온라인 게임을 위한 플랫폼 현황 및 발전 방향

  • 발행 : 2009.10.15

초록

키워드

참고문헌

  1. Klaus Pohl, Giinter Bockle, Frank van der Linden, Software Product Line Engineering: Foundations, Principles, and Techniques, Springer-Verlag Berlin Heidelberg, 2005
  2. Game Engine, http://en. wikipedia. org/wiki/Game_engine
  3. 3D Engines Database, http://www.devmaster.net/engines/
  4. List of Game AI Middleware, http://en. wikipedia.org/wiki/List_ oC Game_AI Middleware
  5. Physics Engine, http://en.wikipedia.org/wiki/Physics_engine
  6. Networking Roundup, http://www.develop-online.net/features/ 366/Networking-middleare-round -up
  7. Add-on Store, GarageGames, http://www.garagegames.com/ products/browse
  8. Level Design, http://en.wikipedia.org/wiki/Level_design
  9. Shawn Holmes, Focus on MOD Programming in Quake III Arena, Premier Press, 2002