DOI QR코드

DOI QR Code

A Case Study on Application of Realistic Content to Space Design

실감형콘텐츠의 공간디자인 적용사례연구

  • Kang, Jae-Shin (Department of Visual Design, Baekseok Culture University)
  • 강재신 (백석문화대학교 디자인학부 시각디자인학과)
  • Received : 2017.03.29
  • Accepted : 2017.06.20
  • Published : 2017.06.28

Abstract

In a digital multimedia environment with various experiences and communication, We live in an age where it is possible to experience from imagination to reality realizable by imagination. The remarkable technology based on ICT has been attracting attention as next generation video service technology from 3DTV, UHD TV, and hologram. These media, combined with space design, are able to offer us amazing and diverse experiences. In addition, now, there is a demand for more differentiated contents using human five senses recognition technology. We analyzed the application of realistic contents to space design. As a result, we have come to the conclusion that creative production which can express more fun and convenient will be an important issue.

다양한 경험과 소통이 가능한 디지털 멀티미디어 환경에서 우리는 상상에 의한 가상에서 실현 가능한 현실로의 경험이 가능한 시대에 살고 있다. ICT를 기반으로 눈부시게 발전된 기술은 3DTV, UHD TV, 홀로그램에 이르기까지 차세대 영상서비스 기술로 각광받고 있으며 이는 공간디자인과 결합해 우리에게 놀랍고 다양한 체험을 제공할 수 있게 되었다. 나아가 이제는 인간의 오감 인식 기술을 활용한 보다 차별화된 콘텐츠가 요구되고 있다. 따라서 인간의 오감을 극대화하여 실제와 유사한 경험을 제공하는 차세대 콘텐츠로 소비자와 콘텐츠의 능동적 상호작용성과 오감을 만족시키는 경험을 제공하는 실감형콘텐츠의 공간디자인 적용사례를 분석, 그 결과 더 재미있고 편리하게 표현할 수 있는 크리에이티브 제작이 중요한 쟁점이 될 것이라는 결론에 도달했다.

Keywords

References

  1. Eui-Jun Kim, "Introduction to Digital Imaging", Jibmundang, p.13-p22, 1999.
  2. Jin Mo Choi, "The Study on science exhibition method using digital media" Seoul National University of Science and Technology, NID Convergence Technology Graduate School, p.21, 2010.
  3. Yoo Sik, Choi, "A Study on the Extensibility of Digital Space Design" Ph.D. dissertation, p.19-20, Kyunghee University, 2014.
  4. Howard Rheingold. "The Virtual Community-Homesteading on the electronic frontier", The MITpress, p5, 1993.
  5. do-sam la , "Beat civilization & Net Society", Communication Books, p88-89, 2005.
  6. do-sam la , "Beat civilization & Net Society", Communication Books, p90, 2005.
  7. Mun-Ga Jo, Application Scheme about Digital Mediain Commercial Space-Using Persona-based Scenario Approach -", Master dissertation, Hanbat University, p.154, 2016.
  8. Yeon-gu choi, "What is cultural content", Salim Publishing Co, P.217, 2006.
  9. Doopedia, "Realistic content", (C)doopedia&doopedia.co.kr, 2017.
  10. F. Biocca, "The cyborg's dilemma- Progressive embodiment in virtual environments", Journal of Computer‐Mediated Communication, Wiley Online Library, 1997.
  11. Joo-hee Kim, "Future UX Digital signage & Smart", Pop sign, p.23, 2013.
  12. Dae-Hyuk Moon, "mplementation of Panoramic Realistic Images with the Use of Ultra High Definition(UHD)TV", Journal of digial convergence, Vol.17 No.8, 2016.
  13. Eui-Seok Nahm, "Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform", Journal of digital convergence, Vol.13 No.8, 2015.
  14. Su-Young Pi, Myung-Suk Lee, "An Exploratory Study on the User Experience of Augmented Reality Advertising", Journal of digital convergence Vol.14 No.8, pp. 177-183, 2016. https://doi.org/10.14400/JDC.2016.14.8.177
  15. So-Mi An, "Study on Web-related Spatial Design Research Trend", Journal of digital convergence Vol.12 No.8, pp. 481-492, 2016. https://doi.org/10.14400/JDC.2014.12.8.481
  16. Dong-Hyun. Kim, Min-Ho Kim, "Design of Mixed reality based edutainment system using cloud service", Journal of the Korea Convergence Society Vol.6 No.3, pp. 103-109, 2015. https://doi.org/10.15207/JKCS.2015.6.3.103
  17. Dae-Hyuk Moon, "Implementation of Panoramic Realistic Images with the Use of Ultra High Definition(UHD) TV", Journal of the Korea Convergence Society Vol.14 No.7, pp. 411-418, 2016.
  18. Hwoi-Kwang Kim, "A Study on fusion design development direction of the Flexible display base", Journal of the Korea Convergence Society Vol.14 No.1, pp. 399-405, 2016.
  19. Editorial dept, "Intelligent Robot and Realistic Content Technology, Market Status and Development Strategy", Daiko, 2015.