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Study of Problem Design for PBL in Creative Engineering Design Subject

창의공학설계 교과에서 PBL을 위한 문제 개발에 관한 연구

  • Lee, Keun-Soo (Department of Computer Web Information Engineering(Computer System Institute), Hankyong National University)
  • 이근수 (한경대학교 컴퓨터웹정보공학과(컴퓨터 시스템 연구소))
  • Received : 2014.06.25
  • Accepted : 2014.08.07
  • Published : 2014.08.31

Abstract

The aim of this study was to specify the procedures of problem design for employing problem based learning (PBL) and designing problems for the learning content of the subject. The procedures for designing good problems are composed of the selection of educational contents, determining the learner's characteristics, identifying problems, setting roles and situations, and writing down problems. Using the procedures, four integration problems covering the contents of a creative engineering design subject were designed. The talent needed in a current industrial site can be fostered with PBL, not whole-class learning. A creative engineering design subject based on PBL was planned, which focused on the process of design problems. To make an effect of this PBL, studies applying this instructional design to many lectures should be implemented.

본 연구에서는 PBL을 효율적으로 운영하기 위한 핵심인 문제개발의 절차를 구체화하고, 창의공학설계 교과목 교육 내용을 토대로 PBL 학습에 필요한 문제를 개발하는 것을 목적으로 하였다. 좋은 문제를 개발하기 위한 PBL 문제 개발 절차는 교육 내용 선택하기, 학습자 특성 파악하기, 문제 발견하기, 역할과 상황 설정하기, 문제 작성하기로 요약 할 수 있다. 위의 문제 개발 절차에 따라서 창의공학설계 교과목에서 다루고 있는 내용들을 토대로 PBL이 적합한 4개의 통합 문제를 개발하였다. 현재의 산업 현장에서 요구되는 인재를 육성하기 위해서는 일제학습이 아닌 PBL을 통해서만이 가능하기 때문에 본 연구는 창의공학 설계 수업을 위한 PBL 문제개발 과정에 초점을 두었다. 이러한 PBL이 실효성을 거두기 위해서는 실제 많은 강의 현장에 적용해 보는 연구가 뒷받침되어야 할 것이다.

Keywords

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