DOI QR코드

DOI QR Code

A Study on Direction of Convergence Education through The Crisis of The Humanities Majors

인문학 전공자의 위기를 통한 융합교육의 방향성 고찰

  • Lee, Jae Hong (Major in Creative Writing, school of Creative Arts, Soongsil University)
  • 이재홍 (숭실대학교 예술학부 문예창작)
  • Received : 2015.07.10
  • Accepted : 2015.08.20
  • Published : 2015.08.20

Abstract

Recent statistics revealed that with the crisis of humanities, the unemployment rate of the students majoring in this field of study is very high. Considering the seriousness of current situations, the government announced 'Plan to Help Students Majoring in Humanities Find Job.' This study confirmed that the government's policy for those from the department of humanities is valid and reasonable. However, the convergence of humanistic imagination and engineering thoughts could generate some side effects. Therefore, this study suggested a direction for humanistic convergence education to help these students get the career they want. In this study was investigated methodology which can maximize the efficiency of digital storytelling through microscopic convergence instead of macroscopic convergence. In addition, this study proposed that an inter-disciplinary convergence system-based project would be the best solution to nurture convergence-oriented talents in humanities.

최근에 인문학의 위기와 함께 인문학 전공자들의 실업률이 상당히 높다는 통계가 서울노동권익센터와 고용노동부에서 발표되었다. 곧이어, 정부가 발표한 '인문계 전공자의 취업을 촉진시키는 방안'을 중심으로 인문 전공자 취업 정책을 확인할 수 있었다. 이를 계기로 인문학적 상상력과 공학적 상상력의 융합으로 인한 부작용을 인식할 수 있었으며, 인문학도들의 취업위기를 극복하기 위한 인문학적 융합 교육의 방향성을 살펴보았다. 그리고 인문학은 거시적 인문융합보다는 미시적 인문융합에서 활발하게 통섭이 이루어져야 하며, 미시적 융합이 탄탄하게 통섭되어 스토리텔링의 완성도를 높였을 때, 비로소 거시적 융합의 효과는 극대화된다는 사실을 확인하였다. 인문학 전공자들의 실업률을 타개하기 위해 융합형 인재 양성이 시급하며, 학제간 융합시스템에 의한 프로젝트를 가동시키는 것이 최상의 방법이라는 결과를 돌출시킬 수 있었다.

Keywords

References

  1. DongYoon Kim, "Une etude Approfondie sur la Relation entre les Humanites, la Culture et la Nouvelle Discipline de 'Cultural Content'", Journal of human content, Vol.-No.19, pp. 417-442, 2010.
  2. Employment Statistics Division, "May 2015, employment trends", National Statistical Office, 2015.6.10.
  3. Ministry of Employment and Labor, "Promoting employment of the humanities degrees", http://www.korea.kr, 2015.06.25.
  4. The policy data, "Labor statistics, Seoul, Korea", Seoul Labor Center, 2015.5.5.
  5. Ministry of Employment and Labor Minister GiGwon Lee, Promoting employment of the humanities degrees, Ministry of Employment and Labor, 2016.6.24.
  6. HyeSil Choe Etc, "Humanities and Cultural content", Dahalmedia, 2006.
  7. YoungSik Kim, The Republic of Korea will live by changing the framework of education, Maeil Business Newspaper, p.292, 2010.
  8. GwangUng Kim, What will we learn in the future?, Tree of Thought, p.307, 2009.
  9. Jaehong Lee, "A Case Study on World of Warcraft Storytelling's Positive Emotion-inducing Effects", Journal of Korea Game Society, Vol.15 No.3, pp.97-106, 2015. https://doi.org/10.7583/JKGS.2015.15.3.97
  10. HyeongSu Seo, "A Proposal for a map of the humanities that have turned to science and engineering", Opinion contributor, The Kyunghyang Shinmun, 2015-06-21.
  11. Keimyung University Institute of Arts and Sciences, "Traditional and new horizons in the humanities", Keimyung University Press, p.119, 2004.
  12. Jae-Hong Lee, "Game storytelling", Tree of Thought, pp.17-21, 2011.
  13. Bronwen Thomas, "New Narratives: Stories and Storytelling in the Digital Age", University of Nebraska Press, 2011.
  14. GiSoo Park, SeungBum Ahn, DongEun Lee, HyeWon Han, "Current State and Outlook of Cultural Contents Storytelling", Journal of human content, Vol.-No.27, pp. 9-25, 2012.
  15. JaeHong Lee, "Fusion of storytelling games Humanities Research", Korean Society For Computer Game, Vol. 27, No. 3, p.61-68, 2014.
  16. Janet Murray, YongHwan Han Etc translation, "Interactive Storytelling", Ahn Graphics, 2001.
  17. Andrew Rollings, GiBeom Song translation, "Andrew Rollings and Ernest Adams on game design", Jewoo Media, 2004.
  18. Carolyn Handler Miller, YeonSuk Lee translation, "Digital Storytelling", Communication Books, 2006.
  19. Andrew Glassner, ChiHun Kim translation, "Interactive storytelling", Communication Books, 2006.
  20. InHwa Lee, HyeWon Han Etc, "Understanding of The Trans-media Storytelling", Ewha Womans University Press, 2015.
  21. JaeHong Lee, "The research about game storytelling list", Journal of Korea Game Society, Vol.9 No.5, pp.13-24, 2009.
  22. Northrop Frye, Cheol-Gyu Lim Translation,"Anatomy of Criticism", Hangilsa, pp.224, 1982.
  23. SeoGu Lee, "Keyword marketing55", Wisdom House, p.314, 2008.
  24. Park, Man-Yeop, "Meta Reflection on Creative Methodology for Engineer", Journal of Thinking and Expression, Vol.6 No.1, pp.7-61, 2013.
  25. YeongWoo Han Etc, "Korean studies at the 21st century, how will it take?", Green history, 2005.
  26. HyeWon Han, "A Study on Education Methodology for Creative Media Storytelling", humancontent, Journal of Thinking and Expression, Vol.-No.32, pp.59-75, 2014.
  27. BIR RESEARCH GROUP, The latest global industry trends of Convergence Content, p.106, 2011

Cited by

  1. A Study on Aspects of Reproduction of Contents Archetype vol.16, pp.1, 2016, https://doi.org/10.7583/JKGS.2016.16.1.73