Hexahedral Mesh Generation by Sweeping and Grafting Algorithm

스위핑과 접목 알고리즘은 이용한 육면체 요소망의 생성

  • Published : 2001.06.01

Abstract

An algorithm for generating all hexahedral meshes for three dimensional objects has been presented. This algorithm is based on the sweeping and the grafting method. In sweeping process internal nodes generating method has been modified by employing the distances between nodes on connecting surfaces and on source surfaces. In addition to the sweeping processes grafting algorithm is also modified to obtain more effective meshes by refining elements near grafting surfaces. With this method two and a half dimensional hexahedral meshes for three dimensional objects can be generated effectively. Sample meshes are constructed to demonstrate the mesh generating capability of the proposed algorithm.

Keywords

References

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