• 제목/요약/키워드: walking limitation

검색결과 51건 처리시간 0.02초

여성노인의 건강관련 삶의 질 수준별 관련요인: 국민건강영양조사(2019년) 자료를 이용한 이차자료분석 (Factors associated with levels of health-related quality of life in elderly women: secondary data analysis of the Korea National Health and Nutrition Examination Survey 2019)

  • 손미선
    • 여성건강간호학회지
    • /
    • 제28권3호
    • /
    • pp.187-196
    • /
    • 2022
  • Purpose: The purpose of this study was to investigate factors related to the levels of health-related quality of life (HRQoL) in elderly women based on Wilson and Cleary's HRQoL model. Methods: This study analyzed data from the eighth Korea National Health and Nutrition Examination Survey 2019 on 868 women over the age of 65 years. Based on the HRQoL model, parameters were categorized as personal, environmental, and physiological characteristics; symptom status; functional status; and perception of health status. The data were analyzed by quantile regression. Results: The overall level of HRQoL was 0.87. Factors related to HRQoL in the 10% quantile were higher education level, higher economic status, economic activity, more walking days, fewer diseases, lower stress, less activity limitation, and higher perceived health status. Factors related to the 25% quantile of HRQoL were more walking days, fewer diseases, less activity limitation, and higher perceived health status. Factors related to the 50% quantile were age, economic activity, more walking days, fewer disease, lower stress, less activity limitation, and higher perceived health status. Factors related to the 75% quantile of HRQoL were smoking, more walking days, fewer diseases, lower stress, less activity limitation, and higher perceived health status. Conclusion: While differing parameters were identified according to the level of HRQoL of elderly women in Korea, there were five common factors. Interventions that focus on increasing walking, mitigating diseases, stress, and activity limitations, and improving perceived health status can improve HRQoL.

주택환경이 노년기 보행기능제한, 장애 및 우울의 관계에 미치는 영향 연구 (The effect of the home environment on the relationship among walking limitation, disability and depression of older people)

  • 구본미;임은정;채철균
    • 한국노년학
    • /
    • 제40권3호
    • /
    • pp.543-563
    • /
    • 2020
  • 사람들은 노화가 진행되고 신체기능이 저하될수록 집 안에서 머무는 시간이 길어지기 때문에 주택환경의 영향을 더 많이 받게 된다. 그동안 주택환경과 건강의 관련성에 관한 연구는 다수 진행되었으나, 신체기능이 저하된 노인의 장애 발생과 우울에 미치는 주택환경의 영향을 밝히는 연구는 부족하였다. 이에 본 연구는 보행기능제한과 장애, 그로 인한 장애와 우울의 관계에 영향을 미치는 주택환경의 조절 효과를 검증하는 것을 목적으로 한다. 본 연구는 2018년 서울시 노인실태조사 자료를 활용하였으며, 주요 변수에 결측치가 있는 응답자를 제외한 총 3,027명을 대상으로 분석을 수행하였다. 결과분석에는 로지스틱 회귀분석과 다중회귀분석을 사용하였다. 연구결과 첫째, 주택환경에 문제가 있다고 보고한 사람들은 그렇지 않은 사람들에 비해 보행기능제한(OR=1.487, 95% CI: 1.250 - 1.770), IADL장애(OR=1.594, 95% CI: 1.303 - 1.949)와 우울(OR=1.943, 95% CI: 1.553 - 2.430) 수준이 높게 나타났다. 둘째, 주택환경은 보행기능 제한이 도구적 일상생활수행능력(IADL) 장애에 미치는 영향을 조절하는 것으로 나타났다. 즉, 열악한 환경에 거주하며 보행기능제한을 경험하는 노인의 IADL장애 수준이 그렇지 않은 집단보다 높은 것을 알 수 있다. 셋째, 주택환경은 보행기능을 통제한 후에도, IADL장애가 우울에 미치는 영향을 조절하는 것으로 검증되었다. 이는 열악한 환경에 거주하는 IADL장애 노인의 우울 수준이 그렇지 않은 집단보다 높다는 것을 의미한다. 본 연구결과를 기반으로 노년기 장애와 우울을 예방하고, 자신의 집에 오래 머물러 살 수 있도록 지원하기 위한 개입전략으로서 노인의 신체적, 기능적 특성을 반영한 주택환경 개선사업의 필요성과 방향성을 제시하였다.

Real-time Footstep Planning and Following for Navigation of Humanoid Robots

  • Hong, Young-Dae
    • Journal of Electrical Engineering and Technology
    • /
    • 제10권5호
    • /
    • pp.2142-2148
    • /
    • 2015
  • This paper proposes novel real-time footstep planning and following methods for the navigation of humanoid robots. A footstep command is defined by a walking direction and step lengths for footstep planning. The walking direction is determined by a uni-vector field navigation method, and the allowable yawing range caused by hardware limitation is considered. The lateral step length is determined to avoid collisions between the two legs while walking. The sagittal step length is modified by a binary search algorithm when collision occurs between the robot body and obstacles in a narrow space. If the robot body still collides with obstacles despite the modification of the sagittal step length, the lateral step length is shifted at the next footstep. For footstep following, a walking pattern generator based on a 3-D linear inverted pendulum model is utilized, which can generate modifiable walking patterns using the zero-moment point variation scheme. Therefore, it enables a humanoid robot to follow the footstep command planned for each footstep. The effectiveness of the proposed method is verified through simulation and experiment.

굴곡진 지형에 대한 CPG 및 GA 결합 기반 적응적인 휴머노이드 보행 기법 (A Combined CPG and GA Based Adaptive Humanoid Walking for Rolling Terrains)

  • 경덕환;서기성
    • 전기학회논문지
    • /
    • 제67권5호
    • /
    • pp.663-668
    • /
    • 2018
  • A combined CPG (Central Pattern Generator) based foot trajectory and GA (Genetic Algorithm) based joint compensation method is presented for adaptive humanoid walking. In order to increase an adaptability of humanoid walking for rough terrains, the experiment for rolling terrains are introduced. The CPG based foot trajectory method has been successfully applied to basic slops and variable slops, but has a limitation for the rolling terrains. The experiments are conducted in an ODE based Webots simulation environment using humanoid robot Nao to verify a stability of walking for various rolling terrains. The proposed method is compared to the previous CPG foot trajectory technique and shows better performance especially for the cascade rolling terrains.

주파수 분석을 이용한 워킹 비트 게임기 설계 및 구현 (Design and Implementation of a Walking Beat Game Machine Using Frequency Analysis)

  • 이건학;김도현;안현식
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
    • /
    • pp.123-126
    • /
    • 2000
  • In this paper, the portable game machine called W"alking Beat" is designed and implemented not only to propose the new possibilities for the peripheral equipment market of portable acoustic machine but also to overcome the limitation of the acoustic simulation game machine such as the existing Beat Mania. The old game machine can be used only in a particular place, where it is installed. However, in order to get over the constraint on this space problem "Walking Beat Game Machine" is designed to facilitate the portability. In addition, the frequency analysis method using FFT algorithm is employed by regarding the music data for the portable digital acoustic machine as source so that the limitation that the existing game machine depends heavily on the previously registered game contents can be overcome. By making it possible to play games for all the music and putting an emphasis on multimedia trend only to listen to the music, it is speculated that it can contribute to the development of the new culture in the near future.

  • PDF

관절고착고장에 대한 육각 보행 로봇의 내고장성 걸음새 생성 (Fault-Tolerant Gait Generation of Hexapod Robots for Locked Joint Failures)

  • 장정민
    • 대한전기학회논문지:시스템및제어부문D
    • /
    • 제54권3호
    • /
    • pp.131-140
    • /
    • 2005
  • Fault-tolerant gait generation of a hexapod robot with crab walking is proposed. The considered fault is a locked joint failure, which prevents a joint of a leg from moving and makes it locked in a known position. Due to the reduced workspace of a failed leg, fault-tolerant crab walking has a limitation in the range of heading direction. In this paper, an accessible range of the crab angle is derived for a given configuration of the failed leg and, based on the principles of fault-tolerant gait planning, periodic crab gaits are proposed in which a hexapod robot realizes crab walking after a locked joint failure, having a reasonable stride length and stability margin. The proposed crab walking is then applied to path planning on uneven terrain with positive obstacles. i.e., protruded obstacles which legged robots cannot cross over but have to take a roundabout route to avoid. The robot trajectory should be generated such that the crab angle does not exceed the restricted range caused by a locked joint failure.

웨어러블 센싱 기반 고령자를 위한 보행 편의성 평가 (Walkability Evaluation for Elderly People using Wearable Sensing)

  • 양강혁;황성주;김현수
    • 대한건축학회논문집:계획계
    • /
    • 제35권7호
    • /
    • pp.119-126
    • /
    • 2019
  • The active living of the elderly leads to improve their lives and enhance social networks. In the view of the active living, the walkability is an essential factor for the elderly's daily life. To support the active living, making age-friendly environment is important. Considering that the elderly mainly carry out activities through walking, making the age-friendly walking environment is a preliminary action. The existing studies applied various methods such as surveys by experts. In spite of the benefits in theirs, there is still a limitation that current walkability measurement methods did not incorporate the actual elderly's walking activity. Thus, the purposes of this study is to measure the elderly's walking quantitatively using a wearable sensor, and to investigate the feasibility of comparing several walking environments based on the data collected from the actual elderly's walking. To do this, experiment was conducted in four types environments with 22 senior subjects. The walkability was measured by walking stability represented quantitatively as Maximum Lyapunov Exponent (MaxLE). Through the experiment results, it was confirmed that the stability of the elderly walking was different according to the walking environment, which also meant that bodily responses (walking stability) is highly related to walkability. The results will provide an opportunity for the continuous diagnosis of walking environments, thereby enhancing the active living of the elderly.

걷기 여행길의 지속가능한 관리방안 연구 - 안산시 대부 해솔길을 대상으로 - (A Study on Sustainable Management of Hiking Trails: Focusing on Daebu Haesol-gil, Ansan-si)

  • 이동윤;정욱재;손용훈
    • 농촌계획
    • /
    • 제29권3호
    • /
    • pp.1-14
    • /
    • 2023
  • Due to the 3 years and 4 months of corona, many things have changed throughout society, such as social activities, free movement, and lifestyle. One of them is the increasing public interest and demand for walking tours. Public awareness of health and leisure activities has increased due to lifestyle changes, aging, and urbanization following the spread of infectious diseases such as COVID-19, and demand for walking tour services is also increasing. As of 2019, nationwide About 560 'Walking Trails' of 1,849 courses were created, with a total length of 18,000 km. In this study, in a situation where social interest and necessity for walking tours are increasing, studies related to walking tours are reviewed, and sustainable management plans for walking tours are proposed. To this end, the concept and research trends of walking tours were examined through literature related to walking tours, and in-depth interviews were conducted with a total of 17 people, 8 visitors and 9 officials, with Ansan Daebudo Haesol-gil as the target. Visitors In-depth interviews with 180 contents were coded, and 147 effective contents were divided into 20 subcategories and organized into 7 upper categories. In-depth interviews with 101 stakeholders were individually coded, 96 effective contents were divided into 14 subcategories, and organized into 5 upper categories. After that, it was reviewed based on the contents organized through qualitative content analysis, and the Five implications were derived. The significance of this study is that the study was conducted on specific Haesol-gil in the suburbs of the metropolitan area. The limitation of this study was that more detailed investigations and considerations were not conducted on the positive and negative effects of walking tours on the Daebudo area. As a follow-up study, academic arrangements and case studies on regional regeneration through walking tours are required.

정상 보행과 발가락 보행의 하지 근육 근 활성도 비교 (Normal Walking Versus Toe-walking in Healthy Subjects: An Electromyographic Analysis)

  • 김택훈;최홍식;김창인;이진복
    • 한국전문물리치료학회지
    • /
    • 제9권2호
    • /
    • pp.43-50
    • /
    • 2002
  • This study was designed to identify the effects of walking conditions (normal walking vs. toe-walking) on electromyographic (EMG) activity of gastrocnemius, tibialis anterior, and soleus muscle. Seven healthy adult males participated in this study. The exclusion criteria were orthopedic or neurologic disease, congenital anomaly or acquired deformity, or pain in low back or lower extremities. The maximal voluntary isometric contraction for each muscle was used for the reference contraction, and EMG activity of each muscle during normal walking and toe-walking was expressed as a percentage of reference contraction. The gait cycle was determined with two foot switches, and gait was normalized as 100% gait cycle for each condition. The maximal values of EMG activity in terminal stance (30~50% of gait cycle) of each condition were compared for data analysis. No significant differences were found in EMG activity of the tibialis anterior and soleus (p>.05), whereas significant decrement was found in EMG activity of gastrocnemius during toe-walking compared to normal walking (p<.05). There is a limitation to generalize the results of this study, because small number of subjects participated for this study and only EMG was used for data collection. The treatment methods should be developed to improve gait efficiency by substituting the weakened muscles secondary to upper motor neuron, or by strengthening the distal muscles in lower extremity.

  • PDF

적응적인 휴머노이드 보행을 위한 CPG 궤적 및 GP 관절 보정의 결합 기법 (A Combined CPG Foot Trajectory and GP Joint Compensation Method for Adaptive Humanoid Walking)

  • 조영완;김훈이;서기성
    • 전기학회논문지
    • /
    • 제65권9호
    • /
    • pp.1551-1556
    • /
    • 2016
  • A combined CPG (Central Pattern Generator) based foot trajectory and GP (Genetic Programming) based joint compensation method is presented for the adaptive humanoid walking. The CPG based foot trajectory methods have been successfully applied to basic slops and variable slops with slow rates, but have a limitation for the steep slop terrains. In order to increase an adaptability of humanoid walking for the rough terrains, a GP based joint compensation method is proposed and combined to the CPG (Central Pattern Generator) based foot trajectory method. The experiments using humanoid robot Nao are conducted in an ODE based Webots simulation environmemt to verify a stability of walking for the various aslope terrains. The proposed method is compared to the previous CPG foot trajectory technique and shows better performances especially for the steep varied slopes.