참고문헌
- Ahn, H. S., & Lee, J. S. (2002). Research of computer game immersion children's characters. Education Development Review, 23, 57-87.
- Armsden, G. C., & Greenberg, M. T. (1987). The inventory of parent and peer attachment: Relationships to well-being in adolescence. Journal of Youth Adolescence, 16, 427-454. https://doi.org/10.1007/BF02202939
- Bowlby, J. (1969). Attachment and Loss, Vol, I: Attachment. New York, NY: Basic Books.
- Choi, J. H., Han, S. T., Kang, H. C., Kim, E. S., Kim, M. K., & Lee, S. K. (2002). Data mining prediction and application. Seoul: SPSS academy.
- Jang, H. S. (2005). Adolescent-mother conflicts and their related variables. The Korean Journal of Developmental Psychology, 18, 97-113.
- Jo, A. M., & Bang, H. J. (2003). The effects of parent, teacher, and friend social support on adolescents game addiction. Korean Journal of Youth Studies, 10, 249-275.
- Kheirkhah, F., Juibary, A. G., Gouran, A., & Hashemi, S. (2008). Internet addiction prevalence and epidemiological features: First study in Iran. European Psychiatry, 23, 309. https://doi.org/10.1016/j.eurpsy.2007.09.001
- Kim, H. J., Lee, S. J., Woo, J. I., Jo, H. S., & Kweon, H. J. (2002). The internet using pattern and addiction-relating factor analysis of adolescents in Korea. The Journal of the Korean Academy of Family Medicine, 23, 334-343.
- Kim, K. S., & Kim, K. H. (2009). Parent related factors in internet game addiction among elementary school students. Journal of Korean Academy of Child Health Nursing, 15, 24-33. https://doi.org/10.4094/jkachn.2009.15.1.24
- Kim, S. H. (2008, June 16). Internet Addiction, It can be cure by intensive care camp. Dong-A daily newspaper, p. A11.
- Kim, Y. H. (2006). Construction of a model of internet-addicted adolescents mental health. Unpublished doctoral dissertation, Chung-Ang University, Seoul.
- Kim, Y. H., Son, H. M., Yang, Y. O., Cho, Y. R., & Lee, N. Y. (2007). Relation between internet game addiction in elementary school students and student's perception of parent-child attachment. Journal of Korean Academy of Child Health Nursing, 13, 383-389.
- Korea Agency for Digital Opportunity & Promotion [KADO]. (2006). A study of the development of internet game addiction scale for children and adolescents. Seoul: Author.
- Korea Agency for Digital Opportunity & Promotion [KADO]. (2007). Research of internet addiction family counsel program development. Seoul: Author.
- Korea Institute of Criminology [KIC]. (1995). Home environment and juvenile delinquency, Seoul: Author.
- Korea Internet & Security Agency [KISA]. (2009). Current state of internet use. Retrieved December 17, 2009, from http://isis.nida.or.kr/sub01/?pageId=010400
- Kwon, J. H. (2005). The internet game addiction of adolescents: Temporal changes and related psychological variables. The Korean Journal of Clinical Psychology, 24, 267-280.
- Kwon, Y. H. (2005). Construction of internet game addiction predictive model in adolescent. Unpublished doctoral dissertation, Keimyung University, Daegu.
- Lee, H. K. (2003). Effects of individual- and social-related factors and motives for game playing on game concentration and game addiction. Korean Journal of Youth Studies, 10, 355-380.
- Lim, E. M., & Lee, S. Y. (2002). Adolescents' computer/internet use and parent-Adolescent conflict. Journal of Educational psychology, 6, 243-258.
- Mitchell, P. (2000). Internet Addiction: Genuine diagnosis or not? The Lancet, 355, 632.
- Nam, S. H., & Kim, Y. H. (2000). Mother's psychological factors and young childrens's internalizing & externalizing malbehaviors. Journal of the Korea Home Economics Association, 38, 199-213.
- Ok, J. (1998). The relationship between attachment security and depression in adolescence: Focusing on the mediating effect of perceived competence. Unpublished master's thesis, Ewha Womans University, Seoul.
- Rae-Grant, N., Thomas, B. M., Offrod, D. R., & Boyle, N. M. (1989). Risk, protective factors and the prevalence of behavioral and emotional disorders in children and adolescent. Journal of American Academy of Child and Adolescent psychiatry, 28, 262-268. https://doi.org/10.1097/00004583-198903000-00019
- Rohner, R. P., & Rohner, E. C. (1981). Parental acceptance-rejection and parental control: Cross cultural coders. Ethnology, 20, 245-260. https://doi.org/10.2307/3773230
- Ryu, J. A. (2003). An analysis of ecological variables affecting adolescent internet addiction. Unpublished doctoral dissertation, Sook-myung Women's University, Seoul.
- Song, S. J., & Sim, H. O. (2003). Computer immersion and children's psychosocial/behavioral characteristics. Korean Journal of Child Studies, 24, 27-41.
- Suh, S. Y., & Lee, Y. H. (2007). The relationships between daily hassles, social support, absorption trait and internet addiction. The Korean Journal of Clinical Psychology, 26, 391-405.
피인용 문헌
- Emotional Competence and Online Game Use in Adolescents : vol.30, pp.12, 2010, https://doi.org/10.1097/nxn.0b013e318261f1a6
- 청소년의 중독적 게임하기 맥락과 의미에 관한 연구 vol.12, pp.6, 2010, https://doi.org/10.7583/jkgs.2012.12.6.83
- 고학력부모를 둔 청소년의 게임중독 성향 vol.13, pp.3, 2013, https://doi.org/10.5392/jkca.2013.13.03.184
- 데이터 마이닝을 활용한 외과수술환자의 회복실 체류시간 분석 vol.14, pp.7, 2010, https://doi.org/10.5762/kais.2013.14.7.3400
- Predictors of Protective Factors for Internet Game Addiction in Middle School Students using Data Mining Decision Tree Analysis vol.23, pp.1, 2010, https://doi.org/10.12934/jkpmhn.2014.23.1.12
- 아동의 스트레스가 게임중독에 미치는 영향 -가족지지의 조절효과를 중심으로- vol.20, pp.2, 2010, https://doi.org/10.9708/jksci.2015.20.2.209
- 가정폭력을 경험한 아동의 게임중독 연구 vol.20, pp.3, 2010, https://doi.org/10.9708/jksci.2015.20.3.145
- 대학생의 자아존중감, 사회적 지지, 인터넷 게임 의존성과 스마트폰 의존성의 관계에 대한 연구 vol.21, pp.1, 2010, https://doi.org/10.14370/jewnr.2015.21.1.78
- Gaming and Religion: The Impact of Spirituality and Denomination vol.55, pp.4, 2010, https://doi.org/10.1007/s10943-015-0152-0
- 디지털중독 위험군 남학생의 VDT 자각증상 영향요인 vol.14, pp.1, 2010, https://doi.org/10.14400/jdc.2016.14.1.363
- 대학생의 우울, 자아탄력성, 적극적 스트레스 대처가 인터넷중독경향에 미치는 영향 vol.30, pp.1, 2010, https://doi.org/10.5932/jkphn.2016.30.1.56
- 초등학교 고학년의 스트레스 대처행동이 인터넷게임중독에 미치는 영향: 성별차이를 중심으로 vol.29, pp.3, 2016, https://doi.org/10.15434/kssh.2016.29.3.226
- Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study vol.8, pp.None, 2017, https://doi.org/10.3389/fpsyg.2017.02219
- 중독예방에 대한 중학교 교과서 내용 분석 vol.23, pp.1, 2010, https://doi.org/10.4094/chnr.2017.23.1.19
- From the Hands of an Early Adopter’s Avatar to Virtual Junkyards: Analysis of Virtual Goods’ Lifetime Survival vol.9, pp.7, 2010, https://doi.org/10.3390/app9071268
- 시스템다이내믹스를 활용한 국내청소년 사이버불링피해 모델 개발 vol.49, pp.4, 2010, https://doi.org/10.4040/jkan.2019.49.4.398
- 콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구 vol.5, pp.4, 2019, https://doi.org/10.17703/jcct.2019.5.4.283