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가상착의에 의한 환편물 상의의 패턴 설계 방법 연구

Prototype Torso Pattern for Circular Knit using Virtual Garment Software

  • Kim, Hyeong Jin (Dept. of Clothing & Textiles, Changwon National University) ;
  • Kim,, Yeo-Sook (Dept. of Clothing & Textiles, Changwon National University)
  • 투고 : 2011.01.18
  • 심사 : 2011.03.06
  • 발행 : 2011.03.30

초록

We have made knitwear in a different way from the typical woven pattern; it does not have the dart, even for women's tops. The purpose of this research was to compare the fit and appearance of the torso pattern for circular knitted fabric between virtual try-on garments and real garments. First, a woman in her 20's was scanned by a 3D body scanner, and thus producing a virtual avatar. I prepared knit patterns and created a torso pattern appropriate for circular knitted fabric. Next, I measured the body size of the avatar. The 2D patterns for the torso and sleeves were developed using the Yuka Super ALPHA : Plus. The 3D virtual garments were made from the imported 2D patterns and were then tried on the 3D virtual avatars. Finally, the fit of the real garments and the virtual garments was compared. While the shape of the virtual try-on garments were similar to the real garments, the folding and sagging were different. This study found the length was the same as woven wear. However the actual bust size and the clothing size were the same which is not a typical characteristic of woven wear. In the case of hem measurement, more space was needed than actual body size but less space was needed than in woven patterns.

키워드

참고문헌

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피인용 문헌

  1. A Study on Based on the Possibility of Quantitative Analysis using Virtual Clothing Simulation according to Raglan Sleeve Pattern Types vol.21, pp.2, 2012, https://doi.org/10.5934/KJHE.2012.21.2.299