Annual Conference of KIPS (한국정보처리학회:학술대회논문집)
- 2003.05b
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- Pages.1071-1074
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- 2003
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- 2005-0011(pISSN)
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- 2671-7298(eISSN)
A design and implementation of Java based network game environments design and implementation for Internet community
인터넷 커뮤니티를 위한 JAVA 기반의 네트워크 게임 환경 설계 및 구현
- Kim, Jong-Soo (Dongeui University) ;
- Kim, Tea-Suk (Dongeui University) ;
- Choe, Gil-Rim (Kyungnam College of Information Technology) ;
- Kim, Sam-Ryung (Kyungnam College of Information Technology)
- Published : 2003.05.16
Abstract
Now internet is very popular. Many company services various contents in Web. One of the best way for internet community is network game service for internet member. There are some company to service high quality network game for gathering members. Those company make success for getting fee from their member. Global on-line game market is small but stability growing. Thus Microsoft invest on line game. On this paper, one of a java network turn game system called by "Hoola" is designed and implemented. This Application consist of Client/Server and Database module and multi-tier Architecture, because of easily translation to PDA or mobile phone.
Keywords