References
- M. Levoy, "Display Of Surface From Volume Data," IEEE Computer Graphics and Applications, Vol.8, No.3, pp. 29-37, 1988. https://doi.org/10.1109/38.511
- A. Kaufman, Volume Visualization, IEEE Computer Society Press, 1991.
- T. Elvins, "A Survey Of Algorithms For Volume Visualization," Computer Graphics, Vol.26, No.3, pp. 194-201, 1992. https://doi.org/10.1145/142413.142427
- B. Lichtenbelt, R. Crane, and S. Naqvi, Introduction To Volume Rendering, Hewlett- Packard Professional Books, 1998.
- A. Sabella, "A Rendering Algorithm OR Visualizing 3D Scalar Fields," Computer Graphics, Vol.22, No.4, pp. 51-58, 1988. https://doi.org/10.1145/378456.378476
- G. Herman and J. Udupa, "Display Of Three- Dimensional Discrete Surfaces," Proceeding SPIE, Vol.283, pp. 90-97, 1981.
- D. Gordon and R. Reynolds, "Image-Space Shading Of 3-Dimensional Objects," Computer Vision, Graphics, and Image Processing, Vol.29, pp. 361-376, 1985. https://doi.org/10.1016/0734-189X(85)90132-X
- 계희원, 김준호,"GPGPU 환경에서 최대휘소투영 렌더링의 고속화 방법," 한국멀티미디어학회 논문지, 제 14권 8호, pp. 981-991, 2011.
- R. Fernando, GPU Gems, Programming Technique, Tips, And Tricks For Real-time Graphics, Addison-Wesley, second printing, 2004.
- J. Krüger and R. Westermann, "Acceleration Techniques For GPU-based Volume Rendering," In Proceedings of IEEE Visualization, pp. 287-292, 2003.
- W. Hong, F. Qui, and A. Kaufman, "GPUBased Object-Order Ray-Casting For Large Datasets," In Volume Graphics, pp. 177-185, 2005.
- V. vidal, X. Mei, and P. Decaudin, "Simple Empty-Space Removal For Interactive Volume Rendering," Journal of Graphics, GPU, and Game Tools, Vol.13, No.2, pp. 21-36, 2008. https://doi.org/10.1080/2151237X.2008.10129258
- B. Liu, G. Clapworthy, and F. Dong, "Accelerating Volume Raycasting Using Proxy Sphere,"IEEE VGTC Symposium on Visualization, 2009.
- H. Shen and C. Johnson, "Differential Volume Rendering: A Fast Volume Visualization Technique For Flow Animation," IEEE Visualization, pp. 180-187, 1994.
- K. Ma and H. Shen, "Compressing And Accelerated Rendering Of Time-Varying Volume Datasets," In Workshop on Computer Graphics and Virtual Reality, International Computer Symposium, 2000.
- H. Shen, L. Chiang, and K. Ma, "Fast Volume Rendering Algorithm For Time-Varying Fields Using A Time-Space Partitioning (TSP) Tree," IEEE Visualization, pp. 371-377, 1999.
- E. Lum, K. Ma, and J. Clyne, "A Hardware- Assisted Scalable Solution For Interactive Volume Rendering OF Time-Varying Data," IEEE Transactions on Visualization and Computer Graphics, Vol.8, No.3, pp. 286-301, 2002. https://doi.org/10.1109/TVCG.2002.1021580
- J. Woodring and H. Shen, "Chronovolumes: A Direct Rendering Technique For Visualizing Time-Varying Data," Proceedings of the 2003 Eurographics/ IEEE TVCG Workshop on Volume Graphics, pp. 27-34, 2003.
- D. Tost and S. Grau, "Ray-Casting Time- Varying Volume Data Sets With Frame-to- Frame Coherence," In Proceedings of SPIEIS Electronic Imaging, Vol.606006, pp. 1-10, 2006.
- G. Klajnsek and B. Csebfalvi, "4D Volume Rendering By Differential Splatting," Information Technology Interfaces, pp. 651-656, 2003.
- S. Patidar, S. Bhattacharjee, J. Singh, and P. Narayanan, "Exploiting the Shader Model 4.0 Architecture," Technical Report IIIT Hyderabad, 2006.
Cited by
- Visualization of Scattered Plasma-based Particle Acceleration Data vol.18, pp.1, 2015, https://doi.org/10.9717/kmms.2015.18.1.065
- 스마트 기기용 의료 콘텐츠를 위한 영상 가시화 시스템 vol.15, pp.10, 2012, https://doi.org/10.9717/kmms.2012.15.10.1264
- 3차원 얼굴 메이크업을 위한 사실적인 피부 렌더링 vol.16, pp.4, 2013, https://doi.org/10.9717/kmms.2013.16.4.520