가상아바타에 따른 가상의복의 비교평가

Comparative Assessment of Virtual Garments using Direct and Manual Avatars

  • 임호선 (노스캐롤라이나주립대학교 텍스타일대학) ;
  • Lim, Ho-Sun (Dept. of Textile Technology and Management, North Carolina State University) ;
  • Istook, Cynthia L. (Dept. of Textile Technology and Management, North Carolina State University)
  • 투고 : 2011.10.25
  • 심사 : 2011.12.05
  • 발행 : 2011.12.31

초록

The purpose of this paper is to compare two avatars made using direct and manual methods and to evaluate the fit and appearance of two virtual garments on the direct and manual avatars. In this study, two subjects were measured by $[TC]^2$ body scanner and the avatars and virtual garments were created by OptiTex software. The direct avatar was made by the direct importation of 3D body scan data and the manual avatar was made by manual input from extracted body measurement. Two virtual garments in a tank-top were evaluated by distance, transparency, and stretch maps. In the results of comparing difference of the direct and manual avatars, the bust and back of the manual avatar are protruded slightly more than that of the direct avatar and the manual avatar is slightly larger dimensions at the bust, waist, abdomen, and hip area in the side view in case of subject 1 and 2. In the results of comparing difference of the fit and appearance of two virtual garments on the direct and manual avatars, in case of subject 1 and 2, the back of the virtual garment on the manual avatar are protruded more than that of the direct avatar. Also, the ease in the bust area of the virtual garment on the manual avatar with a projected bust area was smaller than that of the virtual garment on the direct avatar and the stretch of that of the manual avatar was also high in the bust area. The results of this study are expected to be used as basic information in the apparel industry using virtual try-on technology.

키워드

참고문헌

  1. Azouz, Ben, Shu Zouhour, Lepage R. Chang and Marc Rioux (2005). "Extracting Main Modes of Human Body Shape Variation from 3-D Anthropometric Data." Proceedings of the 5th International Conference on 3-D Digital Imaging and Modeling, Ottawa, Ontario, Canada.
  2. Cho, Young Sook, Takuya Komatsu, Masayuki Takatera and Hyejun Park (2006). "Posture and Depth Adjustable 3D Body Model for Individual Pattern Making." International Journal of Clothing Science and Technology Vol. 18, No. 2.
  3. Cho, Young Sook, Naoko Okada, Hyejun Park, Masayuki Takatera, Shigeru Inui and Yoshio Shimizu (2005). "An Interactive Body Model for Individual Pattern Making." International Journal of Clothing Science and Technology Vol. 17, No. 2.
  4. Cordier, Frederic, Wonsook Lee, Hyewon Seo and Nadia Magnenat-Thalmann (2001). "Virtual-tryon on the Web." Virtual Reality International Conference 2001, Laval Virtual.
  5. Cordier, Frederic, Hyewon Seo and Nadia Magnenat-Thalmann (2003). "Made-to-measure Technologies for Online Clothing Store." IEEE Computer Graphics and Applications Vol. 23, No. 1.
  6. Durupinar, Funda and Ugur Gudukbay (2007). "A Virtual Garment Design and Simulation System." Proceedings of the 11th International Conference on Information Visualization 2007, Zurich, Switzerland.
  7. Fang, Jing-Jing and Ding, Yu (2008). "Expert-based Customized Pattern-making Automation: Part I. Basic Patterns." International Journal of Clothing Science and Technology Vol. 20, No. 1.
  8. Istook, Cynthia (2008). "Three-dimensional Body Scanning to Improve Fit." Fairhurst, C. (Ed.). Advances in Apparel Production, Cambridge, England: Woodhead Publishing.
  9. Jung, Kihyo, Ochae Kwon and Heecheon You (2009). "Development of a Digital Human Model Generation Method for Ergonomic Design in Virtual Environment." International Journal of Industrial Ergonomics Vol. 39, No. 5.
  10. Keckeisen, Michael, Stanislav L. Stoev, Matthias Feurer and Wolfgang Straber (2003). "Interactive Cloth Simulation in Virtual Environments." Proceedings of the IEEE Virtual Reality 2003, Los Angeles, California, USA.
  11. Li, Cui and Xiao-tao Zhang (2008). "Research and comparison of numerical simulation of draping and bucking about woven fabric and knitted fabric." Proceedings of the International Conference on Computer Science and Software Engineering, Wuhan, Hubei, China.
  12. Liu, Yang, Shouqian Sun and Aiguo Xu (2008). "3D Virtual Garment Design System." Proceedings of the 12th International Conference on Computer Supported Cooperative Work in Design, Xi'an, China.
  13. Magnenat-Thalmann, Nadia and Hyewon Seo (2004). "Data-Driven Approaches to Digital Human Modeling." Proceedings of the 2nd International Symposium on 3D Data Processing, Visualization and Transmission, Thessaloniki, Greece.
  14. Magnenat-Thalmann, Nadia, L. Yahia-Cherif and Hyewon Seo (2004). "Modeling Anatomical-based Humans." Proceedings of the 3rd International Conference on Image and Graphics, Hong Kong, China.
  15. Nam, Yunja and Joohyun Lee (2008). "3D Body Scan Data and Virtual Garment Simulation." Fashion Information and Technology Vol. 5.
  16. Paquet, Eric and Herna L. Viktor (2005). "Anthropometric Calibration of Virtual Mannequins through Cluster Analysis and Content-based Retrieval of 3-D Body Scans." Proceedings of the IEEE Instrumentation and Measurement Technology Conference, Ottawa, Ontario, Canada.
  17. Park, Chang Kyu and Sungmin Kim (2008). "Digital Convergence in IT and Fashion: i-Fashion." Fashion Information and Technology Vol. 5.
  18. Petrak, Slavenka and Dubravko Rogale (2006). "Systematic Representation and Application of a 3D Computer-aided Garment Construction Method: Part I. 3D Garment Basic Cut Construction on a Virtual Body Model." International Journal of Clothing Science and Technology Vol. 18, No. 3.
  19. Qin, Shengfeng, Lifang Yang, Pin Zhang and Yuhong Li (2009). "A New Data Visualisation Methodology for Evaluating Product Design with Digital Human Models Integrated with Scanned Body and Captured Motion." Proceedings of the 6th International Conference on Fuzzy Systems and Knowledge Discovery, Tianjin, China.
  20. Stylios, George and T. R. Wan (1999). "The Concept of Virtual Measurement: 3D Fabric Drapeability." International Journal of Clothing Science and Technology Vol. 11, No. 1.
  21. Sul, In-Hwan and Tae-Jin Kang (2006). "Interactive Garment Pattern Design using Virtual Scissoring Method." International Journal of Clothing Science and Technology Vol. 18, No. 1.
  22. Sul, In-Hwan, Tae-Jin Kang and Sung-Min Kim (2006). "Simulation of Cusick Drapemeter Using Particle-based Modeling: Stability Analysis of Explicit Integration Methods." Textile Research Journal Vol. 76, No. 9.
  23. Yunchu, Yang and Zhang Weiyuan (2007). "Prototype Garment Pattern Flattening based on Individual 3D Virtual Dummy." International Journal of Clothing Science and Technology Vol. 19, No. 5.