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대학생의 스트레스 감소와 모바일 게임시간에 관한 연구

Study on Time of Mobile Game and Stresses Reduction of University Students

  • 조은현 (한밭대학교 산업경영공학과) ;
  • 이동형 (한밭대학교 산업경영공학과)
  • Jo, Eun-Hyeon (Dept. of Industrial and Management Engineering, Hanbat National University) ;
  • Lee, Dong-Hyung (Dept. of Industrial and Management Engineering, Hanbat National University)
  • 투고 : 2015.06.01
  • 심사 : 2015.06.15
  • 발행 : 2015.06.30

초록

Recent university students are under a lot of stresses due to academic performance, employment, and anxiety about the future in the fierce competition. Mobile games can be used as a plan which can reduce the stresses of these students. However, if they play too long the games, it will cause another big problems. In this paper, we experimented to look for the best mobile game time to alleviate the stresses of university students as follows. First, we chose 16 people which have more stress load than the average student through stress tests by the basic diagnosis questionnaire. Second, we did total eight experiments on the stresses of the subjects in the study. That is, the experiment was carried out once before the test, 6 times for the mobile game (60 minutes), and once before the experiment. Third, we did T-test and multivariate analysis on the collecting data. As a result, it is proved that the mobile game for about 20 minutes could derive the effect on reducing stresses.

키워드

참고문헌

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피인용 문헌

  1. 대학생의 학업형태 및 개인특성에 따른 스트레스 발생요인 및 대처방식 비교 vol.39, pp.4, 2016, https://doi.org/10.11627/jkise.2016.39.4.117
  2. 성격특성이 스트레스 수준, 발생요인, 대처방식에 미치는 영향 : S고등학교 학생들을 중심으로 vol.40, pp.3, 2017, https://doi.org/10.11627/jkise.2017.40.3.107