DOI QR코드

DOI QR Code

내제된 행위 유발 가능성을 활용하는 사용자 행동 시뮬레이션 기술의 개발에 관한 연구

A Study on the Development of the User Behavior Simulation Technology Using a Perceived Action Possibilities

  • 투고 : 2014.06.03
  • 심사 : 2014.10.07
  • 발행 : 2014.11.30

초록

In architectural design, the user is one of the most important factors for the design task as well as the standard for evaluating the value of the built environment after its construction. Recently, accidents, such as fires and breakdowns, in huge and complicated buildings have increased the importance of user behavior simulation. The Korean government has tried to establish a regulation for the prevention of accidents in the built environment. This is regarded as a significant step forward for providing a safer and more appropriate environment for users. However, the existing technologies related to analyzing user behavior only simulate simplified situations. Such simulations are not enough to evaluate accurately the designed alternatives because buildings and spaces contain more complicated information than what we have conventionally considered. Thus, we propose that the advanced agent can interact with the architectural context. It can understand not only the physical situation but also how the users affect this situation. In order to realize this, we adopted the concept of affordances as the perceived action possibilities for the simulation environment.

키워드

참고문헌

  1. E.R. Galea, P.J. Lawrence, S. Gwynne, L. Filippidis, D. Blackshields, and D. Cooney, Building EXODUS V4.06 User Guide and Technical Manual, 2006.
  2. J.J. Gibson, The Theory of Affordances, Lawrence Erlbaum Associates, Hillsdale, NJ, 1977.
  3. T.R. Gruber, "A Translation Approach to Portable Ontologies," Knowledge Acquisition, Vol. 5, No. 2, pp. 199-220, 1993. https://doi.org/10.1006/knac.1993.1008
  4. B. Hiller and J. Hanson, Social Logic of Space, Cambridge University Press, Cambridge, 1984.
  5. Y.E. Kalay and J. Marx, "The Role of Place in Cyberspace," Proceedings of the Seventh International Conference on Virtual Systems and Multimedia, pp. 770-779, 2001.
  6. J.D. Kim, J.S. Son, J.H. Kim, and D.K. Baek, "A Modeling Method of Context-Aware based on Ontology," Journal of KIISE, Vol. 38, No. 2, pp. 65-68, 2011.
  7. J.H. Kim, S.H. Lee, J.T. Lee, and W.J. Hwang, "Design and Implementation of Ontology-Based Context Reasoning System for Adaptive Multimedia Service Migration," Journal of Korea Multimedia Society, Vol. 9, No. 4, pp. 460-469, 2006.
  8. D.A. Norman, "Affordances," Conventions and Design. Interactions, Vol. 6, No. 3, pp. 38-43, 1999. https://doi.org/10.1145/301153.301168
  9. D.A. Norman, the Design of Everyday Things, Basic Books, NewYork, 2013.
  10. Y.T. Park and J.M. Choi, "Overview and Research Trends in Ontology Reasoning," Journal of KIISE, Vol. 24, No. 4, pp. 17-23, 2006.
  11. D.K. Seo, E.K. Hwang, K.S. Hwang, J.H. Cho, and Y.J. Kwon, "A Study on the Egress Model Analysis using EXODUS, SIMULEX," Proceeding of Korean Institute of Fire Science & Engineering, pp. 33-36, 2008.
  12. Thompson, P. A., Wu, J., and Marchant, E. W., "Modelling Evacuation in Multi-story Buildings with Simulex," Fire Engineering Journal , Vol. 56, pp. 7-11, 1996.
  13. J.E. Wagner, Seeing Through Photographs: Projection and Simulation, Images of Information: Still Photography in the Social Sciences, Sage Publications, Beverly Hills., 1979.
  14. J.M. Yang, K.E. Cho, and K.H. Um, "A Dynamic Utilization method of FSM for Adaptive NPC Generation," Journal of Korea Multimedia Society, Vol. 11, No. 9, pp. 1258-1266, 2008.
  15. Korea Ministry of Government Legislation, http://www.law.go.kr (2014-11-20)
  16. The National Center for Biomedical Ontology, http://protege.stanford.edu (2014-11-20)

피인용 문헌

  1. A Study on the Development of Architectural Design Tool supporting Realtime Evacuation Simulation vol.18, pp.5, 2015, https://doi.org/10.9717/kmms.2015.18.5.641