• Title/Summary/Keyword: web2.0

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Towards Tangible Shopping in Virtual World

  • Syamsuddin, Muhammad Rusdi;Juasiripukdee, Pan;Kwon, Yong-Moo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.373-375
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    • 2009
  • This paper introduces the concept of Tangible Shopping conducting in virtual world. The main idea of this paper is to combine the concept of web 2.0 mashup into shopping activities in virtual world. Feature of annotation and web browsing are also included in this concept. This research aims to enhance web shopping activities from the conventional approach into new way which deliver tangible shopping experiences to users. At the beginning, we review the state-of-the-art of virtual worlds and Web 2.0 Mashup. Next, we review our related work. Then, we address the design and implementation of tangible shopping in virtual worlds.

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A Collaborative learning using Wiki for the effectiveness of positive interaction (위키를 활용한 협력학습이 타인과의 긍정적인 상호작용에 미치는 영향 연구)

  • Joo, Yun-Jae;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.167-173
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    • 2011
  • Recently, the Web 2.0 bas gained much attention as an advanced form of Web technology. It is well observed that openness, participation, and sharing are the key ideas of Web 2.0 among many desirable characteristics of the technology. Furthermore, Wiki is one of the best representing tools that reflect effectively most of the characteristics of Web 2.0. Wiki is widely used to provide a Web-based communication tool for collaborative writing and editing freely. Therefore, it may be used for collaborative learning so that students can learn how to interact online with each other effectively and also acquire communication skills in an affirmative way. In the paper, we will discuss how students can change their aggresive, offensive, judgemental attitudes to affirmative, aggreable, thoughtful ones by way of exposing them to collaborative learning environment using Wiki as their interactive communication tool.

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UCG, An Edutainment Game System based on Web 2.0 (Web2.0 기반 에듀테인먼트 게임 시스템, UCG)

  • Noh, Yong-Deok;Jang, Young-Seok;Cha, Sang-Il;Chung, Mun-Ki;Kim, Sung-Goo
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.9
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    • pp.892-896
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    • 2008
  • One of drawbacks of the current edutainment game system is that its frame is fixed with limited contents. Under the condition of the above game structures, nobody can select one's interesting contents to increase educational efficiency easily. To overcome such a problem, we will propose the system named UCG(User Combinative Game) based on Web 2.0 in which users can make a choice among various educational contents and select game frames. The structure of the UCG system and its process are shown in this paper.

Design and Implementation of Tag Clustering System for Efficient Image Retrieval in Web2.0 Environment (Web2.0 환경에서의 효율적인 이미지 검색을 위한 태그 클러스터링 시스템의 설계 및 구현)

  • Lee, Si-Hwa;Lee, Man-Hyoung;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1169-1178
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    • 2008
  • Most of information in Web2.0 is constructed by users and can be classified by tags which are also constructed and added by users. However, as we known, referring by the related works such as automatic tagging techniques and tag cloud's construction techniques, the research to be classified information and resources by tags effectively is to be given users which is still up to the mark. In this paper, we propose and implement a clustering system that does mapping each other according to relationships of the resource's tags collected from Web and then makes the mapping result into clusters to retrieve images. Tn addition, we analyze our system's efficiency by comparing our proposed system's image retrieval result with the image retrieval results searched by Flickr website.

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Design and Implementation of the Graphical Relational Searching for Folksonomy Tags in the Participational Architecture of Web 2.0 (웹2.0의 참여형 아키텍쳐 환경에서 그래픽 기반 포크소노미 태그 연관 검색의 설계 및 구현)

  • Kim, Woon-Yong;Park, Seok-Gyu
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.1-10
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    • 2007
  • Recently, the web 2.0 services which appear by exponential extension of the Internet can be expressed with the changes in the quality of structural evolution and in the quantity of increasing users. The structural base is in user participational architecture, the web 2.0 services such as Blog, UCC, SNS(Social Networking Service), Mash-up, Long tail, etc. play a important role in organization of web, and grouping and searching of user participational data in web 2.0 is broadly used by folksonomy. Folksonomy is a new form that categorizes by tags, not classic taxonomy skill. it is made by user participation. Searching based on tag is now done by a simple text or a tag cloud method. But searching to consider and express the relations among each tags is imperfect yet. Thus, this paper provides the relational searching based on tags using the relational graph of tags. It should improve the trust of the searching and provide the convenience of the searching.

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Design and Implementation of specialized Web 2.0 Travel Agency System (특화된 웹2.0 여행사 시스템의 설계 및 구현)

  • Kim, Jung Sook;Lee, Ya Ri;Hong, Kyung Pyo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.9-22
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    • 2009
  • This paper is an explanation of a design and an implementation of Web 2.0 online travel agency system for frequent decision-making. On the Web 2.0 travel agency system, optimized information is obtained by applying data mining technology such as association rules, decision trees, and neural networks, and this system is a unified system that consists of the block systems of hotels, ground traffic, and flights in tour packages of a travel agency system. Furthermore, it is implemented to manage the system that is not for the administrator of a travel agency system, but for users or communities that use the system need their own information. The expected effect of this system is to maximize the investment company's efficiency through a new-concept interest model created by B2C customers, and also B2B small and medium-sized travel agencies adopting the system. As a result, it is a system that stimulates dormant customer activity and prevents good customers from leaving by maximizing the merit and capacity of the existed web site for marketing. Moreover, this system is also a model for people who plan customized travel agency business, and will show a way for the domestic and international travel agency industry's globalization.

Developing a Web-Based Knowledge Product Outsourcing System at a University

  • Onte, Mark B.;Marcial, Dave E.
    • Journal of Information Processing Systems
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    • v.9 no.4
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    • pp.548-566
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    • 2013
  • The availability of technology and the abundance of experts in universities create an ample opportunity to provide a venue that allows a knowledge seeker to easily connect with and request advice from university experts. On the other hand, outsourcing provides opportunities and remains one of the emerging trends in organizations, and can very clearly observed in the Philippines. This paper describes the development of a reliable web-based approach to Knowledge Product Outsourcing (KPO) services in the Silliman Online University Learning system. The system is called an "e-Knowledge Box."It integrates Web 2.0 technologies and mechanisms, such as instant messaging, private messaging, document forwarding, video conferencing, online payments, net meetings, and social collaboration together into one system. Among the tools used are WAMP Server 2.0, PHP, BlabIM, Wordpress 3.0, Video Whisper, Red5, Adobe Dreamweaver CS4, and Virtual Box. The proposed system is integrated with the search engine in URLs, Web feeds, email links, social bookmarking, search engine sitemaps, and Web Analytics Direct Visitor Reports. The site demonstrates great web usability and has an excellent rating in functionality, language and content, online help and user guides, system and user feedback, consistency, and architectural and visual clarity. Likewise, the site was was rated as being very good for the following items: navigation navigation, user control, and error prevention and correction.

The Effect of Users' Individual characteristics and Social Influence on Cyber Ethics and Usage in Web 2.0 (웹 2.0 환경에서 사용자의 개인특성과 사회적 영향이 사이버 윤리성과 사용성에 미치는 영향)

  • Moon, Yun Ji
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.563-565
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    • 2013
  • The issue on cyber ethics cannot be solved within technical and legal boundaries. Therefore, this study intends to consider the antecedents affecting cyber ethics from the perspectives of individual characteristics and social influences. Specifically, the current research aims to investigate (1) the effect of individual characteristics(self-efficacy, locus of control) on cyber ethics in web 2.0 environment, (2) the impact of social influences(subjective norm, image, visibility) on cyber ethics, (3) the moderation effect of a user's personality(extroversion, introversion) between individual characteristics and social influences, finally (4) the interrelationship between cyber ethics and the type of web 2.0 service participation of users(consumption, production).

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The Expected Role of Librarian 2.0 in the Library 2.0 Era (도서관 2.0 시대의 사서 2.0에게 기대되는 역할에 관한 연구)

  • Syn, Sue-Yeon;Kim, Sung-Min
    • Journal of the Korean Society for information Management
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    • v.27 no.2
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    • pp.201-216
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    • 2010
  • The idea of Library 2.0 originated from the concept of Web 2.0 social interactions within the Web. From this aspect, Library 2.0 is a library blended with Web 2.0. The most remarkable features of Library 2.0 are interactions and user involvement. Users' roles in new library environments are greater since they can contribute to establishing a library collection by annotating, blogging, reviewing, etc. While users' roles become important, the responsibilities of the librarians increase due to the unfiltered information created by users. Librarians now should extend their roles as information creators, organizers, providers, managers, as well as moderators. In this paper, we reviewed the current literature on the new paradigm of digital libraries, Library 2.0, and the development of Library 2.0. In addition, we discuss the extended role of the Librarian 2.0 in Library 2.0.

Web2.0 시대의 효과적 농산물 전자상거래 방안 연구

  • Park, Heun-Dong;Mun, Jeong-Hun
    • 한국경영정보학회:학술대회논문집
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    • 2007.11a
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    • pp.521-526
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    • 2007
  • 농업인의 소득증대와 직거래 기반 조성을 위한 농산물 전자상거래는 99년부터 농림부 및 각 산하기관과 지방자치단체를 중심으로 진행되어 왔으나 각 추진기관별로 쇼핑몰 플랫폼이 다르고 개별 운영되고 있어 정보의 공유와 소비자의 참여, 시스템의 개방이 온라인 비즈니스에서 핵심성공요인이 되고 있는 Web2.0 시대에 큰 문제점이 되고 있다. 또한, 농산물전자상거래 활성화를 위한 기존의 연구들은 대부분 B2B와 B2C를 구분하지 않고 포괄적으로 분석함으로써 농업인이 전자상거래를 수행함에 있어 겪게 되는 문제점을 제대로 파악하지 못하는 한계를 보여주고 있다. 본 연구에서는 Web2.0 시대의 비즈니스 특성을 중심으로 농업인의 전자상거래를 활성화할 수 있는 방안을 도출하였으며, 그 방안으로 각 기관별 쇼핑몰 플랫폼의 상품정보, 소비자 정보, 주문정보 등을 일괄관리하며, 친환경농산물인증정보와 GAP농산물 인증정보, 생산이력정보 등을 포괄하여 달라진 소비자의 구매성향에 대응하는 방안과 농업인의 농산물 마케팅 방도의 변화 및 정부기관의 대농업인 전자상거래 지원방식의 전환방안을 제시하고 있다.

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