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게임 요괴 캐릭터 디자인에 관한 연구 - 한국, 중국, 일본 비교를 중심으로

Study on the character design of monster in game - Focused on the comparison with Korea, China and Japan

  • 투고 : 2017.12.01
  • 심사 : 2017.12.25
  • 발행 : 2017.12.31

초록

중국, 한국, 그리고 일본은 모두 이웃 국가들이지만 요괴문화에 있어서 상당한 차이가 있다. 본문은 한국 게임의 대외 수출 대상 중에 비율이 가장 크게 차지한 두 나라, 즉 중국과 일본 '요괴문화' 의 역사 기원, 발전에 대한 분석을 연구함으로써 중국, 한국, 일본 세 나라 간의 요괴문화 발전의 공통점과 차이점을 분석한다. 이런 공통점과 차이점을 결합하여 그리고 '요괴문화' 와 관련된 게임 작품의 연구를 통해 중국, 한국, 그리고 일본 각국의 요괴문화가 현대 생활문화에 주는 영향 및 현대문화 배경 하에 각종 요괴문화의 발전 특징을 찾아냈다. 또한, 위의 분석을 바탕으로 3 개국에서 가장 인기 있는 요괴 캐릭터를 비교하고 결합하여 3 개국에서 공감대를 형성 할 수 있는 요괴 캐릭터 디자인을 제작했다. 마지막 목표는 풍부한 고대 문화의 매력과 모든 사람들이 사랑하는 게임 요괴 캐릭터를 만들어 요괴 문화의 발전을 촉진하는 중요성과 가치를 보여주는 예가 되도록 하는 것이다. 이 연구의 결과는 향후 게임 제작에 있어서 요괴 캐릭터를 디자인하는 데 도움이 될 것이다.

China, Korea and Japan are all neighbors, but there are quite a few differences in monster culture. In this article, through studying of Korea games highest export countries--China and Japan, as well as analysis on their historical origin of development of "Monster culture", so as to explore the similarities and differences between development of monster culture. In addition, combining these differences and similarities, through the study of "monster culture" related game works, it aims to explore the impact of these countries' monster culture on modern life culture and the development characteristics of all kinds of monsters under the background of modern culture. Besides, based on above analysis, developed a monster character design that can form a bond of sympathy in three countries by comparing and combining the most popular parts of the monster characters in this three countries. The final aim is to create a game monster character that both in rich ancient culture charm and loved by all people, so as to being taken as an example to illustrate the significance and value of promoting the development of monster culture. The result of this research will help to design monster characters in game production in the future.

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