DOI QR코드

DOI QR Code

Development Trends of Mobile Augmented Reality Game Platform and User Interface

모바일 증강 현실 게임 플랫폼 및 UI 기술 개발 동향

  • Kim, Ji-Eun (Virtual Reality/Augmented Reality Research Group, ETRI) ;
  • Lee, Hun-Joo (Virtual Reality/Augmented Reality Research Group, ETRI)
  • 김지은 (한국전자통신연구원 SW.콘텐츠연구소 차세대콘텐츠연구본부 VR/AR기술연구그룹) ;
  • 이헌주 (한국전자통신연구원 SW.콘텐츠연구소 차세대콘텐츠연구본부 VR/AR기술연구그룹)
  • Received : 2017.11.13
  • Accepted : 2017.12.20
  • Published : 2017.12.20

Abstract

This year, global IT companies such as Google, Apple, and Facebook launched a mobile augmented reality platform. Existing augmented reality technology required a special device such as AR glass or tango phone, but now it will be easy to experience augmented reality in general Android phone and iPhone. The mobile augmented reality game market, which has been attracting interest since the Pokemon game, is expected to become more active. In this article, we introduce augmented reality platforms technology for mobile augmented reality game and mobile augmented reality games including ETRI prototype centered on user interface.

올해 구글, 애플, 페이스북 등 글로벌 IT 기업들은 모바일 증강현실 플랫폼을 연이어 출시하였다. 기존 증강현실 기술은 AR글래스 또는 탱고폰과 같은 전용 디바이스가 필요하였으나, 이제는 일반 안드로이드폰과 아이폰에서도 쉽게 증강현실을 경험할 수 있게 되었다. 포켓몬고 게임 이후 관심이 높아진 모바일 증강현실 게임 시장도 더욱 활성화될 전망이다. 본 고에서는 모바일 증강현실 게임을 위한 증강현실 플랫폼 기술과 ETRI 프로토타입을 포함한 모바일 증강현실 게임 개발 사례를 사용자 인터페이스를 중심으로 소개한다.

Keywords

References

  1. Microsoft's Windows Mixed Reality, https://developer.microsoft.com/en-us/windows/mixed-reality
  2. Microsoft's Hololens, https://www.microsoft.com/microsoft-hololens/en-us
  3. Judith Amores, Jaron Lanier, "HoloARt: Painting with Holograms in Mixed Reality", Proceedings of the CHI Conference Extended, 2017
  4. A. Maimone, et al, "Holographic Near-Eye Displays for Virtual and Augmented Reality", ACM Transactions on Graphics, Vol. 36, No. 4, Article 85, 2017.07
  5. Metavision's Meta2, http://www.metavisi
  6. Metavision's Meta workspace, http://devcenter.metavision.com/get-started/meta-workspaceon.com/
  7. Google's Project Tango, https://developers.google.com/tango/
  8. Lenovo's Phab 2 Pro, https://www3.lenovo.com/us/en/smart-devices/-lenovo-smartphones/phab-series/Lenovo-Phab-2-Pro/p/WMD00000220
  9. Apple's ARKit, https://developer.apple.com/arkit/
  10. IKEA's Place, http://www.ikea.com/au/en/apps/IKEAPlace.html
  11. Google's ARCore, https://developers.google.com/ar/
  12. Jonghoon Park, http://itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=7230&boardParam2=7230, ITFIND, No.1814, pp.32-38, 2017.09.20.
  13. PTC's Vuforia SDK, https://developer.vuforia.com/downloads/sdk
  14. PTC's Vuforia Chalk, https://chalk.vuforia.com/
  15. Facebook's Carmera Effect Platform https://www.facebook.com/fbcameraeffects/home/
  16. Facebook's AR Studio, https://developers.facebook.com/products/ar-studio/overview/
  17. Jonghoon Park, http://itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=7230&boardParam2=7230, ITFIND, No.1814, pp.32-38, 2017.09.20.
  18. Naver's Snow, https://snowcorp.com/ko/main
  19. Heysun Park, http://itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=7230&boardParam2=7230, ITFIND, No.1814, pp.39-41, 2017.09.20.
  20. Sukhyun Lim, Junsuk Lee, "An Immersive Augmented-Reality-Based e-Learning System Based on Dynamic Threshold Marker Method", ETRI Journal, Vol. 35, No. 6, pp.1058-1057, 2013. https://doi.org/10.4218/etrij.13.2013.0049
  21. Niantic's Pokemon GO, https://pokemongolive.com/ko/
  22. Tetris company's Tetris, https://tetris.com/
  23. Mojang AB's Minecraft, https://mojang.com/category/minecraft/
  24. Ji Eun Kim, et al, "Development of Motion Control System for Outdoor AR 롄 Game" Journal of Korea Game Society, Vol. 17, No.4, pp.47-54, 2017.08 https://doi.org/10.7583/JKGS.2017.17.4.47
  25. Greenlightinsights, https://greenlightinsights.com/industry-analysis/2017-augmented-reality-industry-report/, 2017
  26. Yejin Woo, http://betanews.heraldcorp.com:8080/article/745320.html, Beta News, 2017.09.22
  27. Sejung Park, http://www.dt.co.kr/contents.html?article_no=2016072802101531780001, Digital Times, 2016.07.27.
  28. M. Klingensmith, et al, "CHISEL: Real Time Large Scale 3D Reconstruction Onboard a Mobile Device using Spatially-Hashed Signed Distance Fields", Proceedings of Robotics: Science and Systems, 2015.07
  29. Yukwon Na, http://www.ipnomics.co.kr/?p=61872, iPnomics, 2017.04.21
  30. Microsoft's Holoportatin, https://www.microsoft.com/en-us/research/project/holoportatin-3/
  31. IITS KIAT, New technology technology roadmap in realistic device / contents field, IITS KIAT, 2016-S-06, 2016-12-27