• Title/Summary/Keyword: yut

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Telepathy Yut Game Using EEG (EEG를 이용한 텔레파시 윷놀이 게임)

  • Jeong, Jae-Heon;Joo, Chang-Yong;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.467-468
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    • 2020
  • 현재 많은 곳에서 생체신호를 이용하여 보다 쾌적한 삶의 환경을 구축하려는 연구가 활발하게 진행되고 있으며 뇌-컴퓨터 인터페이스(Brain-Computer Interface, BCI)기술은 미래 손꼽히는 기술 중 하나로 보고 있다. 본 논문에서는 기존에 웹사이트나 애플리케이션으로 나와 있는 윷놀이 게임을 뇌전도(Electroencephologram, EEG)를 이용한 상호작용을 바탕으로 한 윷놀이 게임의 개발에 대해 기술하고 있다. 이 게임을 통해 마비 환자나 부득이하게 손을 사용하지 못하는 경우에도 게임을 진행할 수 있으며, 뇌신경 운동에도 도움이 될 것으로 기대하고 있다.

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A Study on the Development of Digital Yut Playing System Based on Physical Computing (피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템 개발에 관한 연구)

  • Koh, Byoungoh
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.335-342
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    • 2017
  • The artificial intelligence, robot technology, Internet of things, and life sciences that create added value while dramatically transforming human life have been highlighted in the fourth industrial revolution, the next industrial revolution. In order to adapt to the 4th industry, it is necessary to educate students to develop fusion thinking and computing thinking ability. Therefore, in this study, we developed a digital Yut Playing system based on physical computing, reflecting STEAM and decomposition, pattern recognition, abstraction, and algorithm design, which are components of computing thinking. By experiencing the developed system and applying it to education, it raised interest and interest in programming education and improved programming lesson for fusion thinking and computing thinking ability.

An Investigation on 'Kwa-Jung';Traditional Korean Confectionery Items, Found in Korean Literatures Prior to the 17th Century (17세기 이전 조선시대 과정류의 문헌적 고찰)

  • Cho, Shin-Ho;Chung, Rak-Won;Choi, Young-Jin;Kim, Eun-Mi;Won, Sun-Im;Cha, Gyung-Hee;Kim, Hyun-Sook;Lee, Hyo-Gee
    • Korean journal of food and cookery science
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    • v.24 no.3
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    • pp.312-324
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    • 2008
  • In this study, we investigated the names and various types of "kwa-jung" along with their recipes and ingredients occurring in Korean cookbooks published before the 17th century. The kwa-jungs were classified into 7 groups including Yoomilkwa, Yookwa, Dasik, Junkwa, Kwapyun, Yutganjung and Dang. A total of 72 kinds of kwa-jung were found. 26 kinds of Yoomilkwa, 18 kinds of Yookwa, 7 kinds of Dasik, 10 kinds of Junkwa, 1 kind of Kwapyun, 3 kinds of Yutganjung and 8 kinds of Dang. Among the types of Yoomilkwa, Yackwa was recognized as the best food according to the references. Also the cooking methods for items had a tendency to become simpler as society became modernized. Original and rare Ingredients were often substituted with other items that could be found more easily where people lived As recorded, the Yookwa group included kangyung, sanja, and bingsakwa. And as society became modernized, people tended to buy Yookwa in the store rather than making it at home due to its complicated and often difficult cooking process. The Dasik items were a kneaded mixture of flour, or the flour of chestnuts, with honey. These were formed into various patterns like birds, animals, butterflies, tree leaves and flowers, or as ki-wha by using printing cooking utensils Honey was used as a sweetener and as a combining material. The Junkwa consisted of roots or fruits that could be easily obtained these cooked or raw foodstuffs were then mixed with sugar and simmered. The Kwapyun used sour fruit juices as a main ingredient. These were then combined with sugar and simmered and allowed to harden. Then they were cut into square shapes after cooling. Yutkangjung was a mixture of yut, chochung, honey or syrup and pine nuts. which was combined over low heat. After mixing and stirring it was cut into square shapes. Finally, the Yut was typically cooked with grains and powdered malt and stirred until thickened.

A Study on the Late 19th century Children's Costumes and Games of Genre Paintings by Jungeun Kim (19세기말 풍속화가 기산 김준근이 그린 삽화 속 어린이 놀이문화와 복식에 관한 연구)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.289-300
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    • 2016
  • This study surveys children's costumes and games from the 11 Genre paintings by Junkeun Kim in the book "Korean Games(Stewart Culin 1858-1929)". The character of the general dress-costumes, games and the culture of life from the late $19^{th}$ century in genre painting of Junkeun Kim are as follows. The study results on the games are as follow. The boy's games are kite-flying, spinning tops, playing shuttlecock with the feet, blindman's buff, yut("Four-Stick Game"). Girl's games are seesaw with board, blindman's buff, marbles. Combined games are mount shoulder, sledge, tightrope walking for men with boy. The strengthen one's body type were seesaw with board, tightrope walking, the compete score type were playing shuttlecock with the feet, marbles and the multi complex type were yut("Four-Stick Game"), kite-flying. Through genre painting in the $19^{th}$ century we know a boy's 'Jeogori 'and 'Ba-ji' were similar to a modern man's and boy's 'Hanbok' with a traditional method of wearing. We believe that the originality of a traditional costume was an unchangeable characteristic. Girl's 'Jeogori' and 'Chi-ma' changed in length and width, and method of wearing; however, the basic shape did not change. The analysis for artist's genre painting which was ordered by a foreigner and the late of $19^{th}$ century's children's costume and game of life culture is useful to match the counters and show how to wear a modern Korean costume used to understand the 'Hanbok' and establish a costume of life.

Development and Validation of Yut-nori Program using Educational Programming Language (EPL) based on Computational Thinking (컴퓨팅 사고력 기반 교육용 프로그래밍 언어(EPL) 활용 윷놀이 프로그램 개발 및 타당성 검증)

  • JeongBeom, Song
    • Journal of Industrial Convergence
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    • v.21 no.2
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    • pp.103-109
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    • 2023
  • In Korea, software education is implemented from elementary school. As a representative software education tool for elementary schools, various chess games reconstructed based on the rules of Western chess games are being used. On the other hand, Yutnori, one of our traditional games, also includes elements of software education, so research on this is needed. Therefore, in this study, a Yutnori program based on computational thinking using an educational programming language, Entry, and a turtle robot was developed and its validity verified. As a result of the validity verification, the CVR value was higher than 0.7 in the degree of agreement with the subject achievement standard (3 questions), the appropriateness of learning materials (4 questions), and the possibility of class application (3 questions). Therefore, it could be judged that the learning program developed in this study has a high level of agreement with the subject achievement standards, appropriate learning materials, and high possibility of being applied to classes. In order to generalize this content in the future, the effectiveness will need to be verified, and experimental research will be needed to understand this.

The Educational Application of Children's Traditional Play in the Kindergarten Setting (유아 전통 놀이의 현장 적용을 위한 기초 연구)

  • Shin, Dong Ju
    • Korean Journal of Child Studies
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    • v.19 no.1
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    • pp.141-154
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    • 1998
  • This study investigated how kindergarten teachers apply children's traditional play to educational curriculum and how kindergarten children engaged in traditional play. The subjects of this study were 120 kindergarten teachers and their 2930 5-year-old kindergarten children. Data were gathered through questionnaires. The results showed that most teachers included children's traditional play in educational curriculum as indoor and outdoor play activities, but they had difficulties in this process by lack of play materials and their knowledge of children's traditional play. The results also showed that kindergarten children played "Yut" most frequently and, in most cases, they engaged in traditional play in ways which were adjusted to their developmental level and life style.

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An implementation for a mobile game of Yut based-on Unity 5 (유니티 5 기반 모바일 윷놀이 게임의 구현)

  • Park, Han-Na;Seo, Dongmahn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.914-917
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    • 2015
  • 중장년층의 스마트폰 사용 인구가 증가하고 있다. 중장년층 사용자는 피쳐폰과 달리 스마트폰 환경에 어려움을 느낀다. 그러므로 이들에게 친숙하며 대부분 규칙을 알고 있는 한국전통게임 윷놀이를 중장년층의 선호 모바일 플랫폼인 안드로이드에서 구현해본다. 게임 개발 도구는 최근 무료화되었으며 모바일 게임 환경에 최적화된 Unity 5를 기반으로 한다. 본 게임은 중장년층 사용자에게 직관적 UI, 간단한 규칙을 제공하여 이들의 안드로이드 플랫폼과 모바일 게임에 친숙함을 느낄 수 있도록 기여한다.

Assessment of Traditional Knowledge on Seasonal Customs and Its Characteristics for Practical Use (세시풍속 전통지식기술의 개발가치 평가와 활용방안 분석)

  • Kim, Mi-Heui;Park, Duk-Byeong;Ahn, Yoon-Soo;Jun, Young-Mi
    • The Korean Journal of Community Living Science
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    • v.17 no.4
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    • pp.175-197
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    • 2006
  • This study aims to assess the traditional knowledge on seasonal customs and its characteristics for practical use. The Delphi method and correspondence analysis were hired to collect and analysis the data. Twenty six professionals for the Delphi participated in three-round process. The followings were concluded. The number of items valuing and resourcing for seasonal customs. were 118(40 for folks and ceremonies, 53 for foods. 25 for plays) on Delphi results. For example are Bokjori, Dano fm, Bokjumeoni, Chuseok, Tano festival, New Year Card, washing hair with an iris, Soup with rice cake, Boiled rice with five cereals, Rice and red-bean porridge, Kimchi-making for the winter, Sharing walnut with friends, Game of yut, Playing kite, Play with Hanga etc. Nowadays the ideas of modernized practical use on seasonal customs was to connect with modernized scientific technology and designate commemoration day. The items for connecting with modernized scientific technology were new year card, painting and recording sound with traditional seasonal customs, food areas, cake with seven kind of cereals, play areas, hand wrestling, cockfighting in folks and customs areas. Also the items for designating commemoration days were the Suelbeam and Suelbeam Socks present for the aged people, man cooking day, Korean traditional workers day in folk and ceremony areas.

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A Study on contents related to geography in "Myriad Things"(萬物門) of $Miscellaneous$ $Explanations$ $of$ $Seongho$(星湖僿說) (성호사설 '만물문(萬物門)'의 지리 관련내용 고찰)

  • Sohn, Yong-Taek
    • Journal of the Korean Geographical Society
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    • v.47 no.1
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    • pp.60-78
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    • 2012
  • The main objective of this study is to conduct subnational population projections of Korea based on a Myriad Things" (萬物門), which is part of Seongho's representative work entitled $Miscellaneous$ $Explanations$ $of$ $Seongho$ (星湖僿說), has been in this paper in order to understand Seongho's "thinking on geography". To do so, contents related to geography were selected and these were discussed and interpreted in terms of the classification system of today's geographical knowledge. Following is the result of this research. First, information on astronomical geography and natural geography such as uplift, tornado, structure of soil, and the $yut$ board as well as humangeographical topics such as wild $ginseng$, cigarettes, hot pepper, traditional fruits and nuts (chestnuts, jujubes, and persimmons), Goryeo paper (Korean paper), mulberry trees, cotton plants, natural dye, policy about horses, magnetic compass needles, and farming implements for rice transplantation are mentioned in "Myriad Things" in relation to geography. Second, the depth of information described varies from topic to topic, but the topics on tornado and magnetic compass needles, horses, wild ginseng, traditional fruits and nuts, and $yut$ board are described in depth and in detail. Third, authenticity of the contents on these topics are "true" insofar as bibliographical information and citations are provided for support. Fourth, these topics reflect the interests and circumstances that are related to the "economic improvement of common people's livelihood" in those days, such as agriculture, crops, and transportation of goods. Fifth, the bibliography and citations explaining all instances reveal that China (Qing) is a great civilization of the advanced world and that the scholarship of Joseon relied on and accepted it. Sixth, except for horse raising and management, farming implements for rice transplantation, sericulture, and natural dying of cloth, most of the topics are useful even today. In short, theres is a profound aspect to the content that makes it possible to estimate the "geographical thinking". In general, the focus of the content of this book directly linked to the practical agricultural economy of the common people.

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Petrological Characteristics and Deterioration Aspect of the Pohang Chilpori and Shinheungri Petroglyphs (포항 칠포리 I지구와 신흥리 암각화의 암석학적 특징과 훼손양상 분석)

  • Lee, Sang-Hun;Choi, Gi-Ju
    • Journal of Conservation Science
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    • v.25 no.4
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    • pp.347-361
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    • 2009
  • The Pohang Chilpori is the area with abundant petroglyphs in Korea. The form of the shield, female sex organs, and yut board on the outcrops or float rocks which are composed of the rhyolitic rock are engraved on Chilpori and Shinheungri Petroglyphs. The rhyolitic rock is composed of the phenocryst and groundmass with quartz and feldspar. The rock surface shows mostly yellowish brown color and the rock surface is very irregular by serious weathering, and illite and kaolinite, a kind of the clay minerals, are produced. Deterioration aspects are mainly of surface exfoliation, grain peel-off, damages, scribbling. Chilpori Petroglyph (1) plane has been eroded by running water, in (2) plane has been abrased is on the rock surface, in (3) plane shows surface exfoliation and the various part of the rock surface in plane (4) has become the soil. The corrasion and black phenomenon of the Shinheungri Petroglyph (1) plane was formed by running water, and surface exfoliation and scribbling in plane (2) is serious. Deterioration factors are geomorphologic states, plants, rock of weak to weathering, and artificial influence such as a scribbling and a forest fire. For conservation of the these petroglyphs, study for rock surface conservation and the arrangement of around petroglyphs and construction of water wall are necessary.

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