Pursuit-evasion as a dynamic game

  • Imado, Fumiaki (Central Research Laboratory, Mitsubishi Electric Corporation) ;
  • Ichikawa, Akira (Central Research Laboratory, Mitsubishi Electric Corporation) ;
  • Kanai, Kimio (Faculty of Aeronautics and Astronautics, Japan Defense Academy)
  • Published : 1993.10.01

Abstract

A study about two-dimensional pursuit-evasion dynamic games is presented and discussed. A pursuer tries to intercept an evader by a strategy based on proportional navigation guidance, while the evader tries to maximize a miss distance by the optimal control. The study is applied to a ball game and an air-combat game. The results show the same features exist in both games, therefore the study will be able to apply for general two dimensional dynamic games. In the ball game, the study is extended to cases where a goal exists, while in the air-combat game, some three-dimensional problems are solved and the results are also shown.

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