A Study on the Educational Method Using ChatGPT in Design Thinking: Focusing on Persona Activities

디자인 씽킹에서 ChatGPT를 활용한 교육 방법 연구: 페르소나 활동 중심으로

  • Suhun Lim (Dept. of Computer Education, Korea National University of Education) ;
  • Seung-Ju Hong (Dept. of Computer Education, Korea National University of Education) ;
  • Seong-Won Kim (Graduate School of Education, Chosun University) ;
  • Youngjun Lee (Dept. of Computer Education, Korea National University of Education)
  • 임수훈 (한국교원대학교 컴퓨터교육과) ;
  • 홍승주 (한국교원대학교 컴퓨터교육과) ;
  • 김성원 (조선대학교 교육대학원) ;
  • 이영준 (한국교원대학교 컴퓨터교육과)
  • Published : 2024.01.17

Abstract

이 연구에서는 21세기 정보화 시대의 중요성을 감안하여 창의적 문제해결 프로세스인 디자인 씽킹과 그 첫 번째 단계인 '공감' 단계에 초점을 맞추어 ChatGPT를 페르소나 기법과 결합하여 사용자 이해와 공감을 강화하는 방법을 제안한다. 이를 통해 스탠퍼드 D.School의 디자인씽킹프로세스를 기반으로 한 창의적 문제 해결을 강조하고, ChatGPT를 활용하여 페르소나를 개발하고 심층 인터뷰를 통해 사용자를 더 잘 이해하고 공감하는 방법을 탐구한다. 프로그램을 통해 학생들이 실제로 창의인적 문제 해결 능력과 공감 능력을 향상시킬 수 있도록 하여, 미래를 대비하는 역량을 효과적으로 강화하는 교육 방법을 제시한다.

Keywords

Acknowledgement

This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (No. 2022R1G1A1004701).

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