참고문헌
- J. Hurley, "Ray Tracing Goes Mainstream," Intel Technology Journal, Vol. 9, No. 2, pp. 99-108, May 2005.
- K. Suffern, Ray Tracing from the Ground Up, Wellesley, AK Peters Ltd., 2007.
- L. Seiler, D. Carmean, E. Sprangle, T. Forsyth, M. Abrash, P. Dubey, S. Junkins, A. Lake, J. Sugerman, R. Cavin, R. Espasa, E. Grochowski, T. Juan, and P. Hanrahan, "Larrabee: A Many-core x86 Architecture for Visual Computing," ACM Transactions on Graphics, Vol. 27, No. 3, pp. 1-15, Aug. 2008.
- K. Zhou, Q. Hou, R. Wang, and B. Guo, "Real-time KD-tree Construction on Graphics Hardware," ACM Transactions on Graphics, Vol. 27, No. 5, pp. 1-11, Dec. 2008.
- J. P. Ewins, M. D. Waller, M. White, and P. F. Lister, "MIP-Map Level Selection for Texture Mapping," IEEE Transactions on Visualization and Computer Graphics, vol. 4, no. 4, pp. 317-329, Dec. 1998. https://doi.org/10.1109/2945.765326
- L. Gritz and J. Hahn, "BMRT: A Global Illumination Implementation of the RenderMan Standard," Journal of Graphics Tools, Vol. 1, No. 3, pp. 29-47, 1996. https://doi.org/10.1080/10867651.1996.10487462
- H. Igehy, "Tracing Ray Differential," In Proceedings of SIGGRAPH, pp. 179-186, 1999.
- P. H. Christensen, D. M. Laur, J. Fong, W. L. Wooten, and D. Batali, "Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes," Computer Graphics Forum (Eurographics), Vol. 22, No. 3, pp. 543-552, Sept. 2003.
- P. H. Christensen, J. Fong, D. M. Laur, and D. Batali, "Ray Tracing for the Movie 'Cars'," In Proceedings of the IEEE Symposium on Interactive Ray Tracing 2006, pp. 1-6, Sept. 2006.
- J. Schmittler, I. Wald, and P. Slusallek, "SaarCOR-A Hardware Architecture for Ray Tracing," In Proceedings of Graphics Hardware, pp. 27-36, 2002.
- Woo-chan Park, Jae-ho Nah, Jeong-soo Park, Kyung-ho Lee, Dong-seok Kim, Sang-duk Kim, Jin-hong Park, Yoon-sig Kang, Sung-bong Yang, and Tack-don Han, "An FPGA Implementation of Whitted-style Ray Tracing Accelerator," In Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 187, 2008.
- P. S. Heckbert, "Texture Mapping Polygons in Perspective," Computer Graphics Lab., New York Institute Technology, Technical Memo, No. 13, 1983.
- J. Lext, U. Assarsson, and T. Akenine -Moeller, "A Benchmark for Animated Ray Tracing," IEEE Computer Graphics and Applications, vol. 21, no. 2, pp. 22-31, Mar.2001. https://doi.org/10.1109/38.909012