Study on muscle deformation and human body modeling

근육 변형 및 인체 모델링에 관한 연구

  • 이환용 (포항공과대학 전자계산학과) ;
  • 김명수 (포항공과대학 전자계산학과) ;
  • 박찬모 (포항공과대학 전자계산학과)
  • Published : 1991.10.01

Abstract

Recently, human body modeling with muscle deformation has become an attractive research area in computer animation. There are many modeling tools available for solids such as mechanical part. However, there are many limitations of these conventional methods in modeling flexible objects with delicate motions and shapes such as human bodies. In this paper we present a new modeling technique for human body with muscle deformation. Each muscle is represented as a generalized cylinder and its shape deformation is computed using simple algorithm. The human body is a union of muscles, bones, organs, etc. The modeling data are obtained from the information on the human anatomy. To demonstrate the feasibility of our method, we model several arm muscles and simulate the skin deformation. As a result we have obtained a realistic shape deformation.

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