Journal of Korea Multimedia Society (한국멀티미디어학회논문지)
- Volume 7 Issue 6
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- Pages.814-823
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- 2004
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- 1229-7771(pISSN)
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- 2384-0102(eISSN)
A Real Time Multiplayer Network Game System Based on a History Re-Transmission Algorithm
- Kim, Seong-hoo (Kyungnam Univ., Dept. of Computer Engineering) ;
- Park, Kyoo-seok (Dept. of Computer Engineering, Kyungnam Univ.)
- Published : 2004.06.01
Abstract
Current video games and game room games are played as a single player mode on the basis of various emulators. With the evolution of data communications and game technology, a new trend in the game industry has made the primary interests of game developers and companies in the game industry be moved toward a multiplayer mode from the traditional single player mode. In this paper, we represent how to implement a network game platform by allowing network modules to be run in conjunction with the current video emulator games. It also suggests a synchronization scheme for real-time game playout and practical mechanism that can support network games to be played with the Peer-to-Peer process using a lobby system.
Keywords
- Network Game;
- Synchronization;
- Multiplayer;
- Real-time Game;
- Multiplatform;
- Latency;
- History Packet;
- Game Server