DOI QR코드

DOI QR Code

Virtual reality application on MFL gas pipeline inspection system

  • Kim, Jae-Joon (School of Computer and Communication Engineering, Daegu University)
  • 김재준 (대구대학교 정보통신대학 정보통신공학부)
  • Received : 2010.08.14
  • Accepted : 2010.12.15
  • Published : 2010.12.30

Abstract

This paper describes a visualization technique that animates geometrical defect data that are extracted using a magnetic flux leakage (MFL) operating system on nondestructive evaluation (NDE). Since data are collected from different locations and often not regular, the data must be converted to the standard format that is used within the pipeline in visualization procedures. In order to navigate inside of the pipeline, 3D virtual objects are generated and are able to explore the pipeline continuously. The major objectives of this paper are to characterize, generate general shape of defects, and enable computer interaction in virtual environment. Pipeline navigation system (PNS) has introduced the framework for interactive visual applications based upon the principles of modeling 3D objects. PNS presents some preliminary efforts to enable the user to interact human and computer with each other.

Keywords

References

  1. R. Halmshaw, Non-destructive Testing, Edward Arnold (Publishers).Ltd., London, 1987.
  2. J. Blitz, Electrical and Magnetic Methods of Nondestructive Testing, Adam Hilger, New York, 1991.
  3. F. J. Weisweiler and G. N. Sergeev, Non-Destructive Testing of Large- Diameter Pipe for Oil and Gas Transmission Lines, VCH, Weinheim Germany, 1987.
  4. M. Afzal, J. Kim, S. Udpa, L. Udpa, W. Lord, "Enhancement and detection of mechanical damage MFL signals from gas pipeline inspection," Review of Progress in Quantitative Nondestructive Evaluation, Vol. 18, pp.805-811, 1999.
  5. S. Bryson, "Virtual Reality in Scientific Visualization," Computer & Graphics Vol 17, No. 6, pp.679-685, 1993. https://doi.org/10.1016/0097-8493(93)90117-R
  6. S. R. Ellis, "What Are Virtual Environments?," IEEE Computer Graphics & Applications, pp.17-22, 1994.
  7. M. Krueger, Artificial Reality II, Addison-Wesley Ltd., New York, 1992.
  8. J. J. Gibson, The Ecological Approach to Visual Perception, Lawrence Erlbaum Assoc., Jillsdale, 1986.
  9. J. Neider, T. Davis, and M. Woo, OpenGL programming guide : the official guide to learning OpenGL, release 1, Addison-Wesley, New York, 1993.
  10. OpenGL Architectures Review Board, OpenGL Reference Manual : the official reference guide to learning OpenGL, release 1, Addison-Wesley, New York, 1992.
  11. V. B. Anand, Computer Graphics and Geometric Modeling for Engineers, John Wiley & Sons, Inc., New York, 1993.