• 제목/요약/키워드: wayfinding

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공공환경에서 효과적인 길찾기를 위한 디자인 가이드라인에 관한 연구 (A Study on the Design Guidelines about Physical Elements for Effective Wayfinding in Public Spaces)

  • 박몽섭;박혜경
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.76-79
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    • 2004
  • The purpose of this study is to suggest the specific design guidelines for major physical elements like colors, patterns or shapes which can produce the place identity enhancing wayfinding affordability. The research consists with theoretical studies. From the precedent researches, the main design principles enhancing wayfinding affordability were defined and then the list and the nature of the major physical interior elements were drawn, based on them. The result presented that the specific design guidelines as well as design principles could be focused on the categories like generating landmarks, introducing color codes, floor patterns, and wall decorating. And dealing them to promote place identity, were shown as useful in articulating the pathway and indicating spatial orientation. Design guidelines as the result of the research, could be easily and directly applied on the real public spaces as a visual guidance enhancing navigability(the ability to recover position and orientation) to make up the wayfinding weakness.

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동선체계와 환경요소의 상관관계가 복합용도건물의 길찾기에 미치는 영향에 관한 코엑스몰 사례연구 (A COEX mall Case study on the Correlation between Circulation system and Environmental elements for a Better Wayfinding design in Mixed-use buildings)

  • 박민지;이현수
    • 한국실내디자인학회논문집
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    • 제25권1호
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    • pp.151-162
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    • 2016
  • Various mixed-use buildings have been developed in the process of resolving the issue of 'urban regeneration' in the modern city. In this urban regeneration process, the size of the mixed-use buildings and the level of their functional complexity have been increased. It requires a quantitative and systematic approach in order to analyze the internal circulation flow within the large-scale commercial mixed-use buildings. Circulation system and environmental factors, respectively, have been vital criteria for the effectiveness of a Wayfinding design within the mixed-use buildings. The circulation system in this paper consists of 1) the number of the incoming paths at each node, and 2) the angle of directional transition from the incoming paths at the node. The environmental factors include 1) color tone, 2) materials, 3) lighting, and 4) pattern of the interior design of the mixed-use buildings. In this paper, the author develops a method of investigating the influence of the correlation between the circulation system and the environmental factors on the design of Wayfinding on the view of the remodeled COEX MALL interior design.

지하철 환승공간에서 경로탐색(wayfinding)을 위한 시환경 지각 요소에 관한 연구 - 지하철 사당역, 서울역, 종로3가역, 공덕역을 중심으로 - (Visual Performance Evaluation Study of Wayfinding Factors in Subway Transfer Station - Focus on the Sadang Subway Station, Seoul Subway Station, Jongro3-ga Subway Station and Gongduck Subway Station -)

  • 송현지;김남효
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.167-177
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    • 2013
  • The environmental considerations should be taken into full consideration in order to make the use of ground space as comfort and efficient as that of ground space. The visual environmental factors which provide visual informations in underground spaces where the environmental information can be acquired only by the surroundings expand their role as affordance for wayfinding. This study focuses on the visual performance evaluation of wayfinding factors on the subway transfer station platform and aisle as major space for movement in four subway transfe stations and analyzes the material, pattern, color, and lighting provided by the visual environment in underground space as directional marked label, regional differentiation and sign system. The results of this study comes are as follows. First, As to the directional marked label at the subway platform and transfer aisle, following patterns are colors, finishing materials and lighting for the sake of safety and convenience, And regional differentiation, following colors are patterns for the space division. Finally sign system which practically provides the most information, however, it is most insufficient to be a space-preception element. Second, According to the type of platform structures, such as an island platform and a separate platform, the main areas of and necessity for the space-perception elements may bring about changes. Third, these four stations that has been analyzed for this study, lighting, compared with color, finishing material and pattern, has been highly insufficient to be a perception element.

실내공간의 시뮬레이션 구성과 뇌파측정에 의한 공간인지 분석 - 공공건물 내 경로인지를 중심으로 - (Perception Analysis with Composing of Simulation and Measuring of Human Brain Electroencephalogram in Interior Space - Focus on the Perceptionof Wayfinding in Public Interior Space -)

  • 김태환
    • 한국실내디자인학회논문집
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    • 제36호
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    • pp.128-135
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    • 2003
  • The purpose of this study was to analyze the perception of wayfinding in public interior space. According to this study, a virtual reality simulation test was conducted to examine the effect of wayfinding. Theoretical research was used to explain the psycho-physiological effect of visual perception and case study was carried out to evaluate the physiological response of the subjects. For the physiological evaluation, two simulations with sign and color sample were chosen and the EEG was Used. Data were collected from May 15th. to June 15th. The subjects were 20 students of architecture department and frequency, percentage, ANOVA, T-test, multiple comparisons were used for data analysis.

가상현실을 이용한 루트 커뮤니케이션에서의 랜드마크의 설명 용이성(Describability)에 관한 연구 (A Study on the describability of landmarks in route communication using virtual reality)

  • 정진우
    • 디자인학연구
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    • 제16권2호
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    • pp.255-270
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    • 2003
  • 본 연구의 목적은 루트 커뮤니케이션(Route Communication)에서 랜드마크의 역할을 이론적인 고찰에 의해 밝히고, 기존 길찾기 연구에서 거론되지 않았던 랜드마크의 언어적 요소인 설명용이성에 대한 루트 커뮤니케이션에서의 역할을 찾는데 있다. 이 연구에서 수행된 랜드마크 분석은 랜드마크의 설명용이성(describability)을 확인하고, 랜드마크의 설명 용의성이 루트 커뮤니케이션의 전반적인 과정에서 밀접한 관계가 있다고 가설하였다. 이 연구의 가설을 증명하기 위해 버츄얼 리얼리티(Virtual Reality; H) 실험이 수행되었다. 이 실험의 독립변수는 랜드마크의 설명용이성이고, 가설을 증명하기 위해 루트 커뮤니케이션의 결과인 길찾기에서 피실험자가 소비한 총 시간 등을 측정하였다. 결과는 랜드마크의 설명용이성이 전반적인 루트 커뮤니케이션 과정에 긍정적인 영향을 준다고 보여주었다. 본 논문의 결과를 분석하여 랜드마크의 특성에 다른 언어적 특성이 존재 할것이라는 가능성을 발견하였으며, 인간 행동의 실험 도구로서 의 가상현실 시뮬레이션에 대하여 본 연구의 실험 과정을 토대로 논하고 문제점을 지적하였다. 결론적으로서, 이 연구는 실질적인 루트 커뮤니케이션을 통한 길찾기의 문제에 대한 해결방법을 모색하고 좀더 효율적인 길찾기 기능을 가진 실내 환경을 위한 전제 요소로서의 랜드마크의 실질적 기능과 가능성을 제시하였다.

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Precedent based design foundations for parametric design: The case of navigation and wayfinding

  • Kondyli, Vasiliki;Bhatt, Mehul;Hartmann, Timo
    • Advances in Computational Design
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    • 제3권4호
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    • pp.339-366
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    • 2018
  • Parametric design systems serve as powerful assistive tools in the design process by providing a flexible approach for the generation of a vast number of design alternatives. However, contemporary parametric design systems focus primarily on low-level engineering and structural forms, without an explicit means to also take into account high-level, cognitively motivated people-centred design goals. We present a precedent-based parametric design method that integrates people-centred design "precedents" rooted in empirical evidence directly within state of the art parametric design systems. As a use-case, we illustrate the general method in the context of an empirical study focusing on the multi-modal analysis of wayfinding behaviour in two large-scale healthcare environments. With this use-case, we demonstrate the manner in which: (1). a range of empirically established design precedents -e.g., pertaining to visibility and navigation- may be articulated as design constraints to be embedded directly within state of the art parametric design tools (e.g., Grasshopper); and (2). embedded design precedents lead to the (parametric) generation of a number of morphologies that satisfy people-centred design criteria (in this case, pertaining to wayfinding). Our research presents an exemplar for the integration of cognitively motivated design goals with parametric design-space exploration methods. We posit that this opens-up a range of technological challenges for the engineering and development of next-generation computer aided architecture design systems.

어린이 재활병원 공간구조의 시지각적 특성 연구 - 소아재활 외래진료부 및 재활치료부 영역을 중심으로 - (A Study on the Visual Cognitive Characteristics of the Spatial Configuration in Children's Rehabilitation Hospitals - Focused on the Pediatric Rehabilitation Outpatient and Therapy Areas -)

  • 조민정
    • 대한건축학회논문집:계획계
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    • 제34권10호
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    • pp.83-94
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    • 2018
  • In many theoretical and empirical studies on the design issues of therapeutic healthcare facilities, spatial configuration that promotes users' wayfinding behavior, has been emphasized as a significant factor to mitigate stressful experiences and to enhance restorative quality in the healthcare environment. This is also applicable to the healthcare setting for children. However, not much evidence has been reported with regard to the relationship between spatial configuration and wayfinding behaviors in this specific setting. Moreover, healthcare facilities for children with physical disabilities need more attention to provide easy wayfinding due to various physical restrictions. The aim of this study is therefore, to unfold the relationship between spatial configuration and visual cognitive qualities of outpatient spaces in the selected children's rehabilitation hospitals in Seoul, by examining visual cognitive attributes such as visibility, accessibility, and intelligibility. In the first phase, the spatial layout of the hospitals was analyzed, with an emphasis on the major outpatient areas such as the entrance lobby, doctors' examination, and physical therapy zones. In the second phase, a space syntax tool was implemented to examine visual cognitive characteristics of the spatial configuration. The spatial configuration parameters measured were integration, integration core, visual isovist field continuity, correlation between integration and step depth, and the correlation between integration n and integration 3. As a result, the integration was higher in the hall type configuration. Circulation intersections acted mostly as integration cores for better visibility. Some areas showed the lack of continuity in the visual isovist fields overlap and irregular correlation between integration and step depth. The intelligibility was higher in the circulation area and social interaction spaces such as a cafe, reception waiting, and therapy waiting areas. Based on the analysis, design implication and possible future improvement were discussed to enhance wayfinding experiences in the hospitals for children with physical disabilities.