DOI QR코드

DOI QR Code

한중게임 중 삼국지를 배경으로 한 무장(武將) 캐릭터에 대한 비교 연구 -관우(關羽)를 중심으로

The Research on the Comparison of Warrior Role with the Three Kingdoms an the Theme in the Korea-and-China Games - to GUAN YU as the Center

  • 손서평 (공주대학교 게임디자인학과) ;
  • 이동열 (공주대학교 게임디자인학과)
  • 투고 : 2014.01.16
  • 심사 : 2014.04.20
  • 발행 : 2014.04.28

초록

일본시리즈게임<삼국지>가 부각되면서 아시아게임시장에서는 삼국지의 유행이 불기 시작하였고 삼국지의 전통문화자원이 게임문화산업의 유형으로 탄생되었다. 이와 더불어 전통문화를 선양함과 동시에 경제적 효과의 이중효과를 나타냈다. 유비(刘备), 관우(关羽) 등 캐릭터가 여러 문화산업분야에서 개발됨에 따라 특정된 역사인물의 국제화외형디자인이 디지털아트분야로 주목받게 되었다. 본 논문은 삼국문화와 삼국무장에 대해 분석하고 고전소설 삼국지:(중국<삼국연의三国演义>)등에 의거하여 한국과 중국에서 개발된 삼국지 게임에서 관우(关羽)를 중심으로 무장캐릭터 실제 예를 들어 관우(关羽)의 조형, 복장, 무기, 색채 등을 비교분석하여 역사인물 게임캐릭터의 국제화추세를 탐구하려고 한다.

With the popularity of Japan's "Three Kingdoms" series of games, the Three Kingdoms became popular and gave birth to the Three Kingdoms game for the traditional cultural resources and cultural industries. At the same time generate economic benefits and promote the traditional culture of double effect. With Liu Bei, Guan Yu and other roles in the development of cultural industries in each particular historical figure internationalization appearance design to get attention in the digital arts industry. In this thesis, three kingdoms cultures and three kingdoms generals were analyzed based on classic novel Three Kingdoms (三国演义). Guan Yu, China and South Korea in appearing common in the game as the center. Take example of the role of Guan Yu's generals styling, clothing, weapons, color comparison, attempts to explore the international trend of historical figures game character.

키워드

참고문헌

  1. Zhang Cheng ming, Modern acceptance and transformation of classic work Three Kingdoms--from novel, comic to content of game 2012.
  2. Cui Ying shu, Korea culture,China culture and Japan culture reflected in images of games, 2005.
  3. Li Zheng hua Learn to use the official phase of the Three Kingdoms game to analyze character 2009.
  4. Cui Ying shu, In the context of the production of historical fiction--as the background story of the creation of the Three Kingdoms game 2011.
  5. Zhang Du ying, Evaluation of historical simulation game based on Three Kingdoms story, 2009.
  6. Pu Zong xun Impact of Video games Three Kingdoms on the South Korean game industry . 2013.
  7. Zhong Song Analysis of the martial arts equipment for the Three Kingdoms 2012.
  8. Liu Ying Study of Three-dimensional game character in the theme of Chu culture and history. 2012.
  9. Liu Zhao hui Preliminary Cultural Implications of Shu Han generals image group in Three Kingdoms. 2009.
  10. Wang Xue, Wang Shu Consumption in Postmodern History Context-spirit examine of video games in historical themes, 2006.
  11. Hou Shou Jin Application of Chinese traditional culture in the role-playing game. 2009.