참고문헌
- 한국게임산업진흥원, "대한민국게임백서". 2007.
- Claro, M, "VIDEO GAMES AND EDUCATION". Paper presented at the 29-31 OECD-CERI Expert Meeting on Video games and Education, Santiago de Chile, Chile, 2007.
- Garris, R., Ahlers, R., and Driskell, J, "Games, motivation, and learning: A research and practice model", Simulation & gaming, Vol. 33, No. 4, pp441-467, 2001.
- Hayes, E. "Gendered Identities at Play:Case Studies of Two Women Playing Morrowind", Games and Culture, 2(1), pp1-26, 2007.
- Squire, K., Barnett, M., Grant, J. M., & Higgiham, T, "Electmagnetism supercharged!" Paper presented at the International Conference of the Learning Sciences, Los Angeles, 2004.
- 박형성, "교육용 게임에서 맥락의 의미 고찰", 한국게임학회 논문지, 9(4), pp11-20, 2009.
- Iverson, K. M, "E-Learning Games:Interactive learning strategies for digital delivery", New. Jersey: Pearson Education, 2005.
- Grabowski, B, "The intersection of technology affordance and learning theory-a vision for the future", Korea Society of Educational Technology International Conference Proceedings, 2009.
- 박형성, "Serious Games 활용을 위한 이해와 동향 탐색", 한국게임학회논문지, 8(2), pp107-118, 2008.
- 이은경, 조윤록, 이영준, "게임형태의 가정학습 과제가 초등학생의 사회과 과제흥미도와 학업성취도에 미치는 영향", 교육정보미디어연구, 14(1), pp31-49, 2008.
- 홍선주, 김인수, 김현진, "한자학습을 위한 디지털 게임 중심 혼합학습의 교육효과성 검증 연구", 교육정보미디어연구, 15(4), pp251-271, 2009.
- Becker, K, "Teaching with fames - The minesweeper and Asteroids experience", The Journal of Computing in Small Colleges, 17(2), pp22-32, 2001.
- Egenfeldt-Nielsen, S, "Beyond edutainment:Exploring the educational potential of computer games". Unpublished PhD, IT-University of Copenhagen, Copenhagen, 2005.
- Kim, B. K., Park, H. S., & Baek, Y, K, "Not Just Fun, But Serious Strategies: Using Meta-Cognitive Strategies in Game-Based Learning", Computers & Education, 52(4), pp800-810, 2009. https://doi.org/10.1016/j.compedu.2008.12.004
- Baek, Y. K, "What Hinders Teachers in Using Computer and Video Games in the Classroom? Exploring Factors Inhibiting the Uptake of Computer and Video Games", Cyberpsychology & Behavior, 11(6), pp665-671, 2008. https://doi.org/10.1089/cpb.2008.0127
- 문화체육관광부, "대한민국게임백서", 2009.
- Russel, M., Bebell, D., O'Connor, K, "Examining teacher technology use:implications for preservice and inservice teacher preparation", Journal of Teacher Education, 54(4), pp. 297-310, 2003. https://doi.org/10.1177/0022487103255985
- 김혜숙, 박현정, 서정희, "교육에서ICT 효과분석", 한국교육학술정보원, RR2008-1, 2008.
- 김혜숙, 박현정, "OECD PISA 2006을 통해 본 우리나라의 교육정보화 수준과 시사점", 한국교육학술정보원 RM-2008-4, 2008.
- Futurelab report, "games and learning", Handbook from Futurelab, 2005.
- Futurelab report, "Teaching with Games, 2006.