참고문헌
- S.H. Ahn and I.Y. Jang, "Actual Condition of Teenagers' Computer Game Addiction and It's Influence on their Personality," Korea Association of Information Education, Vol. 11, No. 4, pp. 447-459, 2007.
- Korea Creative Content Agency and Sungkyunkwan University Research & Business Foundation, Comprehensice Scale for Assessing Game Behavior: CSG, 2010.
- National Information Society Agency and Duksung Women' University Child Game Research Center, A Study of the Development of Internet Game Addiction Scale for Children and Adolescents, 2006.
- N. Badinand-Hubert, M. Bureau, E. Hirsch, P. Masnou, L. Nahum, D. Parain, et al., "Epilepsies and Video Games: Results of a Multicentric Study," Electroencephalography and Clinical Neurophysiology, Vol. 107, No. 6, pp. 422-427, 1998. https://doi.org/10.1016/S0013-4694(98)00101-1
- H. Bokura, S. Yamaguchi, and S. Kobayashi, "Event-related Potentials for Response Inhibition in Parkinson' Disease," Neuropsychologia, Vol. 43, No. 6, pp. 967-975, 2005. https://doi.org/10.1016/j.neuropsychologia.2004.08.010
- J.W Kim, "A Comparative Study on Classification Method of Sleep Stages by Using EEG", Journal of Korea Multimedia Society, Vol. 15, No. 2, pp. 113-123, 2014.
- E.J. Jeong and D.H. Kim, "Social Activities, Self-efficacy, Game Attitudes, and Game Addiction, Cyber Psychology," Cyberpsychology, behavior and Social Networking, Vol. 14, No. 4, pp. 213-221, 2011. https://doi.org/10.1089/cyber.2009.0289
- R. Tao, X. Huang, J. Wang, H. Zhang, Y. Zhang, and M. Li, "Proposed Diagnostic Criteria for Internet Addiction," Addiction, Vol. 105, No. 3, pp. 556-564, 2010. https://doi.org/10.1111/j.1360-0443.2009.02828.x
- F. Cao, L. Su, T. Liu, and X. Gao, "The Relationship between Impulsivity and Internet Addiction in a Sample of Chinese Adolescents," European Psychiatry, Vol. 22, No. 7, pp. 466-471, 2007. https://doi.org/10.1016/j.eurpsy.2007.05.004
- K.W. Beard and E.M. Wolf, "Modification in the Proposed Diagnostic Criteria for Internet Addiction," Cyberpsychology and Behavior , Vol. 4, No. 3, pp. 377-383, 2001. https://doi.org/10.1089/109493101300210286
- K.S. Young and R.C. Rogers, "The Relationship between Depression and Internet Addiction," Cyberpsychology and Behavior , Vol. 1, No. 1, pp. 25-28, 1998. https://doi.org/10.1089/cpb.1998.1.25
- F.C.L. Donkers and G.J.M. Van Boxtel, "The N2 in Go/No-go Tasks Reflects Conflict Monitoring Not Response Inhibition," Brain and Cognition, Vol. 56, No. 2, pp. 165-176, 2004. https://doi.org/10.1016/j.bandc.2004.04.005
- J.L. Smith, S.J. Johnstone, and R.J. Barry, "Movement-related Potentials in the Go/NoGo Task: the P3 Reflects both Cognitive and Motor Inhibition," Clinical Neurophysiology, Vol. 119, No. 3, pp. 704-714, 2008. https://doi.org/10.1016/j.clinph.2007.11.042
- Hephaestus Books, Evoked Potentials, including : Evoked Potential, Neurofeedback, Event-Related Potential, Bereitschaftspotential, N400(neuroscience), Evocked Field, Brainwave Entrainment, P300(neuroscience), Mismatch Negativity, Brainstem Auditory Evoked Potentials, P3b, Hephaestus Books, New York, 2011.
- Y.S. Jang, S.A. Ryu, and K.C. Park, "Detection and Analysis of Event-Related Potential P300 in EEG by 4-Stimulus Oddball Paradigm," Journal of Information and Communication Convergence Engineering, Vol. 8, No. 2, pp. 234-237, 2010. https://doi.org/10.6109/jicce.2010.8.2.234
- G. Dong, L. Yang, Y. Hu, and Y. Jiang, "Is N2 Associated with Successful Suppression of Behavior Responses in Impulse Control Processes?," Neuroreport, Vol. 20, No. 6, pp. 537-542, 2009. https://doi.org/10.1097/WNR.0b013e3283271e9b
- L.M. Jonkman, "The Development of Preparation, Conflict Monitoring and Inhibition from Early Childhood to Young Adulthood; a Go/Nogo ERP Study," Brain Research, Vol. 1097, No. 1, pp. 181-193, 2006. https://doi.org/10.1016/j.brainres.2006.04.064
- G. Dong, H. Zhou, and H. Zhao, "Impulse Inhibition in People with Internet Addiction Disorder: Electrophysiological Evidence from a Go/NoGo Study," Neuroscience Letters, Vol. 485, No. 2, pp. 138-142, 2010. https://doi.org/10.1016/j.neulet.2010.09.002
- M. Salminen and N. Ravaja, "Increased Oscillatory Theta Activation Evoked by Violent Digital Game Events," Neuroscience Letters, Vol. 435, Issue 1, pp. 69-72, 2008. https://doi.org/10.1016/j.neulet.2008.02.009
- A. Belle, R.H. Hargraves, and K. Najarian, "An Automated Optimal Engagement and Attention Detection System using Electrocardiogram," Computational and Mathematical Methods in Medicine, Vol. 2012, Article ID 528781, pp. 12, 2012.
- L. Breiman, "Random Forests," Machine Learning, Vol. 45, No. 1, pp. 5-32, 2001. https://doi.org/10.1023/A:1010933404324
피인용 문헌
- Smartphone Addiction Detection Based Emotion Detection Result Using Random Forest vol.19, pp.2, 2015, https://doi.org/10.7471/ikeee.2015.19.2.237
- Comparison of EEG during Watching Emotional Videos according to the Degree of Smartphone Addiction vol.18, pp.5, 2015, https://doi.org/10.9717/kmms.2015.18.5.599
- 게임 플레이 효과의 양면성과 게임 규제 태도 연구 :게임 장르를 중심으로 vol.19, pp.12, 2014, https://doi.org/10.5392/jkca.2019.19.12.425