DOI QR코드

DOI QR Code

Research of Convergence Character Customizing Process in Game

게임에서 캐릭터의 융복합 커스터마이징 사례 분석

  • Ha, Ye-Jin (Dept. of Entertainment Design, Graduate School of Techno Design, Kookmin University) ;
  • Oh, Seung-Hwan (Dept. of Entertainment Design, College of Design, Kookmin University)
  • 하예진 (국민대학교 테크노디자인전문대학원 엔터테인먼트디자인전공) ;
  • 오승환 (국민대학교 조형대학 영상디자인학과)
  • Received : 2016.10.04
  • Accepted : 2016.12.20
  • Published : 2016.12.28

Abstract

Customizing system is known as an important factor which affects not only purchase, loyalty and immersion of the user. In this study, we explore the concept of character-customizing system in the early stage of a game; on the basis of it, we compare cases by analyzing and schematizing certain types of systems which many games stick to. Customizing system types are divided into a basic case and a differentiated convergence case; based on it, they are classified into four types: Realistic, Creation, Individual, Additional; plus, another customizing system case out of games is also analyzed. To improve customer loyalty, a system like a differentiated case that attracts user participation is essential. Through a variety of character customization convergence cases shown in this study, we expect them to be used as game production guides. By enlarging the range of the study, we expect further studies to cover more cases.

게임에서 커스터마이징 시스템은 유저의 충성도와 몰입도 뿐만 아니라 구매에도 영향을 끼치는 중요한 요소이다. 본 연구에서는 게임 초기 단계인 캐릭터 커스터마이징 시스템의 개념을 고찰하고 이를 바탕으로 대부분의 게임들이 고수하고 있는 시스템의 일정한 형식을 분석하고 도식화 하여 정리한 기본 사례를 비교하였다. 또한 게임 커스터마이징의 기본사례와 차별화된 시스템을 융복합 사례로 구분하고 이를 바탕으로 사실적 타입, 제작 타입, 개성타입, 확장 타입, 4가지로 나누어 분류하였으며, 게임 외에도 새롭게 등장한 커스터마이징 시스템 사례를 분석하였다. 게임의 충성도 상승을 위해서는 확장사례처럼 차별화되고 유저로 하여금 참여도를 지속적으로 유인할 수 있는 시스템은 필수 불가결 요소로 작용된다. 현재까지 나타난 다양한 커스터마이징 융복합 사례 연구를 통해 게임 제작 과정의 가이드로 활용되기를 기대하며, 연구의 한계점인 연구범위를 확장하여 향후 보다 넓은 범위의 사례연구를 통해 지속적인 연구로 상세하게 제시해야 될 것으로 판단된다.

Keywords

References

  1. Su-Hyun Song, "An Analysis on the Relation between MMORPG [Aion] Player Types and Character Customizing", A master's Thesis, 24p, Graduate School of Film and Digital Media Hongik University, 2009
  2. Gi Hyun Yang, "A Study on User Flow Factors and Loyalty of MMORPG Avatar Customization", A master's Thesis, 71p, Graduate School of Hongik University, 2012
  3. Eun Ji Kim, "A Study on Usability of Customizing UI Design for Online Game Character" A master's Thesis, 25p, Dept. of Design, Graduate School, INJE University, 2010
  4. Byeong Cheol Park, "Research on Character Image in the IT Industry - Mainly with Analysis on Game Industry", Journal of Digital Design, Vol. 13, No. 4, pp.415-426, 2013
  5. Suk-Ho Jung, "Character Customizing System Based on Physiognomy", A master's Thesis, 5p, Korean Society, Graduate School of Kong Ju National University 2010
  6. Tang Jun, "A Study on Development of Effective Character Design for MMORPG", Ph.D. dissertation, 80p, Jeonbook University, 2013
  7. Searle Huh, Soonshin Kook, "Finding patterns of game character customizing in a MMORPG", The HCI Society of Korea, pp. 464-468, 2013
  8. Paik, Chulho, Kim, Jaeho, "Usability test for MMORPG users' appearance needs in Virtual World - Avatar customization of the AION game ", Korea Design Knowledge Society, Vol. 17, pp. 11-20, 2011
  9. Ye-Jin Jang, Moon-Yong Kim, Ji-Yun Jung, Min-Yong Park, Da-Hye Kim, Hyo-Nam Kim, "A Study on the Relationship Between a Game Character and Playing", The Korean Society of Computer and Information, Vol. 23, No. 2, pp.240-243, 2015
  10. Tang Jun, Cho Dong-Min, Hong Jung-Pyo, Cho Kwang-Soo, "A Study on the User Interest of Basic Emotional Image in Character Design", Korean Society of Design Science, Vol. 24, No. 1, pp.77-87, 2011
  11. Chulho Paik, "Researching the gender -recognition changes and gender differences in MMORPG avatar", Korea Digital Design Council, Vol. 11, No. 3, pp.355-363, 2011
  12. Je Lee, Byung-Pyo Kyung, Seuc-Ho Ryu, Wan-Bok Lee, "Improving Game Character Design Identity : Focus on Game Character Design Method Through Semiotic Analysis", The Korea Contents Society, Vol. 11, No. 2, pp.162-169, 2011
  13. Suk Rae Kim, Duck Ki Ahn, "The Core Elements to Develope Realistic Character in Sports Simulation Game : Mainly with Analysis on the Sports Simulation Game 'Madden NFL'", Korea Digital Design Council, Vol. 13, No. 1, pp.111-120, 2013
  14. Seok-Su Kim, "A Study on the Character Identification in Online Game", Internet Electronic Commerce Research, Vol. 7, No. 1, pp.277-290, 2007
  15. Eun Ji Kim, "A study on GUI Design of Online Game Character Customizing", Korea Multimedia Society, Vol. 14, No. 2, pp.307-317, 2010
  16. Mi Ra Seo, "Analyzing Types of Styling through Character Customization Games", Journal of Digital Convergence, Vol. 13, No. 5, pp.309-316, 2016
  17. Dong Seong Lee, Seuc Ho Ryu, Byung Pyo Kyung, Dong Lyeor Lee, Dong Yeop Lee, Wan Bok Lee, "Development of Game management system suitable for mobile games", Journal of Digital Convergence, Vol. 14, No. 1, pp.371-377, 2015 https://doi.org/10.14400/JDC.2016.14.1.371
  18. Dae-Hwan Park, Dong Lyor Lee, Wan Bok Lee, "Reactive sound system suitable for platform genre games", Journal of the Korea Convergence Society, Vol. 4, No. 4, pp. 7-12, 2013.
  19. Myoun-Jae Lee, "A Study on Game Production Education through Recent Trend Analysis of 3D Game Engine", Journal of the Korea Convergence Society, Vol. 4, No. 1, pp. 15-20, 2013. https://doi.org/10.15207/JKCS.2013.4.1.015