• Title/Summary/Keyword: wearing fitness

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A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation (3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계)

  • Lim, Ji-Young
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.347-353
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows; 1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

Ergonomic Design of Necklace Type Wearable Device

  • Lee, Jinsil;Ban, Kimin;Choe, Jaeho;Jung, Eui S.
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.281-292
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    • 2017
  • Objective: This study aims to identify important physical design variables in designing a necklace type wearable device, and to present design guidelines to maximize comfort that a user feels upon wearing the device. Background: Interests in fitness culture and personal health are on the rise recently. In such a situation, demand for necklace type wearable devices is projected to increase a lot, as the devices enable users to use their hands freely and to enjoy various contents through connection with mobile devices. However, the necklace type wearable device's comfort was assessed to have the lowest comfort in a running situation, where human body moves up and down and left and right more than other devices wearable on other human body parts. Therefore, the usability of a necklace type wearable device was low. In this regard, studies on identification of the variables affecting user comfort upon wearing a necklace type wearable device and on physical design direction maximizing comfort and usability are needed. Method: A pretest and a main test were carried out to draw the direction of necklace type wearable device design. In the pretest, wearing evaluation on the diverse types of devices released in the market was conducted to draw physical design variables of the devices affecting comfort. Furthermore, variables significantly affecting the comfort of a device were selected through an analysis of variance (ANOVA). In the main test, anthropometry was performed, and information on anthropometric items corresponding to the design variables selected in the pretest was acquired. Based on the pretest results and the anthropometric information in the main test, the present study produced design guidelines maximizing the comfort of a necklace type wearable device with regard to major design variables upon dynamic tasks. Results: According to the pretest results, the variables having effects on comfort were the angle of side points, width, and height. Due to interactions between variables, those need to be simultaneously considered upon designing a device. Upon dynamic tasks, the angle of side points and width of a device was designed to be smaller than mean angle of the trapezius muscle and neck width, and thus attachment to human body was high. As height was designed to be larger than mean neck front and rear point width, comfort was higher due to feeling of stability. Conclusion: Because user sensitivity to comfort was high at human body's inflection points, a device needs to be designed for users not to feel high pressure on specific body parts with the device fitting human body shape well. A design considering user's situation is also required in further studies.

A Study on the Korean Middle School Girl Students' Clothing Weight and COmfort Sensations (우리나라 여중생의 착의량과 쾌적감에 관한 연구)

  • 조현경
    • Journal of the Korean Home Economics Association
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    • v.33 no.1
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    • pp.203-210
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    • 1995
  • The purpose of this study was to investigate the weights of clothing that middle school girl students are wearing and ghow athe students evaluate their comfort sensations for the state-of-clothing and classroom conditions. The results obtained were as follows. 1. Average total weights of clothing of each month were 795.5g/m2 for May(23.4$^{\circ}C$), 539-590.6g/m2(26.0-31.2$^{\circ}C$) from June to August, 723.6g/m2 for September(25.6$^{\circ}C$) and 980.2g/m2 for October(24.$0^{\circ}C$). 2. Total weight was changed markedly from May to June and from september to October. The change was mainly by tops. Not much change was observed for the bottoms due to the fact that students were blue jeans irrespect of the environmental conditions. 3. Not significant relationship was observed between clothing weights adn comfort sensations. When the classroom temperature was 23.4$^{\circ}C$, more than 50% of the students answered comfortable. 4. Negative correlation was observed between amount of bottoms weight and Rohrer Index; in other words, fat students were less bottoms such as pants of skirts. 5. Negative correlation was observed between physical finess and amount of under shirts at the month of May, June and October; students with igher physical fitness scores wear less under wear when the environmental temperature changes.

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A Study on the Basic Pattern of Bodice block for Adult Women in China - Focusing on Women in 20s Residing in Beijing and Shanghai -

  • Sohn, Hee-Soon;Kang, Yeon-Kyung
    • Journal of Fashion Business
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    • v.9 no.3
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    • pp.64-87
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    • 2005
  • The purpose at this study is to develop the appropriate bodice model for Chinese women in order to contribute to the improvement of fitness at clothing products that are exported to China. The sample group was the subject of 149 persons with the standard body shape at 19-24 years old women who reside in Beijing and Shanghai, China. The data analysis is processed for statistics using SPSSWIN 10.0 PROGRAM, and the used analysis methods are technical statistics analysis, factor analysis, group analysis, and one-way ANOVA. The outcome of this study is summarized as follows. 1. Prior to develop the tight-fitting shape of bodice model, the body classification approach by the posture and type of bending and stretching is selected to use 6 index items, and the body types are classified into bent body, right body, and pull-back body. 2. The average body size of standard body shape had 3 times of wearing experiment based on the tight-fitting shape of ESMOD bodice block drawing, and the system was corrected and supplemented to present the final bodice block drawing. 3. Comparisons have been made based on the center front line, center back line and chest circumference for each of existing bodice block for Chinese women, existing bodice block for Korean women and the combination of the bodice block under this study.

The Wearing Evaluation of Bicycle Wear for New Senior Women (뉴시니어 여성을 위한 자전거의류의 착용 평가)

  • Jung, Hee-Kyeong;Lee, Jeong-Ran
    • Fashion & Textile Research Journal
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    • v.19 no.3
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    • pp.302-311
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    • 2017
  • The purpose of this study is to develop an aesthetic and functional bicycle wear for new senior women in their 50s and 60s. We developed bicycle wear that is friendly to bicycling posture and reflects the preference of new senior women. Both the expert group and the subject group evaluated the appearance, completeness of clothing and motion functionality. The results are as followed: First, in the evaluation result of the expert group regarding the appearance and completeness of clothing, high scores are given to design, materials, color scheme, the trends suitability as well as the appearance with regard to clothing fitness. Second, in the results of the evaluation of the appearance and movement functionality targeting the subject groups, movement functionality was rated higher than appearance. In the case of the appearance evaluation, adhesion of both jacket and pants was rated very highly, which is considered to come from the elasticity of the material. In the functionality evaluation, what were pointed out as inconvenient details in the prior studies were found to be all improved and the sleeves and armpit parts were rated highly. Therefore, the pattern design and the usage of the materials suggested in this study were found to be very suitable in the movement on the ride of bicycle.

A Study on Texture Suited for the Acryl Knitted Jacket of Women in the Middle Age (중년 여성용 아크릴 니트 재킷에 적합한 조직에 관한 연구)

  • Choi, Jin-Hee
    • The Research Journal of the Costume Culture
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    • v.17 no.1
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    • pp.15-27
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    • 2009
  • The purpose of this study was to find texture which suitable for the acryl knitted jacket of women in the middle age. The study was carried out 2 parts. The first part was to choose the pattern fitted in the body shape of women in the middle age, and the second part was wearing test with 3 different textured acryl knitted jacket(half milano, milano, jacquard). The usable data of the test were coded for further statistical analysis including descriptive statistics (frequency and one way-ANOVA test, Student-Newman-Keuls Multiple Range Test) by using SPSSWIN 12.0. The results were as follows: It was found that first evaluation for the appearance test on fitness, pattern B(Brand: Morado) were better than the rest of them(pattern A: Trieste, pattern C: Escalier). It was found that second evaluation for the test, jacket with jacquard were better than the rest of them. Acryl knitted Jacket of women in the middle age should made of jacquard. Therefore it should be designed as possible as considering the physical characteristics of knitted materials. It was found that third evaluation for the test, it was opposite results that a general knitted fabric pattern was made smaller than a woven jacket. So, it was necessary that the acryl knitted jacket of women in the middle age follow a similar site tolerance such as a woven jacket. This result was due to a radical change of a middle age women's body shape.

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Importance-Performance Analysis for Developing Convergence Firefighter Helmets (융합 소방용 안전모 개발을 위한 중요도-만족도 연관 분석)

  • Oh, Mi-Ok;Shin, Jong-Kuk;Kang, Myung Chang;Shin, Bo-Sung;Moon, Min-Kyung
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.15 no.6
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    • pp.109-114
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    • 2016
  • This study executes Importance-Performance Analysis (IPA) on existing firefighter helmet attributes and gathers ideas for improvements from fire-fighting officers to develop a convergence firefighter helmet. The results of empirical analysis were as follows: First, the weight, head fitness, ease of wearing and removal, and ease of managing the existing helmet's attributes need urgent improvement. In addition, fire-fighting officers want to add innovative functions such as oxygen deficiency alarms, poison gas sensors, temperature sensors, and network communication systems to the convergence firefighter helmet under development.

Design development of athleisure bike wear to be a casual daily wear (일상복 겸용의 애슬레저 바이크 웨어 디자인 개발 연구)

  • Lee, Dal A;Ahn, In-Sook
    • The Research Journal of the Costume Culture
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    • v.24 no.6
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    • pp.788-802
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    • 2016
  • Sportswear transforms itself into a new fashion item to satisfy desires for beauty in addition to having functionality and movability for sports activities. Sportswear is not in fashion just temporarily but comes in various forms along with sociocultural phenomenon that put emphasis on well-being and leisure. This research aims to study the needs of the bikers who ride bicycles or cycles has become a popular outdoor activity, and give suggestions for high functional sports design that can satisfy the needs of the highly demanding taste of athletes. To understand the design development direction and design preference, practical consumer needs were derived through a survey analysis on bike wear purchasing satisfaction and actual wearing state by bike riders. For consumer needs analysis, focus group interview, in-depth interview and questionnaire method were used. Based on analysis of those researches, athleisure bike wears appropriate for urban sports activities were categorized into sports, life, fitness and leisure 4 styles for athleisure bike wear design development. It is believed that this study will contribute to in the category expansion of sports wear market and satisfy the consumer demands for functional and specialized casual bike wears as well as fashion factors optimized to life style of modern people.

Development of Men's suit Easy-Order Prototype using Cyber Fitting 3D Avatar (Cyber Fitting형 3D 아바타를 활용한 신사복 이지오더(Easy-Order) 프로토타입(Prototype) 개발)

  • Lim, Ji-Young
    • Fashion & Textile Research Journal
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    • v.11 no.2
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    • pp.308-314
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    • 2009
  • In creating an avatar, consumers can find out for themselves their own sizes to be entered. Also, putting in a face creation main-page menu option enables clients to make up their faces and match them to their bodies. Through this process when purchasing clothes through the internet consumers can enter their own body sizes and create avatars that are identical to their body shape. The uniqueness of developed prototype is that it creates an avatar similar to one's body shape according to body size inputs and demonstrates visually to customers the on-line comfort test which was only available off-line traditionally. The avatar follows the movement of mouse from left to right which enables 3 dimensional visualization. Through maximizing the visual effect this research focuses on enabling consumers to feel subjective parts as if they are off-line. This study seeks to provide a type of prototype of an online shopping mall that meets the demand of the consumers using the 3D avatar.

The Wearing Satisfaction and Demand of Improvement for Working Uniform in Car Service Firms (자동차 정비업체 근로자의 작업복 착용만족도와 개선요구도)

  • Kim, Jeong-Ha;Kweon, Soo-Ae
    • Korean Journal of Human Ecology
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    • v.18 no.2
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    • pp.407-418
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    • 2009
  • In our modern society along with high speed economic growth and improvement of living conditions and through concentration of people in cities cars became essential necessities for people living in modern society. Due to social and economic conditions and for the need of recycling of materials and as a countermeasure for waste of materials importance of car service is stressed. In this connection need for improvement of working clothes which are suitable for safety and working efficiency in a difficult working environment is essential. However most of working clothes now being sold in the market are produced without consideration of ergonomic aspects of wearers of working clothes. For this reason there is need for basic research on development of working clothes which improve safety and comfort for working of car service workers. Accordingly in this study this author carried out research on fitness, level of satisfaction and dissatisfaction, suitability for movement and level of demand for improvement in working clothes with focus on workers at car service firms and direction for its improvement was explored. This study is intended to provide basic data for development of functional pattern of working clothes for car service workers in future.