• Title/Summary/Keyword: visual texture

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Digital Watermarking using the suitable watermark strength and length (최적의 워터마크 강도와 길이를 이용한 디지털 워터마킹)

  • Lee, Young-Hee;Lee, Jung-Hee;Cha, Eui-Young
    • The Journal of Korean Association of Computer Education
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    • v.9 no.5
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    • pp.77-84
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    • 2006
  • In this paper, we propose an adaptive image watermarking algorithm in DWT domain by using HVS(human Visual system) and SOM(Self-Organizing Map) among neural networks. HVS can be described in terms of two properties of HVS: brightness and texture sensitivity. The SOM is used to obtain the local characteristics of image, Therefore, the suitable strength and length of embedded watermark is determined by using HVS and SOM. The experimental results show that proposed method provides a suitable strength and length of watermark and has good perceptual invisibility and robustness for various attacks.

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Digital Watermarking Algorithm of Still Image Using Human Visual System Characteristics (인간시각체계 특성을 이용한 정지영상 디지털 워터마킹 알고리즘)

  • 지남현;전병민
    • The Journal of the Korea Contents Association
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    • v.3 no.2
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    • pp.31-38
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    • 2003
  • This paper proposes method to insert soong Watermark considering dull HVS properties to big change of Edge and Texture area. While conversion of existent Fourier form can acquire information for whole frequency ingredient of image, but Wavelet transform can look for Edge and Texture area locally. Therefore, use Wavelet transform to use HVS properites, and compare with Xia's Watermarking techniques to use Wavelet transform simply arid experimented these proposal algorithm. Experimented about fidelity and robusthness by attack method that is used in existing paper, and as a result, confirmed that proposal algorithm that use HVS properties is more superior than Xia's techniques.

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A Study of the Change in Visual Perceptions of Finishing Materials using Lightings with the CG Experiment Method[1]

  • Seo, Ji-Eun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.11
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    • pp.1-8
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    • 2010
  • This study analyzes whether a person's visual perception differs according to the kinds of light source. Evaluations of the effects of space, color-tone and texture perception revealed that different kinds of light sources change the perception of finishing material. The perception from directly attached lamps was compared to an environment with both directly attached lamps and supplemental lighting. We found the perception changed with changes in the types of supplemental light source We compared the mean value of each perception and found that perceptions change most when incandescent lights were followed by halogen. Thus, one should account for the changes in perception that occur as a result of these changes.

A study on characteristics related to texture, colour temperature and contrast ratio to improve the depth of stereoscopic images (깊이감 향상을 위한 질감, 색온도, 대비비 관련 특성 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.37-42
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    • 2018
  • With advancements in digital image production technology, the branch of stereoscopic image technology has also been undergoing active development. Accordingly, research and development on cutting-edge display products for mounting stereoscopic images are currently being pursued. There are various problems that can occur when viewing 3D images. Because viewers feel visual fatigue while perceiving the depth of the images provided via an artificial method, a negative human factor such as visual fatigue has become one of the most prominent concerns, especially as it is a factor that affects the ongoing maintenance of 3D images. Therefore, by identifying the factors affecting the depth of the graphic images provided in 2D images, and subsequently using this information to develop an image processing method, we conducted depth-related experiments and analysed them under the assumption that stereoscopic images could be reproduced without visual fatigue. Thus, we analysed the most significant factors related to depth and verified the interactions by performing depth-related factors-based ANOVA variance analysis by differentially applying the texture, colour temperature, and contrast ratio to graphic images. We determined the significance of the factors related to depth and proposed a method to improve depth based on an analysis of the results of the experiments conducted in this study.

The Analysis of Visual Descriptors for Content-based Video Retrieval (내용기반 비디오 검색을 위한 MPEG-7 비주얼 디스크립터 분석)

  • Kim, Seong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.16 no.2
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    • pp.157-175
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    • 2005
  • The main purpose of this paper is to explain and analyze visual descriptors of MPEG-7 for representing multimedia content. This study describes MPEG-7 visual descriptors that are made of color, shape, texture, and motion using some examples and application areas in detail. As a result, those visual descriptors can represent the rich and deep features in multimedia contents domain. Also, the use of those descriptors will increase the retrieval effectiveness as well as the interoperability among systems through the consistency of the content representation.

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Face Relighting Based on Virtual Irradiance Sphere and Reflection Coefficients (가상 복사조도 반구와 반사계수에 근거한 얼굴 재조명)

  • Han, Hee-Chul;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.339-349
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    • 2008
  • We present a novel method to estimate the light source direction and relight a face texture image of a single 3D model under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then induce a relighting equation with estimated ambient and diffuse coefficients. We provide the result of a series of experiments on light source estimation, relighting and face recognition to show the efficiency and accuracy of the proposed method in restoring the shading and shadows areas of a face texture image. Our approach for face relighting can be used for not only illuminant invariant face recognition applications but also reducing visual load and Improving visual performance in tasks using 3D displays.

Color Image Analysis of Histological tissue Sections (해부병리조직에 대한 칼라 영상분석)

  • Choe, Heung-Guk
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.253-260
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    • 1999
  • In this paper, we suggest a new direct method for mage segmentation using texture and color information combined through a multivariate linear discriminant algorithm. The color texture is computed in nin 3${\times}$3 masks obtained from each 3${\times}$3${\times}$3 spatio-spectral neighborhood in the image using the classical haralick and Pressman texture features. Among these 9${\times}$28 texture features the best set was extracted from a training set. The resulting set of 10 features were used to segment an image into four different regions. The resulting segmentation was Compared to classical color and texture segmentation methods using both box classifiers and maximum likelihood classification. It compared favourably on the test image from a Fastred-Lightgreen stained prostatic histological tissue section based on visual inspection. The classification accuracy of 97.5% for the new method obtained on the training data was also among the best of the tested methods. If these results hold for a larger set of images, this method should be a useful tool for segmenting images where both color and texture are relevant for the segmentation process.

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Generating Face Textures for 3D Avatars from Photos (실사 영상을 사용한 3차원 아바타 얼굴 텍스쳐 생성)

  • Kim, Dong-Hee;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.49-58
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    • 2008
  • In this paper, we propose a texture generation scheme for 3D avatars from three or more human face photos. First, we manually mark image positions corresponding to vertices of a given UVW map. Then, a face texture is automatically generated from the photo images. The proposed texture generation scheme extremely reduces the amount of manual work compared with the classical methods such as Photoshop-based schemes. The generated textures are photorealistic since the textures fully reflect the naturalness of the original photos. The texture creation scheme can be applied to any kind of mesh structures of 3D models and mesh structures need not be changed to accommodate the given textures. We created face textures from several triplets of photos and mapped them to 3D avatar faces. Experimental results showed that visual realism of avatar faces is much enhanced by the face textures.

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A Study of Wedding Dress Materials Using the Characteristics of Hanji: Focusing on Making Minimal Wedding Dresses (한지의 특성을 이용한 웨딩드레스 소재 연구: 미니멀 웨딩드레스 제작을 중심으로)

  • Lee, Jihyun;Kan, Hosup
    • Journal of Fashion Business
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    • v.25 no.1
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    • pp.80-95
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    • 2021
  • In the modern fashion industry, the application of different materials along with an emotional design is emerging as an important factor stimulating consumer sentiment. This has led to the diversity of materials and continued active research on materials. Traditional Korean paper is expressed in various ways in the field of visual arts based on Korean sentiment and unique formative characteristics. Hanji costumes have been produced in various ways over the past 20 years utilizing Hanji's physical characteristics, showing unique surface texture and various techniques that differentiate them from existing fabrics, making it symbolic in expanding the area of fashion materials. In this work, various techniques were developed by utilizing the nonwoven characteristics and excellent variability of Hanji while considering visual images, focusing on the delicate decorations and materialistic representations of wedding dresses. In addition, minimal wedding dresses with unique textures were produced to realize fantasy ideas and show surface aesthetics, confirming as a fashion material different from that of existing wedding dresses. The direction of high value-added creation for the industrialization and globalization of Hanji wedding dresses was presented, and the usefulness and scalability of Hanji materials for practical and industrialization were identified in materials that expressed visual art. To in the fashion industry, which is changing in both the wedding industry and the global market, the development of materials with high sensitivity images and original and solid identity should continue.

Digital Watermarking of JPEG Image Based on Human Visual System (인간 시각 시스템에 기반 한 JPEG 영상의 디지털 워터마킹)

  • Bae, Sung-Ho
    • The KIPS Transactions:PartB
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    • v.11B no.2
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    • pp.125-132
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    • 2004
  • In this paper, a watermark inserting method according to the sensitivity of human visual system and minimizing distortion of original DCT coefficients in DCT transform domain is proposed. The proposed method inserts a more robust watermark in the insensitive block of human vision by reordering the blocks according to the human visual system which is appropriate to the JPEG image compression. It also enhances the invisibility and robustness in high compression rate in terms of the watermark inserting method within the block which minimizes distortions of original DCT coefficients. The computer simulation results show that the proposed method maintains high image quality and good robustness in high compression rate compared with conventional watermarking method.