References
- Microsoft's Windows Mixed Reality, https://developer.microsoft.com/en-us/windows/mixed-reality
- Microsoft's Hololens, https://www.microsoft.com/microsoft-hololens/en-us
- Judith Amores, Jaron Lanier, "HoloARt: Painting with Holograms in Mixed Reality", Proceedings of the CHI Conference Extended, 2017
- A. Maimone, et al, "Holographic Near-Eye Displays for Virtual and Augmented Reality", ACM Transactions on Graphics, Vol. 36, No. 4, Article 85, 2017.07
- Metavision's Meta2, http://www.metavisi
- Metavision's Meta workspace, http://devcenter.metavision.com/get-started/meta-workspaceon.com/
- Google's Project Tango, https://developers.google.com/tango/
- Lenovo's Phab 2 Pro, https://www3.lenovo.com/us/en/smart-devices/-lenovo-smartphones/phab-series/Lenovo-Phab-2-Pro/p/WMD00000220
- Apple's ARKit, https://developer.apple.com/arkit/
- IKEA's Place, http://www.ikea.com/au/en/apps/IKEAPlace.html
- Google's ARCore, https://developers.google.com/ar/
- Jonghoon Park, http://itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=7230&boardParam2=7230, ITFIND, No.1814, pp.32-38, 2017.09.20.
- PTC's Vuforia SDK, https://developer.vuforia.com/downloads/sdk
- PTC's Vuforia Chalk, https://chalk.vuforia.com/
- Facebook's Carmera Effect Platform https://www.facebook.com/fbcameraeffects/home/
- Facebook's AR Studio, https://developers.facebook.com/products/ar-studio/overview/
- Jonghoon Park, http://itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=7230&boardParam2=7230, ITFIND, No.1814, pp.32-38, 2017.09.20.
- Naver's Snow, https://snowcorp.com/ko/main
- Heysun Park, http://itfind.or.kr/publication/regular/weeklytrend/weekly/view.do?boardParam1=7230&boardParam2=7230, ITFIND, No.1814, pp.39-41, 2017.09.20.
- Sukhyun Lim, Junsuk Lee, "An Immersive Augmented-Reality-Based e-Learning System Based on Dynamic Threshold Marker Method", ETRI Journal, Vol. 35, No. 6, pp.1058-1057, 2013. https://doi.org/10.4218/etrij.13.2013.0049
- Niantic's Pokemon GO, https://pokemongolive.com/ko/
- Tetris company's Tetris, https://tetris.com/
- Mojang AB's Minecraft, https://mojang.com/category/minecraft/
- Ji Eun Kim, et al, "Development of Motion Control System for Outdoor AR 롄 Game" Journal of Korea Game Society, Vol. 17, No.4, pp.47-54, 2017.08 https://doi.org/10.7583/JKGS.2017.17.4.47
- Greenlightinsights, https://greenlightinsights.com/industry-analysis/2017-augmented-reality-industry-report/, 2017
- Yejin Woo, http://betanews.heraldcorp.com:8080/article/745320.html, Beta News, 2017.09.22
- Sejung Park, http://www.dt.co.kr/contents.html?article_no=2016072802101531780001, Digital Times, 2016.07.27.
- M. Klingensmith, et al, "CHISEL: Real Time Large Scale 3D Reconstruction Onboard a Mobile Device using Spatially-Hashed Signed Distance Fields", Proceedings of Robotics: Science and Systems, 2015.07
- Yukwon Na, http://www.ipnomics.co.kr/?p=61872, iPnomics, 2017.04.21
- Microsoft's Holoportatin, https://www.microsoft.com/en-us/research/project/holoportatin-3/
- IITS KIAT, New technology technology roadmap in realistic device / contents field, IITS KIAT, 2016-S-06, 2016-12-27