참고문헌
- OpenGL, http://www.opengl.org/
- DirectX, http://msdn.microsoft.com/en-us/ directx/
- GPGPU.org, http://gpgpu.org/
- CUDA, http://www.developer.nvidia.com/
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- 계희원, "단일 명령 복수 데이터 연산과 순차적 메모리 참조를 이용한 효율적인 최대 휘소 투영 볼륨 가시화," 한국멀티미디어학회 논문지, 제 12권 4호, 2009.
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- Benjamin Mora, David S. Ebert, "Low- Complexity Maximum Intensity Projection," ACM Transactions on Graphics, Vol.24, No.4, pp.1392-1416, 2005. https://doi.org/10.1145/1095878.1095886
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- A. Weinlich, A. Benjamin, S. Holger, K. Markus, and H. Joachim, "Comparison of High-Speed Ray Casting on GPU Using CUDA and OpenGL," High-Performance and Hardware-Aware Computing, pp.25-30, 2008.
- 임종현, 신병석, "CUDA를 이용한 최대-최소 8진트리 생성 기법," 한국게임학회지 제9권 6호 pp.191-196, 2009.
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피인용 문헌
- Intermixing Surface and Volume Visualization Using Layered Depth Images vol.13, pp.2, 2013, https://doi.org/10.7583/JKGS.2013.13.2.99
- Efficient Non-photorealistic Rendering Technique in Single Images and Video vol.15, pp.8, 2012, https://doi.org/10.9717/kmms.2012.15.8.977
- Fast Ambient Occlusion Volume Rendering using Local Statistics vol.18, pp.2, 2015, https://doi.org/10.9717/kmms.2015.18.2.158
- 포인트 프리미티브를 이용한 실시간 볼륨 렌더링 기법 vol.14, pp.10, 2011, https://doi.org/10.9717/kmms.2011.14.10.1229
- GPGPU를 이용한 고속 의료 볼륨 영상의 압축 복원 vol.15, pp.5, 2011, https://doi.org/10.9717/kmms.2012.15.5.624
- 스마트 기기용 의료 콘텐츠를 위한 영상 가시화 시스템 vol.15, pp.10, 2012, https://doi.org/10.9717/kmms.2012.15.10.1264