References
- 박기주, 백성민 외 2명, '3차원 게임 애니메이션을 위한 모션 캡쳐 데이터', 동계 한국 게임학회, pp.348- 352, 2002
- A.Bruderlin and T.Calvert, 'Goal-directed, Dynamic Animation of Human Walking', In Computer Graphics SIGGRAPH Conference Proceedings, pp.233-242, 1989 https://doi.org/10.1145/74333.74357
- 한국 게임 산업 개발원, '가상 현실과 게임', 2002
- F.Multon, L.France, M-P.Cani-Gascuel, and G.Debunne, 'Computer Animation of Human Walking', a Survey. Journal of Visualization and Computer Animation, pp. 10:39-54, 1999 https://doi.org/10.1002/(SICI)1099-1778(199901/03)10:1<39::AID-VIS195>3.0.CO;2-2
- 'CG 애니메이션', 정보과학회지 제17권 제2호 통권 제117호 1999
- H.Ko and N.I.Badler, 'Animating Human Locomotion in Real-Time Using Inverse Dynamics', IEEE Computer Graphics & Applications, pp.50-59, 1996 https://doi.org/10.1109/38.486680
- R.Boulic, R.Mas, and D.Thalmann, 'A Robust Approach for ?the Center of Mass Position Control with Inverse Kinetics', Journal of Computers and Graphics, 20(5), 1996 https://doi.org/10.1016/S0097-8493(96)00043-X
- R.Boulic and D.Thaimann, 'Combined Direct and Inverse Kinematic Control for Articulated Figures Motion Editing', Computer Graphics Forum, 11(4):189-202, 1992 https://doi.org/10.1111/1467-8659.1140189
- F.M.Silva, J.A.Tenreiro Machado, 'Kinematic Aspects of Robotic Biped Locomotion Systems', Proc. IEEE Int. Conf. on Intelligent Robots and Systems, IROS'97, Vol.1, pp.266-271, 8-13 1997 https://doi.org/10.1109/IROS.1997.649064
- S.Chung and J.Hahn, 'Animation of Human Walking in Virtual Environments', Institute for Computer Graphics School of Engineering and Applied Science, The George Washington University, pp.4-15, 1999 https://doi.org/10.1109/CA.1999.781194
- M.F.Cohen, 'Interactive Spacetime Control for Animation,' In Processings of ACM SIGGRAPH, pp.293-302. Addison Wesley, July, 1992 https://doi.org/10.1145/133994.134083
- J.T.Ngo and J.Marks, 'Spacetime Contraints Revisited', In Proceedings of ACM SIGGRAPH, pp.343- 350, Anaheim, California, August, 1993. Addison Wesley https://doi.org/10.1145/166117.166160
- J.Laszlo, M.van de Panne, and E. Fiume, 'Limit Cycle Control and Its Application to the Animation of Balancing and Walking', In Proceesings of ACM SIGGRAPH, pp.l55-162, New Orleans, Louisianna, August, 1996. Addison Wesley https://doi.org/10.1145/237170.237231
- J.Lee, J.Chai, P.Reitsma, J.Hodgins, and N.Pollard, 'Interactive Control of Avatars Animated with Human Motion Data', ACM Transactions on Graphics(SIGGRAPH 2002), 21:3, pp.491-500, 2002 https://doi.org/10.1145/566570.566607
- S.I.Park, H.J.Shin, and S.Y.Shin, 'On-line Locomotion Generation On Motion Blending', In Proc. ACM SIGGRAPH Symposium on Computer Animation 2002
- A.Bruderlin and L.Williams, 'Motion Signal Processing', In Computer Graphics SIGGRAPH 95 Proceedings, pp.97-104, 1995 https://doi.org/10.1145/218380.218421
- M.Unuma, K.Anjyo, and R.Takeuchi, 'Fourier Principles for Emotion-Based Human Figure Animation,' In Proceedings of ACM SIGGRAPH, pp.91-96, 1995 https://doi.org/10.1145/218380.218419
- J.Lee and S.Y.Shin, 'A Hireachical Approaching to Interactive Motion Editing for Human-like Figures', Computer Graphics(Proc. SIGGRAPH 1999), pp.39-48, 1999
- 최지호, 백두원, 정문열, '경사면 위에서의 걷기 동작을 위한 리타겟팅 기법' 한국정보과학회, 2002
- H.C.Sun and Dimitris Metaxas, 'Automating Gait Animation', Conference Proceedings on Computer Graphics, 2001
- Y.M.Kang, H.G.Cho, E.T.Lee, 'An Efficient Control over Human Running Animation with Extension of Planar Hopper Model,' The Journal of Visualization and Computer Animation, pp.215-224, 1999 https://doi.org/10.1002/(SICI)1099-1778(199910/12)10:4<215::AID-VIS209>3.0.CO;2-W
- C.Welman, 'Inverse Kinematics and Geometric Constraints for Articulated Figure Manipulation,' MS. thesis, Simon Fraser University, 1993
- 송미영, 이금희, 염기현, 김준태, 조형제, '걷기 움직임을 위한 전신의 기본 동작 계획', 2003 통계학술발표 논문집, 한국게임 학회, pp.243-248, 2003
- 송미영, 이금희, 엄기현, 김준태, 조형제, '지변의 성질에 따른 캐릭터의 걷기 동작 생성', 2003 동계학술발표 논문집, 한국게임 학회, pp.255-262, 2003
- 이금희, 송미영, 조형제, '전신의 움직임을 표현한 캐릭터의 걷기 동작 생성', 2002 추계학술발표 논문집, 멀티미디어학회, pp.466-469, 2002
- F.Faure, G.Debunne, M.-P.Cani-Gascuel, F.Multon, 'Dynamic Analysis of Human Walking,' Eurographics Workshop on Computer Animation and Simulation, pp.95-107, 1997
- J.K.Hodgins, 'Three-Dimensional Human Running,' In Proceedings of IEEE International Conference on Robotics and Automation, pp.3271- 3276, 1996 https://doi.org/10.1109/ROBOT.1996.509211
- J.K.Hodgins, W.L.Wooten, D.C.Brogan, and J.FO.Brien, 'Animating Human Athletics,' In Proceedings of ACM SIGGRAPH, Los Angeles, California, pp.71-78, 1995 https://doi.org/10.1145/218380.218414
- N.Badler, C.Phillips and J.Zhao, 'Interactive Realism Articulated Figure Manipulation Using Multiple Kinematic Constraints,' In Proceedings, Symposium on Interactive 3D Graphics, pp.245-250, 1990 https://doi.org/10.1145/91385.91452