A Structured Analysis Model of Customer Loyalty in Online Games

고객 충성도(Customer Loyalty)에 영향을 미치는 온라인 게임의 중요 요소에 대한 LISREL 모델 분석

  • Choi, Dong-Seong (Internet Business Research Center, Human Computer Interaction Lab.) ;
  • Park, Sung-June (Internet Business Research Center, Human Computer Interaction Lab.) ;
  • Kim, Jin-Woo (Internet Business Research Center, Human Computer Interaction Lab.)
  • 최동성 (연세대학교 인터넷 비즈니스 연구 센터, 휴먼인터페이스 연구실) ;
  • 박성준 (연세대학교 인터넷 비즈니스 연구 센터, 휴먼인터페이스 연구실) ;
  • 김진우 (연세대학교 인터넷 비즈니스 연구 센터, 휴먼인터페이스 연구실)
  • Published : 2001.09.30

Abstract

In recent years, the market for online computer games has become an important part in the entertainment industry. New online games have been introduced every month and the numbers of game players who are playing online games have grown rapidly. However, only a few online games have been successful in making a good profit among many online games. Why are most players playing only a few online games repeatedly? To answer the question, this research focuses on the customer loyalty and their optimal experience(flow) in playing specific online games. This research hypothesizes that customer loyalty for specific online game can be increased by customers' optimal experience(flow) in playing it, and they would feel optimal experience because of mechanic and social interaction in online games. In order to validate the hypothesis, this research analyzes online survey data of players of various online games. According to this survey results, players' optimal experience is affected by their mechanic interaction between a player and an online game system, and their social interaction with other players who participated in the online game. And their optimal experience during playing the online game affects the degree of customer loyalty to the game. This paper ends with conclusions of the survey results and study limits.

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