• 제목/요약/키워드: visual search performance

검색결과 100건 처리시간 0.024초

음성인식기능을 이용한 지도정보검색시스템을 위한 검색엔진의 성능 평가 (Performance Evaluation of Search Engine for Speech Recognition Based Map Information Retrieval System)

  • 김태수
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 1998년도 제15회 음성통신 및 신호처리 워크샵(KSCSP 98 15권1호)
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    • pp.39-42
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    • 1998
  • 음성인식기능을 이용한 지도정보 검색 시스템의 실용화를 위하여 독자적인 지도검색 알고리즘을 구현하여 기존의 GIS 용 검색툴을 이용함으로서 소요되는 비용을 최저화하면서도 어느 정도의 검색속도를 유지할 수 있는 음성구동지도검색시스템 구현을 위해 개발한 검색엔진의 성능 평가 실험을 통하여 그 유효성을 확인하고자 한다. 지도정보 검색시스템은 크게 음성인식부, 지도검색부로 나눌 수 있으며, 음성인식부에서는 유한상태오토마타에 의한 구문 제어를 통하여 OPDP 법으로 대상 단어의 인식을 수행하고, 지도검색부에서는 기존의 시스템에 사용된 OLE 기법에 기저한 Mapinfo 툴을 이용하지 않고, Visual C++를 이용한 독자적인 알고리즘을 구성하여 지도자료를 읽어 들이도록 구성하였다. 평가결과, 사무실 환경하에서 지도검색용 68단어를 대상으로 실시한 on-line test에서 검색 대상 단어인식률은 98.02%를 얻었으며, 이 때 해당지도를 화면에 나타내는데 걸리는 시간은 평균 18.2초가 소요되었다.

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휴대 단말을 위하여 개선된 Speeded Up Robust Features(SURF) 알고리듬의 성능 측정 및 분석 (Performance Evaluation and Analysis of Modified Speeded Up Robust Features(SURF) for Mobile Phones)

  • 서정진;윤경로
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2011년도 추계학술대회
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    • pp.276-279
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    • 2011
  • 최근 스마트폰의 카메라를 이용한 시각 검색(Visual Search) 어플리케이션(Application)을 많은 사람들이 이용하고 있고, 이러한 시각 검색 어플리케이션은 여러 가지 특징 추출 방법을 사용하고 있다. 본 논문에서는 특징 추출 방법 중 하나인 Speeded Up Robust Features (SURF)를 사용하여 모바일 환경에 적합한 특징 추출 및 정합 방법에 대하여 기술한다. 모바일 기기들은 기존의 일반 PC환경에 비해 비교적 낮은 성능의 하드웨어 조건을 가지고 있다. 하지만 SURF 특징점 추출 방법 및 정합 방법은 계산량이 많고 복잡하여 실시간 및 모바일 환경에 사용하기엔 제약이 따른다. 모바일 환경에서 높은 성능을 내기 위해 기술자(Descriptor) 차원 감소와 라플라시안(Laplacian) 부호를 이용한 정합, 그리고 최적의 거리 비율로 정합하는 방법을 제안한다.

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Robust Motion Compensated Frame Interpolation Using Weight-Overlapped Block Motion Compensation with Variable Block Sizes to Reduce LCD Motion Blurs

  • Lee, Jichan;Choi, Jin Hyuk;Lee, Daeho
    • Journal of the Optical Society of Korea
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    • 제19권5호
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    • pp.537-543
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    • 2015
  • Liquid crystal displays (LCDs) have slow responses, so motion blurs are often perceived in fast moving scenes. To reduce this motion blur, we propose a novel method of robust motion compensated frame interpolation (MCFI) based on bidirectional motion estimation (BME) and weight-overlapped block motion compensation (WOBMC) with variable block sizes. In most MCFI methods, a static block size is used, so some block artefacts and motion blurs are observed. However, the proposed method adjusts motion block sizes and search ranges by comparing matching scores, so the precise motion vectors can be estimated in accordance with motions. In the MCFI, overlapping ranges for WOBMC are also determined by adjusted block sizes, so the accurate MCFI can be performed. In the experimental results, the proposed method strongly reduced motion blurs arisen from large motions, and yielded interpolated images with high visual performance and peak signal-to-noise ratio (PSNR).

Development of Content-Based Trademark Retrieval System on the World Wide Web

  • Kim, Young-Sum;Kim, Yong-Sung;Kim, Whoi-Yul;Kim, Myung-Joon
    • ETRI Journal
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    • 제21권1호
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    • pp.40-54
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    • 1999
  • In this paper, we describe a new trademark retrieval system based upon the content or the shape of trademark. The system has an on-line graphical user interface for the World Wide Web (WWW) that allows user to provide a query in forms of a sketch or a visual image to search for similar trademarks from database. User interfaces for the WWW were implemented by utilizing HTML and Java applets. The query can occur in arbitrary size and orientation. A shape representation scheme invariant to scale and rotation was developed to measure the similarity between two trademarks using the magnitude of Zernike moments as a feature set. Performance evaluation has been carried out with a database of 3,000 trademarks. It takes only about 0.6 second for the retrieval on a 200 MHz Pentium PC. The average recall of the original one among top 30 candidates queried by noisy or deformed images was 100%.

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객체 추적을 위한 영상 내의 객체 특징점 추출 알고리즘 구현 (Implementation of Object Feature Extraction within Image for Object Tracking)

  • 이용환;김영섭
    • 반도체디스플레이기술학회지
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    • 제17권3호
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    • pp.113-116
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    • 2018
  • This paper proposes a mobile image search system which uses a sensor information of smart phone, and enables running in a variety of environments, which is implemented on Android platform. The implemented system deals with a new image descriptor using combination of the visual feature (CEDD) with EXIF attributes in the target of JPEG image, and image matching scheme, which is optimized to the mobile platform. Experimental result shows that the proposed method exhibited a significant improved searching results of around 80% in precision in the large image database. Considering the performance such as processing time and precision, we think that the proposed method can be used in other application field.

객체 추적을 위한 보틀넥 기반 Siam-CNN 알고리즘 (Bottleneck-based Siam-CNN Algorithm for Object Tracking)

  • 임수창;김종찬
    • 한국멀티미디어학회논문지
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    • 제25권1호
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    • pp.72-81
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    • 2022
  • Visual Object Tracking is known as the most fundamental problem in the field of computer vision. Object tracking localize the region of target object with bounding box in the video. In this paper, a custom CNN is created to extract object feature that has strong and various information. This network was constructed as a Siamese network for use as a feature extractor. The input images are passed convolution block composed of a bottleneck layers, and features are emphasized. The feature map of the target object and the search area, extracted from the Siamese network, was input as a local proposal network. Estimate the object area using the feature map. The performance of the tracking algorithm was evaluated using the OTB2013 dataset. Success Plot and Precision Plot were used as evaluation matrix. As a result of the experiment, 0.611 in Success Plot and 0.831 in Precision Plot were achieved.

고령자의 휴대전화기 사용성 평가에 관한 연구 (The Usability Evaluation of Mobile Phone Interfaces Designed for the Elderly)

  • 최지호;이성일;조주은
    • 대한인간공학회지
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    • 제30권1호
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    • pp.265-273
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    • 2011
  • Objective: The aim of this study is to investigate the attributing factors influencing usability of the mobile phones specifically designed for the elderly users. Efforts to identify factors that cause usability problems for the elderly users in using mobile phones can provide the groundwork for changes aimed at usability enhancement and design of interfaces of mobile phones. Background: It became important to understand the behaviors and tendencies of the elderly in communication as the society became older. The problems in digital divide is contributed to mainly lack of understanding in terms of the use pattern of the elderly and lack of consideration of their characteristics in designing user interfaces of most ICT devices. Method: A total of 30 elderly users who were over 65 years in age participated in usability evaluation test experiment and performed seven different tasks using a widely accepted model of universally designed mobile phone. Their performance was compared with that of contrast group that consisted of 10 younger participants who were on their 20s. Results: It was found that the elderly users had hard times in using mobile phones, especially in keypad manipulation among search, understanding, and manipulation subtasks. Conclusion: Older users seemed to have difficulty in all the subtasks of search, recognition, and manipulation. It was suggested that designers of mobile phones need to give careful consideration into designing visual interfaces for search tasks and keypads for easier control and input for the elderly users. Application: The study is expected to provide guidelines for the universal design of mobile phones and their interfaces for enhancing usability of the mobile phone for elderly users.

미디어 프로세서에 적합한 효율적인 움직임 탐색 알고리즘 (An Efficient Motion Search Algorithm for a Media Processor)

  • 노대영;김성훈;손채봉;오승준;안창범
    • 방송공학회논문지
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    • 제9권4호
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    • pp.434-445
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    • 2004
  • 대부분의 비디오 부호화기에서 움직임 예측은 부호화된 영상의 화질을 결정하는 중요한 기술이다. 그러나 일반적으로 많이 사용되는 전역 탐색 방법은 많은 연산량이 필요하다는 단점이 있다. 이를 개선하기 위한 기존의 고속 움직임 예측 방법들은 연산량을 줄이기 위한 복잡한 프로그램 구조를 가지고 있어서 DSP와 같은 전용 프로세서에 구현하기가 부적합하다. 본 논문에서는 미디어 프로세서에 적합한 효율적인 움직임 탐색 방법을 제안한다. 주위 블록 간의 공간적 상관도를 이용해 예측 움직임 벡터를 구할 수 있으며, 또한 탐색 영역을 축소시킴으로써 전체 연산량을 줄일 수 있다. 제안된 방법의 효율을 확인하기 위하여 MPEG-4 SP@L3(Simple Profile at Level 3) 부호화기를 TM1300에서 구현하였다. 제안한 방법은 TM1300 프로세서 상에서 전역 탐색 방법에 근접한 화질을 유지하며 기존 고속 움직임 예측 방법보다 향상된 성능을 보였다.

대한제국기 극장국가(theater state) 연구(2) -스펙터클의 문화사회사적 분석을 통한 문화적 퍼포먼스 고찰의 한 방법- (On the study of 'Theater State' in Daehan Empire of the Emperor Gochung -analyzing the cultural performance with the visual spectacles-)

  • 김기란
    • 한국연극학
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    • 제40호
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    • pp.125-162
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    • 2010
  • This is the study on the 'Theater State' in the Daehan Empire of the Emperor Gochung in the late 1900 with the theatrical concepts of cultural performance theory which has been useful for investigating historical, social, and cultural collective memories and their transformation mechanism in the society. The performance theory is based in the notion, '$Performativit{\ddot{a}}t$', by which the performance can contain vary performance forms. $Performativit{\ddot{a}}t$ is the notion which points up the certain process that can cause the perceptional emotion communication to the performers and audiences in the performance. The spectacle of a society is also understood and presupposed by the $Performativit{\ddot{a}}t$. Generally speaking, the spectacle has been used of explaining the visual cultural experiences in society. Fundamentally, spectacle had resulted from the latin 'spectaculum', which was used to designate theatrical representation in France. In the case of movie, spectacle was the grand show with showy technological attractions. The spectacle have been to show the political and socio-historical relationships in a society. But in my study, I want to start the premise that the cultural performance planed by the Emperor Gochung in the Daehan Empire has the attribute of 'theater state', which can awaken the certain collective emotion to connect the Emperor and his people in the Daehan Empire period of the Emperor Gochung of the late 1900. In addition to it, I search for the historical collective memories of the Daehan Empire. The government of the Daehan Empire was continuing with its efforts to enforce and recollect the imperial images and authority of the Emperor and his Empire to get the approval of the people and international society. The effect of spectacle consisting of theater state was the concrete effort to establish the collective memories of the Daehan Empire by remodelling and rebuilding the Seoul, the capital of the Empire and performing the national ceremony such as the korean pagent(Gae-Dung거둥) and parade to set the portrait of the Emperor(A-Jin어진), the geo-body of the Empire.

페르소나와 아니무스를 표현한 한국 창작무용의상 디자인개발 - '미친 치마 꼴라쥬'를 중심으로 - (Design Development of Korean Creative Dance Wear Expressing Persona and Animus - Focusing on 'Crazy Collage Skirts' -)

  • 김흥경;김선화
    • 복식
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    • 제58권7호
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    • pp.119-132
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    • 2008
  • This study intended to develop and produce a modern form of fashion design for the Korean creative dance performance, 'Crazy Skirt Collage', which expressed conflict between internal ego and a persona in a woman. The qualitative method was used to analyze literature review, internet search and visual data of historically important cases related to the theme. Based on the analysis, the fashion design of the dance performanre by Hwang Hee-Yeon that was actually staged on Towol Theater, one of the Seoul Arts Center, was produced. The results wire as follows; First, the study confirmed a change of persona that revealed a female's animus strongly as it moved into the modern time. Second, the female's persona was expressed through long skirts, slips, dress shoes, handbags, military shoes, dresses with long zippers, trousers, wedding dresses and Korean full skirts during the performance, while the female's animus through male coats, panties, big bags and clock. In conclusion, it is necessary to study new expressive methods, that is, dance clothes using advanced equipment such as lights, videos or other variety of materials. It is also important to understand aesthetics of modern women's ordinary lives and to adapt ordinary clothes to dance clothes in various methods in order to express their modern lives appropriately through Korean creative dance.