DOI QR코드

DOI QR Code

Study of Social Network Site Interactivity to Identify and Avert Usability Flaws for Effective User's Experience

  • Abduljalil, Sami (Ubiquitous IT graduate school of Dongseo University) ;
  • Hwang, Gi-Hyun (Division of Computer and Information Engineering, Dongseo University) ;
  • Kang, Dae-Ki (Division of Computer and Information Engineering, Dongseo University)
  • 투고 : 2011.04.18
  • 심사 : 2011.05.27
  • 발행 : 2011.06.30

초록

Due to the wide growth and popularity of social network website, large numbers of users discover these social network sites are a place where they can be able to spend their leisure time sharing interests, sharing ideas freely, sharing personal experience, and also to search for new friends or partners. These websites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents, which traditionally replace the common traditional methods. These social network websites need accurate and careful investigations and findings on the usability issues for effective interactivity and more usability. However, little research might have previously invested on the usability of these social network websites. Therefore, we propose a new framework to study and test the usability of these social network sites. We namely call our framework "Interactivity". This framework will enable developers to assess the usability of the social network sites. It will provide an overview of the user's behavior while interacting in these social network websites. Performance of the framework will be performed using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.

키워드

참고문헌

  1. D. Y. Wohn, et al., "The. "S." in social network games: initiating, maintaining, and enhancing relationships," Proc. 44th Hawaii International Conference on System Sciences (HICSS), pp. 1-10, Jan. 2011.
  2. J. Sung et al., "Social network game: exploring audience traits," Proc. 28th international conference extended abstracts on Human factors in computing systems (CHI EA '10), pp. 3649-3654, April 2010.
  3. R. J. Stone. (August 2008). Human factors guidelines for interactive 3D and games-based training system design [Online]. Available: www.eece.bham.ac.uk/Default.aspx?tabid=154.
  4. R. R. Dholakia et al. (2000). Interactivity and revisits to websites: a theoretical framework, RITIM working paper. Available: http://ritim.cba.uri.edu/wp2001/wpdone3/interactivity.pdf.
  5. S. Cornett, "The usability of massively multiplayer online roleplaying games: designing for new users," Proc. SIGCHI conference on Human factors in computing systems (CHI '04), pp. 703-710, 2004.
  6. J. R. Lewis, "Sample sizes for usability studies: additional considerations," Human Factors: The Journal of the Human Factors and Ergonomics Society, vol. 36, no. 2, pp. 368-378, June 1994.
  7. E.-J. Lee. (June, 2010). What would life be like without social networking? [Online]. Available: http://joongangdaily.joins.com/article/view.asp?aid=2922318.
  8. TechSmith corporation. (2011). Screen recording and video editing software [Online]. Available: http://www.techsmith.com/camtasia/.
  9. J. T. Mayes and C. J. Fowler, "Learning technology and usability: a framework for understanding courseware," Interacting with Computers, vol. 11, no. 5, pp. 485-497, May 1999. https://doi.org/10.1016/S0953-5438(98)00065-4