부는 행복도에 영향을 미치지 않았다. 게임을 더 오래하고, 잘한다고 행복해지지는 않으며, 단지 게임을 하는가 여부가 행복도에 영향을 미쳤다. 게임 수행 여부 외에 행복도에 가장 큰 영향을 미치는 요소는 공부를 잘하는가 여부였다. 결론적으로 게임을 수행하는지 여부는 공부를 잘하는지와 같이 청소년들의 행복도에 영향을 미치는 주요 요인이었다. 게임을 하는 청소년은 게임을 하지 않는 청소년보다 행복도가 높다.

This study analyze the relationships between game and adolescent's happiness. By survey of middle school and high school students in Pusan, this study want to find how playing game influences the happiness of middle school and high school students. In result, playing game and having a good grade influences adolescent's happiness. But whether one is good at game and how long one plays game are not the factors which influences adolescent's happiness. The adolescents who play game are more happier than the adolescents who don't play game. And playing game is more important factor to adolescent's happiness than having a good grade.

키워드

참고문헌

  1. Jong-Il, Park, Chan-Ung, Park, Hyo-Jung, Seo, Yoo-Sik, Youm, "Collection of Korean Child Well-Being Index and Its International Comparison with other OECD Countries", Korean Journal of Sociology, Vol. 44, No. 2, pp.121-154, 2010.
  2. Shin-Young, Kim, Hye-Jeong, Baek, "Construction of Korean Youth Happiness Index", Korean Journal of Sociology, Vol. 42, No. 6, pp.140-173, 2008.
  3. Diener, E. "Subjective Well-being", Psychological Bulletin 95, pp.542-575, 1984. https://doi.org/10.1037/0033-2909.95.3.542
  4. Ryff, C. D. "Happiness is everything, or is it? Explorations on the meaning of psychological well-being", Journal of Personality and Social Psychology, Vol 5, pp.164-172, 1989.
  5. Foundation for Child Development, "Child Well-being Index 2007 Report", 2007.
  6. Sang-Mee, Lee, Jung-Ha, Lim, "Effects of Temperament and Stress Coping Strategies on Psychological Well-Being of Adolescents", Journal of Korean Home Economics Education Association, Vol. 27, No. 2, pp.121-135, 2015. https://doi.org/10.19031/jkheea.2015.12.27.4.121
  7. Eun-Mo, Sung, Gyun-Hee, Kim, "The structural relationships analysis among happiness, personal traits, and environmental traits of adolescents using the structural equation modeling", Studies on Korean Youth, Vol. 24, No. 4, pp.177-202, 2013.
  8. Kyumg-Mi, Kim, Yoo-Sik, Youm, Youn-Min, Park, "Impact of School Violence on Psychological Well-being : Korean Students' Happiness and Suicidal Impulse", The Journal of the Korea Contents Association, Vol. 13, no. 9, pp.236-247, 2013. https://doi.org/10.5392/JKCA.2013.13.09.236
  9. Si-Young, Ryu, Bang-Hun, Kang, "The effects of adolescents' leisure experiences on self-esteem and happiness", Studies on Korean Youth, Vol. 23, No. 4, pp.27-50, 2012.
  10. Soung-Yob, Lee, Seong-Hyeok, Song, Kang-Ok, Cho, "Positive Association with Self-rated Happiness and Physical Education Classes in Korean Middle and High School Students", Journal of Coaching Development, Vol. 17, No. 2, pp.23-30, 2015.
  11. Mee-Sook, Yoo, Kai-Sook, Chung, Su-Hong, Park, Jee-Ryang, Cha, Kwang-Pyo, Hong, "Children's and Adolescents' Perceptions of Happiness", Journal of Korean Home Management Association, Vol. 31, No. 3, pp.15-26, 2013. https://doi.org/10.7466/JKHMA.2013.31.3.015
  12. Hyoung-Jee, Kim, Min-Sung, Kim, Dae-Kyu, Oh, Sung-Tae, Kim, "The Effects of Smartphone Use on Interpersonal Relationship and Happiness", Journal of Cybercommunication Academic Society, Vol. 31, No. 1, pp.163-198, 2014.
  13. Kyung-Mi, Kim, Yoo-Sik, Youm, "Korean students' smartphone usage and happiness : A gender approach to the moderating effect of parent relationship", Information Society & Media, Vol. 15, No. 3, pp.31-56, 2014.
  14. So-Youn, Park, Hong-Jik, Lee, "Determinants of Subjective Well-Being among Korean Adolescents", The Korean Journal of Stress Research, Vol. 21, No. 2, pp.73-84, 2013.
  15. Chung-Song, Kim, "A Study of Determinants of Happiness on Adolescents", The Korean Journal of Health Psychology, Vol. 14, No. 3, pp.649-665, 2009. https://doi.org/10.17315/kjhp.2009.14.3.011
  16. Young-Shin, Park, Ui-Chol, Kim, "Factors influencing happiness among Korean adolescents: With specific focus on the influence of Psychological, relational and financial resources and academic achievement", Korean Psychological Journal of Culture and Social Issues, Vol. 15, No. 3, pp.399-429, 2009.
  17. Mee-ry, Lee, "Daily contextual variations in levels of adolescent happiness", The Korean Journal of Developmental Psychology, Vol. 16, No. 4, pp.193-209, 2003.
  18. Myoung-So, Kim, Hye-Won, Kim, Kyung-Ho, Cha, Jee-Young, LiM, Young-Seok, Han, "Exploration of the Structure of Happy Life and Development of the Happy Life Scale among Korean Adults", Korean Journal of Health Psychology, Vol. 8, No. 2, pp.415-442, 2003.
  19. Young, Kimberly, "Psychology of computer use: XL. Addictive use of the Internet: a case that breaks the stereotype", Psychological Reports, Vol. 29, pp.899-902, 1996.
  20. Bo-Kyung Park, Sung-Man Shin, Hye-Joo, Lee, "A Study on the Relationship Between Types of Teen Preferred Internet Game and Internet Game Addiction, Parent-Adolescent Communication, and Self-Control", Korean Journal of Health Psychology, Vol. 17, No. 3, pp.659-676, 2012. https://doi.org/10.17315/kjhp.2012.17.3.006
  21. Byung-Sun, Park, Su-Sie, Park, "Multiple Mediating Effects of Family, Friend and Teacher Relationship on the Relation between Stress and Internet Game Addiction of Adolescents", Health and Social Welfare Review, Vol. 36, No. 1, pp.61-88, 2016. https://doi.org/10.15709/hswr.2016.36.1.61
  22. Seong-Ok, Lyu, Hoon, Lee, "The Influences of Leisure Constraints on Adolescents' Internet Game Addiction", Journal of Tourism and Leisure Research, Vol. 25, No. 4 , pp.289-305, 2013.
  23. Kyung-Hyun, Suh, Hae-Kyoung, Kim, Seong-Min, Kim, "Relationships between the Attitudes toward Life, Internet Game Addiction and Health in Adolescence", Korean Journal of Health Psychology, Vol. 19, No. 4, pp.1087-1104, 2014. https://doi.org/10.17315/kjhp.2014.19.4.011
  24. Seok-Hwan, Kim, Hae-Joo, Chung, "Analyses of Family-Environmental Factors Affecting Game Addiction among Adolescents : Focusing on Families' Economic, Cultural, and Social Capital", Health and Social Science, Vol. 38, pp.5-36, 2015.
  25. Young-Ho, Jung, "Early Adolescents' Changes in Aggression and Delinquency According to Using Computer Games; Latent Growth Curve Modeling", Journal of Cybercommunication Academic Society, Vol. 28, No. 1, pp.89-125, 2011.
  26. Hyun-Ah, Park, Hyoung-Il, Kim, Seoung-Ho, Ryu, "An Exploratory Study on the Social Capital and Subjective Well-Being in Social Network Games", Journal of Korea Game Society, Vol. 11, No. 4, pp.105-116, 2011.
  27. Hye-Rim, Lee, Eui-Jun, Jeong, "The Influence of Players' Self-Esteem, Game-Efficacy, and Social Capital on Life Satisfaction Focused on Hedonic and Eudaimonic Happiness", Journal of Korea Multimedia Society, Vol. 18, No. 9, pp.1118-1130, 2015. https://doi.org/10.9717/kmms.2015.18.9.1118
  28. Joo-Woo, Kim, Hye-Rim, Lee, Eui-Jun, Jeong, "The Effect of Game Players Personality, Social Capital and Adaptive Game Use on Life Satisfaction", Journal of The Korean Society for Computer Game, Vol. 28. No. 4, pp.135-142, 2015.
  29. Eui-Jun, Jeong, Hye-Rim, Lee, "A Study on the Transitional Aspects of Game 3.0 Era - Based on Gamification Concepts and Mechanism", Journal of The Korean Society for Computer Game, Vol. 26, No. 4, pp.87-97, 2013.