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Development of 'Paldokangsan4', a Walking Game for the Elerly Using 'Kinect2'

'키넥트2'를 이용한 노인용 걷기게임 '팔도강산4'의 개발

  • Received : 2016.08.15
  • Accepted : 2016.10.10
  • Published : 2016.10.20

Abstract

This research is about development and usability test of 'Paldokangsan4' which is a serious game for the elderly to improve their physical and mental health. This game is the next version of last 'Paldokangsan3' developed in 2013. Its motion capture interface 'Kinect' has been stopped for production that we have to develop the next version with 'Kinect2'. We added a personal ID system to accumulate palyers' game histories, and let the player know the the current score comparing to the personal average score every time. Also we added real mart background to the traditional old market background of the game as well as a tutorial level to learn how to play the game personally. In 2016 Play Expo, we have installed and demonstrated it and gathered opinions of 40 volunteers in questionnaire. The result of their analysis showed that we could find the possibility of beneficial effects for the elderly following the last version.

본 연구는 노인의 신체적 정신적 건강 향상을 위한 기능성 게임인 '팔도강산4'의 개발과 사용성 검사에 대한 것이다. 2013년 개발한 '팔도강산3'에 이은 다음 버전으로서 '키넥트'가 단종되면서 '키넥트2'를 사용해야 했으며, 개인 아이디를 도입하여 개인별 운동 데이터를 축적함으로써 매 플레이마다 자기의 이전 평균과 비교하여 바로 성과를 알 수 있도록 하였다. 또한 과거의 장터 배경에 실제 마트 배경을 추가하였고, 개인이 숙지할 수 있도록 튜토리얼도 추가하였다. 2016 PlayX4에서 전시하였으며, 40명의 사용성에 대한 설문조사 결과를 분석한 바, 전작에 이어 노인들에게 유익함의 가능성을 볼 수 있었다.

Keywords

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