참고문헌
- Jun-Kyoung Lee․Durk-Won Park. Influence of Computer Games on Teenagers' Learning. Journal of the Korea computer industry education society 4(12): 1021-1032, 2003.
- Do-Young Yim. The strategy for parents' recognition change of on-line game, Korea game society, Autumn conference 2015.
- Sung-Ok Koo․Seung-Ryol Maeng․ Kwan-Hee Yoo. A Study on Relationship of Computer Games and Study Achievement. The Journal of Korean Association of Computer Education 8(4): 1-8, 2005.
- Seung-Je Lee et al. The Effects of game play, Personal psychological factors and game violence type on Adolescents' morality. Journal of Korea Game Society 15(6): 55-64, 2015. https://doi.org/10.7583/JKGS.2015.15.6.55
- Gyun Heo. A Study on the Longitudinal Structural Relationship among Internet Use for Learning, Game Use, and Perceived Academic Achievement. Journal of the Korean Association of Information Education 16(2): 245-253, 2012.
- Jin-Suk Park․Hyun-Jin Jung․Jong-seung Park. Utilizing Computer Games To Improve Academic Learning Ability. Journal of the Korean society for computer game 14(0): 71-80, 2008.
- Yeon-Sim Ha․Kwan-Hee Yoo. Analyses on the Relationship between Computer Games and Scholastic Achievements of Achievements of Girl Students in Vocational High schools. Bulletin of Science Education 23(1): 8-19, 2007.
- Seong-Rak Choi․Ji-ae Min. An Impact Analysis of Shut down System on the Trust to Government : focus on comparing gamer with non-gamer. Journal of Korea Game Society 13(1): 49-60, 2013. https://doi.org/10.7583/JKGS.2013.13.1.49
- Bo-Kyeong Kim․Jae-Dong Kim. Path Analysis of Flow States Variables Effect in Educational Computer Games on Learning. Journal of Korean Association for Educational Information and Media 11(3): 89-114, 2005.
- Jung-Hyo Kim․Sung-Hye Park. A Study on computer game immersion and emotional characteristics. Journal of Educational Studies 32(2): 119-139, 2001.
- Won-Im Song. The Effects of computer game culture on the elementary schoolers' lifestyle. Korea National University of Education, 2001.
- Ji-Hoon Ahn․Chris Seoyun Choi. The Influence of Gamers' Characteristics on the Emergent Party Play: Based on Organizational Citizenship Behavior Theory. Journal of Korea Game Society 14(4): 7-16, 2014. https://doi.org/10.7583/JKGS.2014.14.4.7
- Soon-Young Shin․Chang-Suk Kim. Education Using Computer : An Effect of Using Computer Game in Learning Strategies and the Attainment Degree of Studies. The Journal of Korean Association of Computer Education 5(2): 79-89, 2002.
- Cooper, Donald․Schindler, Pamela. Business Research Methords. McGraw Hill. 2011.
피인용 문헌
- Game Money Exchange System using Blockchain vol.19, pp.12, 2018, https://doi.org/10.9728/dcs.2018.19.12.2437