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스마트 인터페이스를 위한 뇌파의 게임몰입 분석

Analysis of Game Immersion using EEG signal for Computer Smart Interface

  • 가윤한 (서울과학기술대학교 대학원 전자공학과) ;
  • 최태진 (서울과학기술대학교 전자 IT 미디어공학과) ;
  • 윤길원 (서울과학기술대학교 전자 IT 미디어공학과)
  • Ga, Yunhan (Department of Electronic Engineering) ;
  • Choi, Taejin (Department of Electronic & IT Media Engineering, Seoul National Unversity of Science & Technology) ;
  • Yoon, Gilwon (Department of Electronic & IT Media Engineering, Seoul National Unversity of Science & Technology)
  • 투고 : 2015.09.21
  • 심사 : 2015.11.20
  • 발행 : 2015.11.30

초록

Recently computer games have been widely spread. For the purpose of studying brain activities, EEG was measured during the computer game and analyzed in terms of channels and frequency bands. EEG data were obtained during the resting state and game immersion. Then the power spectra of alpha, beta and theta bands were computed. During game immersion, the ratio between theta / alpha could effectively differentiate between rest and game immersion. Changes in brain activity (26~53%) were observed in the parietal and occipital lobes. Interestingly, immersion shows different features compared to concentration. The state of game immersion could be detected. Therefore, it is possible to utilize the state of immersion as one of the game parameters or to generate a control signal that may be used to provide a warning message or abort the game when the situation of the excessive indulgence in the game reaches. EEG can be applied as smart interface for computer game.

키워드

참고문헌

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