DOI QR코드

DOI QR Code

A Study on the Effects of Internet Games Shutdown Policy in Korea

한국의 인터넷 게임 셧다운제 정책의 효과성에 대한 연구

  • Received : 2014.11.03
  • Accepted : 2014.12.15
  • Published : 2014.12.20

Abstract

This paper shows an analysis of the effectiveness of internet games shutdown policy being conducted in Korea and focusing on a verification of the effects of the selective games shutdown and the compulsory games shutdown running for the prevention of adolescents' addiction by korea government (Ministry of Culture, Sports and Tourism, Ministry of Gender Equality and Family). According to the results, It is difficult to clearly prove the causal relations between internet games and addiction. Also the internet games shutdown policy is not only the most effective means for preventing internet games addiction. On the basis of it, this paper proposes effective policy measures to prevent the internet game addiction of adolescents.

본 논문은 국내에서 실시되고 있는 인터넷게임 셧다운제의 효과성에 대한 분석을 한다. 청소년보호를 목적으로 정부(문화체육관광부와 여성가족부)에 의하여 실시되고 있는 선택적 셧다운제와 강제적 셧다운제의 효과성을 검증하는 데 중점을 둔다. 분석 결과 인터넷게임과 게임중독간의 원인관계를 명확히 증명하기 어렵다. 또한 인터넷게임 셧다운제 정책만으로는 인터넷게임 중독을 예방할 수 없음을 밝힌다. 이를 기반으로 하여 청소년들의 인터넷게임 중독예방을 위한 다양한 정책을 제언한다.

Keywords

References

  1. KOCCA,"White Paper Korean Games", pp31-39, 2014.
  2. STRABASE,"Research PRISM", Dec, pp3-4, 2013. in korean.(paid reports)
  3. Chang-Seok Park, "A Constitutional Investigation on the Online Game Shutdown System", Hanyang Law Association, Hanyang Law Review, Vol.23-1, p19, 2012. in korean.
  4. Sung-Gi Hwang, "A study on the Unconstitutionality of Online Game Shutdown", Hallym University Law Society Forum16, p143, 2005. in Korean.
  5. Kimberly S. YOUNG & Cristiano Nabuco de Abreu, "INTERNET ADDICTION-A HANDBOOK AND GUIDE TO EVALUATION AND TREATMENT",tras. by Seoung Man shin & 6 co-author. sigmapress. 2013, in Korean.
  6. Sung-ho, Moon, "History of Game Addiction Discourse in Korea", Korea Society for Computer Game, Vol.26, No.(1), p30, 2013. in Korean.
  7. American Psychiatric Association, "The Diagnostic and Stastistical Manual of Disorders", Fifth Edition, 2013.
  8. Brian D,NG,M.S. and PETER WIEME R-HASTINGS,Ph.D, "Addiction to the Internet and Online Gaming, CyberPsychology & Behavior, Vol.8, Numb2: p.112.
  9. Ji-Yeon Kim, "Techno-Sociological Analysis on the Internet Game Addiction Controversy", Journal of Korea Game Society, Feb;14(1), pp 81-92. 2014. in Korean. https://doi.org/10.7583/JKGS.2014.14.1.81
  10. Jong-Soo,Jeon, "Game Addiction and Shutdown System", Communication Books, 2012. in korean.
  11. KOCCA, "Game Immersion Survey", pp7-8, 2013.
  12. NIA,"Internet Addiction Survey", appendix2; Questionnaire, 2012.
  13. Gyongran Jeon& Sohei Lim, "Study on the Contexts and Meanings of Adolescents'Addictive Game Play, Journal of Korea Game Society, Dec;12(6): 83-94, 2012. in Korean. https://doi.org/10.7583/JKGS.2012.12.6.83
  14. Steven L.Kent, "The ultimate history of video games": tran. by Mu Yeon Lee, Pascal Books co. 2002. in korean.